Player Matchup

Chronos
Chronos
 
Chronos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AlvaRøck
Baron Samedi
Level 127
God Stats
2W - 1L
1,666 SR
Queue Stats
121W - 108L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Gopherit285
Cthulhu
Level 89
God Stats
4W - 0L
1,605 SR
Queue Stats
37W - 33L
1,513 Elo+
Solo
Fenrir
Fenrir
JorkinMyPeatnis
Fenrir
Level 41
God Stats
7W - 2L
1,863 SR
Queue Stats
61W - 65L
1,535 Elo+
Solo
Anubis
Anubis
NotASmurf2032
Anubis
Level 83
God Stats
44W - 40L
1,607 SR
Queue Stats
226W - 171L
1,569 Elo+
Solo
Team Averages
Level 90
1,648 SR
1,527 Elo+

VS

Team Averages
Level 72
1,564 SR
1,541 Elo+
Anhur
Anhur
Bongory
Anhur
Level 106
God Stats
43W - 40L
1,561 SR
Queue Stats
545W - 514L
1,524 Elo+
Solo
Guan Yu
Guan Yu
Celticbull
Guan Yu
Level 93
God Stats
1W - 3L
1,118 SR
Queue Stats
169W - 158L
1,522 Elo+
Solo
Hera
Hera
SkibidiToiletRiz
Hera
Level 17
God Stats
3W - 3L
1,897 SR
Queue Stats
9W - 11L
1,663 Elo+
Party 1
Ymir
Ymir
aguacatico94
Ymir
Level 103
God Stats
16W - 7L
1,645 SR
Queue Stats
122W - 124L
1,500 Elo+
Solo
Hercules
Hercules
sleeptokens
Hercules
Level 42
God Stats
7W - 6L
1,598 SR
Queue Stats
51W - 65L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
3 / 2 / 1
5,707
713
3,027
5,958
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
AlvaRøck
Baron Samedi
9
1 / 2 / 0
5,425
678
396
4,238
1,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Gopherit285
Cthulhu
8
1 / 1 / 1
5,314
664
4,386
5,358
3,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 3 / 3
5,211
651
2,204
6,437
1,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 1 / 1
7,515
939
5,960
5,649
2,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bongory
Anhur
9
2 / 2 / 1
5,071
634
3,499
5,811
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Celticbull
Guan Yu
8
0 / 3 / 0
4,268
534
827
6,948
3,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 1
5,754
719
2,398
2,716
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

3
1 / 4 / 0
3,737
467
1,297
3,579
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
sleeptokens
Hercules
9
4 / 1 / 2
5,206
651
4,705
6,169
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
11
Kills
9
9
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
2
1
1.75
W
Baron Samedi
AlvaRøck
Baron Samedi
1
2
0
0.5
L
Anhur
Bongory
Anhur
2
2
1
1.25
L
Guan Yu
Celticbull
Guan Yu
0
3
0
0
W
Cthulhu
Gopherit285
Cthulhu
1
1
1
1.5
W
0
3
3
0.5
W
6
1
1
6.5
L
2
1
1
2.5
L
1
4
0
0.25
L
Hercules
sleeptokens
Hercules
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,973
Damage
12,726
27,640
Taken
25,223
9,948
Mitigated
8,570
9,201
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
3,027
1,229
0
2,518
5,958
1,433
405
0
5,958
34,869
0
W
Baron Samedi
AlvaRøck
Baron Samedi
396
43
33
0
4,238
1,040
0
1,896
2,342
29,068
1,405
L
Anhur
Bongory
Anhur
3,499
2,085
0
2,079
5,811
1,735
0
3,879
1,932
0
29,139
L
Guan Yu
Celticbull
Guan Yu
827
0
580
2,745
6,948
3,644
0
3,741
3,207
0
16,957
W
Cthulhu
Gopherit285
Cthulhu
4,386
419
0
1,443
5,358
3,726
52
0
5,358
22,498
0
W
2,204
323
0
1,144
6,437
1,732
0
11
6,426
0
33,803
W
5,960
857
0
4,063
5,649
2,017
200
1,608
3,905
52,101
0
L
2,398
288
0
80
2,716
508
399
1,296
1,420
41,185
607
L
1,297
798
0
288
3,579
696
0
2,199
1,380
5,773
0
L
Hercules
sleeptokens
Hercules
4,705
2,708
0
3,024
6,169
1,987
0
2,654
3,515
0
23,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
24,036
308
Minions Killed
228
0
Camps Cleared
0
863,263
Distance Traveled
764,156
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
5,707
713
63
8
0
167,677
0
W
Baron Samedi
5,425
678
59
7
0
159,076
4
L
Anhur
5,071
634
50
6
0
153,584
0
L
Guan Yu
4,268
534
32
4
0
171,508
0
W
Cthulhu
5,314
664
28
4
0
173,824
0
W
Fenrir
5,211
651
64
8
0
214,324
0
W
Anubis
7,515
939
94
12
0
148,362
2
L
Hera
5,754
719
86
11
0
179,041
0
L
Ymir
3,737
467
9
1
0
68,427
0
L
Hercules
5,206
651
51
6
0
191,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role