Player Matchup

Chaac
Chaac
Platinum III
MixedPharoah
Chaac
Platinum III
Level 216
God Stats
11W - 13L
1,457 SR
Queue Stats
882W - 952L
1,907 MMR
Solo
Charybdis
Charybdis
Gold III
MnMercy
Charybdis
Gold III
Level 109
God Stats
23W - 16L
1,375 SR
Queue Stats
96W - 108L
1,623 MMR
Solo
Ra
Ra
Gold II
mobsbest18
Ra
Gold II
Level 133
God Stats
119W - 141L
1,534 SR
Queue Stats
677W - 799L
1,770 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 153
1,455 SR
1,767 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 104
1,582 SR
1,777 MMR
Arachne
Arachne
Diamond II
Potterrules
Arachne
Diamond II
Level 104
God Stats
114W - 80L
1,630 SR
Queue Stats
137W - 112L
1,943 MMR
Party 1
Geb
Geb
Diamond IV
TipsyMcStagger
Geb
Diamond IV
Level 106
God Stats
17W - 10L
1,556 SR
Queue Stats
83W - 67L
1,783 MMR
Party 1
Medusa
Medusa
Gold II
dbrowne___
Medusa
Gold II
Level 102
God Stats
488W - 443L
1,558 SR
Queue Stats
572W - 610L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,892
741
9,093
11,344
13,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Charybdis
MnMercy
Charybdis
15
3 / 4 / 2
10,051
838
6,869
8,184
2,864
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 6 / 3
9,162
764
7,168
8,689
4,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SerqetAgniKumbhakarnaCthulhu

VS

Bans
CerberusAchillesScyllaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Potterrules
Arachne
17
8 / 2 / 5
11,208
934
11,018
13,011
7,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
1 / 1 / 13
9,780
815
5,837
10,691
10,676
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
dbrowne___
Medusa
18
5 / 3 / 7
11,274
940
8,789
8,688
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
5
Kills
14
14
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Charybdis
MnMercy
Charybdis
3
4
2
1
W
Arachne
Potterrules
Arachne
8
2
5
5.25
W
1
1
13
7.5
W
Medusa
dbrowne___
Medusa
5
3
7
2.83
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,130
Damage
25,644
28,217
Taken
32,390
20,919
Mitigated
21,561
4,830
Healing
6,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,093
1,087
0
1,408
11,344
13,882
0
2,858
8,393
48
26,795
L
Charybdis
MnMercy
Charybdis
6,869
3,179
0
1,126
8,184
2,864
92
984
7,172
0
37,221
W
Arachne
Potterrules
Arachne
11,018
6,970
0
5,426
13,011
7,347
688
3,152
9,700
0
44,981
W
5,837
701
0
1,136
10,691
10,676
422
1,726
8,845
13,718
0
W
Medusa
dbrowne___
Medusa
8,789
2,643
0
110
8,688
3,538
2,867
1,718
6,897
0
54,048
L
7,168
410
447
1,849
8,689
4,173
0
2,019
6,659
38,175
1,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,105
Gold Earned
32,262
186
Minions Killed
155
0
Camps Cleared
0
626,042
Distance Traveled
745,138
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,892
741
26
2
0
223,462
1
L
Charybdis
10,051
838
88
7
0
194,935
0
W
Arachne
11,208
934
64
5
0
247,753
0
W
Geb
9,780
815
7
1
0
249,579
0
W
Medusa
11,274
940
84
7
0
247,806
0
L
Ra
9,162
764
72
6
0
207,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role