Player Matchup

Olorun
Olorun
 
Olorun
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DARKEIT64
Raijin
Level 161
God Stats
10W - 1L
2,079 SR
Queue Stats
547W - 210L
1,808 Elo+
Solo
Medusa
Medusa
OohRapIYah
Medusa
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 119L
1,448 Elo+
Solo
Shiva
Shiva
UrLawDaddy
Shiva
Level 142
God Stats
11W - 12L
1,589 SR
Queue Stats
125W - 110L
1,552 Elo+
Solo
Athena
Athena
mythicalmoron
Athena
Level 151
God Stats
82W - 78L
1,563 SR
Queue Stats
947W - 1,011L
1,498 Elo+
Solo
Team Averages
Level 137
1,646 SR
1,561 Elo+

VS

Team Averages
Level 114
1,548 SR
1,492 Elo+
Hera
Hera
 
Hera
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
PlayaDonDada
Achilles
Level 149
God Stats
4W - 6L
1,378 SR
Queue Stats
489W - 477L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
ScyllaProxima
Baron Samedi
Level 40
God Stats
11W - 10L
1,693 SR
Queue Stats
45W - 59L
1,478 Elo+
Solo
Odin
Odin
jemmstone
Odin
Level 150
God Stats
7W - 4L
1,595 SR
Queue Stats
94W - 88L
1,523 Elo+
Solo
Kukulkan
Kukulkan
xlodus
Kukulkan
Level 154
God Stats
149W - 156L
1,576 SR
Queue Stats
465W - 484L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
1 / 2 / 2
7,183
1,197
2,151
5,668
2,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
DARKEIT64
Raijin
10
0 / 0 / 0
5,680
947
0
0
0
Medusa
OohRapIYah
Medusa
12
1 / 3 / 3
6,840
1,140
5,858
6,663
2,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
13
6 / 2 / 2
8,143
1,357
10,765
9,969
10,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 0 / 7
7,209
1,202
4,578
6,434
5,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

337

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 4 / 3
7,202
1,200
6,290
3,821
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
PlayaDonDada
Achilles
12
1 / 2 / 5
6,592
1,099
3,932
8,979
7,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Baron Samedi
ScyllaProxima
Baron Samedi
12
1 / 0 / 4
6,684
1,114
6,008
4,300
1,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
12
2 / 2 / 4
7,207
1,201
4,016
4,709
3,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
xlodus
Kukulkan
12
1 / 1 / 5
6,946
1,158
6,047
4,393
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
9
Kills
7
7
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
2
2
1
W
Hera
 
Hera
2
4
3
0.88
L
Raijin
DARKEIT64
Raijin
0
0
0
0
L
Medusa
OohRapIYah
Medusa
1
3
3
0.83
W
Achilles
PlayaDonDada
Achilles
1
2
5
1.75
W
Baron Samedi
ScyllaProxima
Baron Samedi
1
0
4
3
L
Shiva
6
2
2
3.5
W
Odin
2
2
4
2
L
1
0
7
4.5
W
Kukulkan
xlodus
Kukulkan
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,352
Damage
26,293
28,734
Taken
26,202
21,567
Mitigated
15,429
3,224
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,151
918
410
1,403
5,668
2,601
0
3,094
2,299
24,962
0
W
Hera
 
Hera
6,290
1,556
0
0
3,821
1,134
0
1,147
2,674
13,387
397
L
Raijin
DARKEIT64
Raijin
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
OohRapIYah
Medusa
5,858
1,956
0
861
6,663
2,551
0
5,125
1,328
0
16,573
W
Achilles
PlayaDonDada
Achilles
3,932
1,283
0
1,473
8,979
7,509
0
2,436
6,458
0
7,163
W
Baron Samedi
ScyllaProxima
Baron Samedi
6,008
146
1,226
1,185
4,300
1,942
0
925
3,375
15,073
0
L
Shiva
10,765
950
0
395
9,969
10,563
0
7,031
2,691
3,192
20,800
W
Odin
4,016
893
0
310
4,709
3,538
0
1,457
3,138
0
11,360
L
4,578
1,048
0
155
6,434
5,852
0
2,858
3,306
12,116
242
W
Kukulkan
xlodus
Kukulkan
6,047
650
0
0
4,393
1,306
0
1,997
2,322
23,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,055
Gold Earned
34,631
122
Minions Killed
113
8
Camps Cleared
3
485,551
Distance Traveled
616,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,183
1,197
55
9
4
119,006
0
W
Hera
7,202
1,200
18
3
0
115,785
0
L
Raijin
5,680
947
0
0
0
0
0
L
Medusa
6,840
1,140
24
4
4
117,838
0
W
Achilles
6,592
1,099
6
1
0
102,562
0
W
Baron Samedi
6,684
1,114
24
4
1
121,037
0
L
Shiva
8,143
1,357
26
4
0
137,239
0
W
Odin
7,207
1,201
24
4
0
142,671
0
L
Athena
7,209
1,202
17
3
0
111,468
0
W
Kukulkan
6,946
1,158
41
7
2
134,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role