Player Matchup

Da Ji
Da Ji
AtlasOfTheDeep
Da Ji
Level 160
God Stats
6W - 2L
1,689 SR
Queue Stats
72W - 87L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
JLight2707
Zhong Kui
Level 49
God Stats
2W - 3L
1,708 SR
Queue Stats
116W - 116L
1,559 Elo+
Party 1
Nut
Nut
Jenrry1
Nut
Level 159
God Stats
1W - 4L
1,548 SR
Queue Stats
87W - 87L
1,545 Elo+
Solo
Kuzenbo
Kuzenbo
Raptoruk02
Kuzenbo
Level 140
God Stats
7W - 8L
1,519 SR
Queue Stats
91W - 73L
1,528 Elo+
Solo
Odin
Odin
TrulyRogue
Odin
Level 156
God Stats
10W - 5L
1,698 SR
Queue Stats
352W - 403L
1,534 Elo+
Party 1
Team Averages
Level 133
1,633 SR
1,535 Elo+

VS

Team Averages
Level 131
1,623 SR
1,555 Elo+
Nu Wa
Nu Wa
BIGBOOTYFLAVORS
Nu Wa
Level 148
God Stats
3W - 10L
1,419 SR
Queue Stats
568W - 506L
1,587 Elo+
Solo
Nike
Nike
Cheturrays
Nike
Level 99
God Stats
2W - 1L
1,668 SR
Queue Stats
132W - 128L
1,568 Elo+
Party 2
Hun Batz
Hun Batz
MexicanAntelope
Hun Batz
Level 142
God Stats
14W - 6L
1,763 SR
Queue Stats
430W - 398L
1,588 Elo+
Solo
Cerberus
Cerberus
MoDeRn_Void
Cerberus
Level 118
God Stats
7W - 8L
1,695 SR
Queue Stats
91W - 98L
1,478 Elo+
Party 2
Heimdallr
Heimdallr
PURPLESWEET120
Heimdallr
Level 147
God Stats
7W - 8L
1,572 SR
Queue Stats
174W - 143L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
7,107
547
5,980
10,830
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
JLight2707
Zhong Kui
14
4 / 0 / 3
8,336
641
10,320
8,101
5,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
13
0 / 3 / 2
7,205
554
9,293
10,093
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Raptoruk02
Kuzenbo
12
3 / 1 / 3
7,876
606
5,916
11,504
12,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 1 / 3
8,028
618
7,216
8,128
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,599
508
6,287
5,694
1,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 0
7,224
556
3,657
12,333
8,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
12
0 / 2 / 2
6,329
487
4,797
10,796
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
MoDeRn_Void
Cerberus
10
1 / 4 / 3
6,117
471
4,413
14,197
7,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
PURPLESWEET120
Heimdallr
15
3 / 1 / 2
7,976
614
8,180
11,618
4,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
7
8
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
1
1.5
L
2
3
0
0.67
L
1
2
0
0.5
W
Zhong Kui
JLight2707
Zhong Kui
4
0
3
5.5
W
Nut
0
3
2
0.33
L
Hun Batz
0
2
2
0.5
L
Cerberus
MoDeRn_Void
Cerberus
1
4
3
0.63
L
Heimdallr
PURPLESWEET120
Heimdallr
3
1
2
4
W
Kuzenbo
Raptoruk02
Kuzenbo
3
1
3
4.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,725
Damage
27,334
48,656
Taken
54,638
30,404
Mitigated
25,926
18,884
Healing
23,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,980
1,590
0
4,347
10,830
3,428
0
1,625
9,205
0
50,317
L
6,287
1,456
0
1,596
5,694
1,499
0
3,607
2,087
48,467
0
L
3,657
760
0
4,973
12,333
8,822
0
766
11,467
244
53,998
W
Zhong Kui
JLight2707
Zhong Kui
10,320
1,631
0
4,397
8,101
5,361
199
2,908
5,193
69,477
1,891
W
Nut
9,293
4,478
0
4,560
10,093
2,953
224
1,321
8,772
0
60,613
L
Hun Batz
4,797
1,535
0
5,842
10,796
3,329
0
3,184
7,612
0
53,292
L
Cerberus
MoDeRn_Void
Cerberus
4,413
323
1,511
4,334
14,197
7,666
0
8,836
5,361
18,410
708
L
Heimdallr
PURPLESWEET120
Heimdallr
8,180
4,495
0
5,577
11,618
4,610
0
399
11,219
0
75,595
W
Kuzenbo
Raptoruk02
Kuzenbo
5,916
1,886
0
2,966
11,504
12,135
156
3,966
7,538
26,458
499
W
7,216
1,629
0
2,614
8,128
6,527
0
621
7,507
4,078
59,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,552
Gold Earned
34,245
454
Minions Killed
501
0
Camps Cleared
0
1,348,572
Distance Traveled
1,314,304
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,107
547
80
6
0
303,972
1
L
Nu Wa
6,599
508
102
8
0
247,391
4
L
Nike
7,224
556
109
8
0
247,833
2
W
Zhong Kui
8,336
641
127
10
0
277,084
3
W
Nut
7,205
554
100
8
0
204,263
0
L
Hun Batz
6,329
487
103
8
0
314,314
0
L
Cerberus
6,117
471
49
4
0
264,381
4
L
Heimdallr
7,976
614
138
11
0
240,385
2
W
Kuzenbo
7,876
606
39
3
0
306,036
5
W
Odin
8,028
618
108
8
0
257,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role