Player Matchup

Chang'e
Chang'e
Bronze IV
JustStoic
Chang'e
Bronze IV
Level 150
God Stats
1W - 0L
1,942 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Athena
Athena
Bronze IV
MikeWunna
Athena
Bronze IV
Level 143
God Stats
1W - 0L
1,227 SR
Queue Stats
4W - 2L
1,559 MMR
Party 1
Charybdis
Charybdis
Bronze IV
zenixclotter
Charybdis
Bronze IV
Level 145
God Stats
1W - 0L
1,639 SR
Queue Stats
4W - 2L
1,559 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 146
1,603 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,390 SR
1,487 MMR
Ra
Ra
Gold III
Biglex15
Ra
Gold III
Level 67
God Stats
3W - 4L
1,378 SR
Queue Stats
151W - 169L
1,539 MMR
Solo
Chiron
Chiron
Gold IV
ChiefSauce--
Chiron
Gold IV
Level 145
God Stats
8W - 17L
1,213 SR
Queue Stats
369W - 358L
1,455 MMR
Solo
Cthulhu
Cthulhu
Gold IV
PipeHittah
Cthulhu
Gold IV
Level 42
God Stats
5W - 4L
1,579 SR
Queue Stats
120W - 124L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JustStoic
Chang'e
16
1 / 2 / 9
10,305
859
14,006
14,273
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Athena
MikeWunna
Athena
16
2 / 1 / 8
10,006
834
5,680
12,838
12,522
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
zenixclotter
Charybdis
17
8 / 2 / 3
11,257
938
13,139
11,988
3,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
ChaacKuzenboAresNe ZhaArtemis

VS

Bans
MedusaSkadiXing TianCernunnosAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,775
815
8,150
8,430
3,195
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chiron
15
3 / 5 / 2
9,773
814
9,254
12,837
4,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
PipeHittah
Cthulhu
15
0 / 2 / 4
8,841
737
12,288
17,237
14,545
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
11
Kills
5
5
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Chiron
3
5
2
0.8
W
Chang'e
JustStoic
Chang'e
1
2
9
2.75
W
Athena
MikeWunna
Athena
2
1
8
6
L
Cthulhu
PipeHittah
Cthulhu
0
2
4
1
W
Charybdis
zenixclotter
Charybdis
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,825
Damage
29,692
39,099
Taken
38,504
20,496
Mitigated
22,168
13,891
Healing
7,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,150
1,080
1,103
1,118
8,430
3,195
27
4,888
3,542
46,632
372
L
Chiron
9,254
2,890
524
1,888
12,837
4,428
0
6,514
6,315
0
29,166
W
Chang'e
JustStoic
Chang'e
14,006
1,211
3,205
6,477
14,273
4,325
981
6,667
7,053
45,564
1,028
W
Athena
MikeWunna
Athena
5,680
1,395
0
250
12,838
12,522
650
6,128
6,250
18,955
1,043
L
Cthulhu
PipeHittah
Cthulhu
12,288
1,615
375
2,522
17,237
14,545
0
7,600
9,629
27,019
550
W
Charybdis
zenixclotter
Charybdis
13,139
6,741
0
3,959
11,988
3,649
2,475
5,772
5,819
0
41,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,568
Gold Earned
28,389
152
Minions Killed
136
0
Camps Cleared
0
675,002
Distance Traveled
684,678
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,775
815
65
5
0
225,682
0
L
Chiron
9,773
814
37
3
0
214,578
4
W
Chang'e
10,305
859
73
6
0
233,080
0
W
Athena
10,006
834
24
2
0
239,051
3
L
Cthulhu
8,841
737
34
3
0
244,418
1
W
Charybdis
11,257
938
55
5
0
202,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role