Player Matchup

Geb
Geb
Gold V
Enzic Quoted
Geb
Gold V
Level 111
God Stats
1W - 6L
1,319 SR
Queue Stats
192W - 199L
1,208 MMR
Party 2
The Morrigan
The Morrigan
Gold IV
INJ125
The Morrigan
Gold IV
Level 114
God Stats
8W - 3L
1,553 SR
Queue Stats
34W - 38L
1,324 MMR
Solo
Thanatos
Thanatos
Gold V
KALATHILARIAN
Thanatos
Gold V
Level 119
God Stats
1W - 3L
1,409 SR
Queue Stats
239W - 251L
1,223 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
MostVedic
Baron Samedi
Gold IV
Level 173
God Stats
5W - 8L
1,435 SR
Queue Stats
142W - 133L
1,403 MMR
Party 1
Hou Yi
Hou Yi
Gold IV
Nordapokalypse
Hou Yi
Gold IV
Level 141
God Stats
46W - 50L
1,554 SR
Queue Stats
151W - 143L
1,453 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,454 SR
1,322 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,532 SR
1,334 MMR
Nu Wa
Nu Wa
Gold V
D_Dio_-
Nu Wa
Gold V
Level 109
God Stats
6W - 2L
1,665 SR
Queue Stats
95W - 81L
1,310 MMR
Solo
Mercury
Mercury
Silver III
Electrolocos
Mercury
Silver III
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 52L
1,420 MMR
Solo
Nut
Nut
Silver I
Freedlys
Nut
Silver I
Level 142
God Stats
5W - 2L
1,465 SR
Queue Stats
316W - 347L
1,209 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
HakkaHokki
Kuzenbo
Gold V
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,304 MMR
Solo
Lancelot
Lancelot
Gold III
RatedR13
Lancelot
Gold III
Level 184
God Stats
15W - 13L
1,528 SR
Queue Stats
267W - 271L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,231
543
9,325
14,209
13,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
INJ125
The Morrigan
14
2 / 5 / 0
8,099
476
6,564
10,738
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
KALATHILARIAN
Thanatos
14
2 / 6 / 1
8,103
477
6,008
16,266
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
MostVedic
Baron Samedi
15
3 / 4 / 5
8,804
518
8,964
14,727
11,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 3 / 2
9,053
533
8,182
11,161
4,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
AthenaCharybdisAwilixAh PuchArachne

VS

Bans
SusanoKaliTiamatLokiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
D_Dio_-
Nu Wa
16
5 / 3 / 11
9,819
578
20,418
10,460
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
Electrolocos
Mercury
17
10 / 2 / 6
10,775
634
11,317
12,921
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 2
9,064
533
5,969
8,598
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
HakkaHokki
Kuzenbo
15
3 / 2 / 8
9,038
532
4,378
13,713
14,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
RatedR13
Lancelot
16
2 / 4 / 3
9,514
560
8,531
15,403
10,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
12
Kills
21
21
Deaths
13
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
D_Dio_-
Nu Wa
5
3
11
3.5
W
Mercury
Electrolocos
Mercury
10
2
6
6.5
L
3
3
2
1.33
W
1
2
2
1
W
Kuzenbo
HakkaHokki
Kuzenbo
3
2
8
3.5
L
The Morrigan
INJ125
The Morrigan
2
5
0
0.4
L
Thanatos
KALATHILARIAN
Thanatos
2
6
1
0.42
L
Baron Samedi
MostVedic
Baron Samedi
3
4
5
1.38
L
2
3
2
1
W
Lancelot
RatedR13
Lancelot
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,043
Damage
50,613
67,101
Taken
61,095
37,615
Mitigated
36,143
21,194
Healing
13,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
D_Dio_-
Nu Wa
20,418
7,319
0
2,974
10,460
3,400
0
5,880
4,580
85,123
1,896
W
Mercury
Electrolocos
Mercury
11,317
5,673
0
987
12,921
4,941
0
2,818
10,047
0
92,844
L
9,325
1,161
0
2,080
14,209
13,544
0
4,194
10,015
58,848
1,453
W
5,969
3,452
0
3,494
8,598
2,896
1,871
1,773
6,825
0
76,626
W
Kuzenbo
HakkaHokki
Kuzenbo
4,378
1,511
0
3,178
13,713
14,507
39
5,015
8,589
18,505
0
L
The Morrigan
INJ125
The Morrigan
6,564
317
0
1,550
10,738
2,751
0
7,092
3,637
62,079
889
L
Thanatos
KALATHILARIAN
Thanatos
6,008
1,570
0
9,383
16,266
5,656
0
5,069
11,197
0
54,722
L
Baron Samedi
MostVedic
Baron Samedi
8,964
837
563
3,631
14,727
11,125
0
6,370
8,357
60,524
4,584
L
8,182
5,391
0
3,987
11,161
4,539
1,831
1,984
9,177
0
72,949
W
Lancelot
RatedR13
Lancelot
8,531
1,885
0
2,490
15,403
10,399
0
7,679
7,014
0
65,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,290
Gold Earned
48,210
548
Minions Killed
515
0
Camps Cleared
0
1,675,336
Distance Traveled
1,755,979
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,819
578
105
6
0
318,461
0
W
Mercury
10,775
634
142
8
0
402,080
2
L
Geb
9,231
543
120
7
0
353,813
5
W
Nut
9,064
533
131
8
0
325,443
0
W
Kuzenbo
9,038
532
16
1
0
362,745
2
L
The Morrigan
8,099
476
117
7
0
332,823
8
L
Thanatos
8,103
477
88
5
0
373,921
2
L
Baron Samedi
8,804
518
79
5
0
320,225
1
L
Hou Yi
9,053
533
144
8
0
294,554
0
W
Lancelot
9,514
560
121
7
0
347,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role