Player Matchup

Anhur
Anhur
 
Anhur
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Chemx1611
Anubis
Level 86
God Stats
4W - 5L
1,568 SR
Queue Stats
31W - 35L
1,441 Elo+
Party 1
Tyr
Tyr
rodrialmo
Tyr
Level 144
God Stats
2W - 3L
1,478 SR
Queue Stats
25W - 31L
1,441 Elo+
Party 1
Ao Kuang
Ao Kuang
vitesse_possible
Ao Kuang
Level 35
God Stats
7W - 6L
1,418 SR
Queue Stats
19W - 39L
1,314 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,439 Elo+

VS

Team Averages
Level 76
1,469 SR
1,448 Elo+
Artemis
Artemis
Haschpapi89
Artemis
Level 107
God Stats
47W - 31L
1,505 SR
Queue Stats
208W - 176L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
JaMaeRealness
Gilgamesh
Level 126
God Stats
2W - 6L
1,374 SR
Queue Stats
162W - 158L
1,454 Elo+
Solo
Thanatos
Thanatos
Sano-Izana
Thanatos
Level 59
God Stats
9W - 10L
1,575 SR
Queue Stats
102W - 118L
1,453 Elo+
Party 2
Nu Wa
Nu Wa
TakuEren23
Nu Wa
Level 43
God Stats
7W - 8L
1,322 SR
Queue Stats
103W - 115L
1,465 Elo+
Party 2
Kuzenbo
Kuzenbo
dennos1950
Kuzenbo
Level 44
God Stats
5W - 6L
1,567 SR
Queue Stats
13W - 28L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 2 / 6
7,878
563
3,904
7,297
2,210
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
 
Chang'e
12
3 / 1 / 4
7,739
553
4,709
7,745
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Chemx1611
Anubis
15
10 / 2 / 6
9,193
657
8,254
10,179
3,750
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
12 / 0 / 4
10,288
735
9,796
12,500
7,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
7 / 4 / 14
8,331
595
9,431
10,745
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Haschpapi89
Artemis
10
1 / 6 / 1
6,391
457
6,267
9,388
2,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
JaMaeRealness
Gilgamesh
10
1 / 4 / 1
6,471
462
2,502
11,193
6,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thanatos
Sano-Izana
Thanatos
10
4 / 10 / 3
6,806
486
5,327
13,190
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
11
2 / 10 / 3
6,584
470
9,695
9,873
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
dennos1950
Kuzenbo
10
0 / 5 / 2
6,747
482
1,082
12,451
10,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
34
Kills
8
9
Deaths
35
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
6
2.5
W
Chang'e
 
Chang'e
3
1
4
5
W
Anubis
Chemx1611
Anubis
10
2
6
6.5
L
Artemis
Haschpapi89
Artemis
1
6
1
0.25
L
Gilgamesh
JaMaeRealness
Gilgamesh
1
4
1
0.38
L
Thanatos
Sano-Izana
Thanatos
4
10
3
0.55
L
Nu Wa
2
10
3
0.35
L
Kuzenbo
dennos1950
Kuzenbo
0
5
2
0.2
W
12
0
4
14
W
7
4
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,094
Damage
24,873
48,466
Taken
56,095
18,740
Mitigated
26,726
17,650
Healing
10,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,904
2,636
255
1,379
7,297
2,210
609
550
6,747
0
46,169
W
Chang'e
 
Chang'e
4,709
508
1,422
3,454
7,745
2,098
418
2,283
5,462
42,800
2,389
W
Anubis
Chemx1611
Anubis
8,254
194
0
4,387
10,179
3,750
0
3,487
6,621
75,213
0
L
Artemis
Haschpapi89
Artemis
6,267
2,328
0
1,199
9,388
2,878
0
1,531
7,857
0
39,737
L
Gilgamesh
JaMaeRealness
Gilgamesh
2,502
681
0
2,059
11,193
6,737
0
3,555
7,638
0
31,841
L
Thanatos
Sano-Izana
Thanatos
5,327
439
0
4,241
13,190
4,358
0
5,542
7,648
0
33,436
L
Nu Wa
9,695
2,184
0
4
9,873
2,371
0
5,661
4,212
35,183
688
L
Kuzenbo
dennos1950
Kuzenbo
1,082
391
0
2,768
12,451
10,382
0
5,264
7,187
23,375
0
W
9,796
1,136
0
3,914
12,500
7,379
389
2,121
10,165
0
67,706
W
9,431
2,650
0
2,839
10,745
3,303
192
2,885
7,823
27,966
4,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,429
Gold Earned
32,999
416
Minions Killed
257
0
Camps Cleared
0
1,425,378
Distance Traveled
1,267,921
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,878
563
72
5
0
255,715
0
W
Chang'e
7,739
553
83
6
0
275,708
0
W
Anubis
9,193
657
104
7
0
274,927
0
L
Artemis
6,391
457
55
4
0
207,270
0
L
Gilgamesh
6,471
462
50
4
0
222,233
0
L
Thanatos
6,806
486
62
4
0
291,262
1
L
Nu Wa
6,584
470
58
4
0
258,975
0
L
Kuzenbo
6,747
482
32
2
0
288,181
0
W
Tyr
10,288
735
118
8
0
292,945
0
W
Ao Kuang
8,331
595
39
3
0
326,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role