Player Matchup

Ah Puch
Ah Puch
C-M-S22
Ah Puch
Level 104
God Stats
542W - 401L
1,605 SR
Queue Stats
899W - 904L
1,463 Elo+
Solo
Hou Yi
Hou Yi
Mahdy6964
Hou Yi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,408 Elo+
Solo
Bacchus
Bacchus
federal_ghost2
Bacchus
Level 76
God Stats
11W - 20L
1,450 SR
Queue Stats
322W - 346L
1,477 Elo+
Solo
Team Averages
Level 80
1,518 SR
1,449 Elo+

VS

Team Averages
Level 89
1,567 SR
1,563 Elo+
Jing Wei
Jing Wei
DMǾŊ
Jing Wei
Level 125
God Stats
2W - 1L
1,638 SR
Queue Stats
20W - 5L
1,798 Elo+
Party 1
Discordia
Discordia
Papamis
Discordia
Level 106
God Stats
0W - 1L
1,563 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
WojmirXDpl
Ymir
Level 37
God Stats
7W - 9L
1,500 SR
Queue Stats
360W - 416L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C-M-S22
Ah Puch
15
4 / 2 / 7
9,389
854
9,736
9,838
2,930
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Mahdy6964
Hou Yi
15
5 / 2 / 3
9,144
831
6,101
7,359
2,405
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 8
8,899
809
4,617
10,234
8,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DMǾŊ
Jing Wei
14
2 / 2 / 4
8,899
809
9,069
7,993
2,831
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Papamis
Discordia
14
3 / 3 / 3
8,955
814
8,248
6,662
2,454
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 6 / 1
8,019
729
4,331
11,847
7,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
6
6
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
C-M-S22
Ah Puch
4
2
7
3.75
L
Jing Wei
DMǾŊ
Jing Wei
2
2
4
2
W
Hou Yi
Mahdy6964
Hou Yi
5
2
3
3.25
L
Discordia
Papamis
Discordia
3
3
3
1.5
L
1
6
1
0.25
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,454
Damage
21,648
27,431
Taken
26,502
13,924
Mitigated
13,137
5,907
Healing
1,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
C-M-S22
Ah Puch
9,736
523
160
3,544
9,838
2,930
0
5,138
4,700
27,673
0
L
Jing Wei
DMǾŊ
Jing Wei
9,069
7,944
0
213
7,993
2,831
394
4,736
3,257
0
36,566
W
Hou Yi
Mahdy6964
Hou Yi
6,101
2,664
0
1,703
7,359
2,405
945
2,652
4,707
0
18,453
L
Discordia
Papamis
Discordia
8,248
548
0
0
6,662
2,454
156
4,156
2,506
29,979
0
L
4,331
605
0
1,614
11,847
7,852
0
5,201
6,618
14,938
0
W
4,617
592
0
500
10,234
8,589
160
4,805
5,420
12,447
2,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
25,873
89
Minions Killed
119
0
Camps Cleared
0
562,146
Distance Traveled
565,044
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,389
854
42
4
0
185,124
3
L
Jing Wei
8,899
809
46
4
0
209,056
0
W
Hou Yi
9,144
831
31
3
0
189,807
1
L
Discordia
8,955
814
55
5
0
192,161
1
L
Ymir
8,019
729
18
2
0
163,827
0
W
Bacchus
8,899
809
16
1
0
187,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role