Player Matchup

Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DrPeavesey
Gilgamesh
Level 125
God Stats
2W - 1L
1,699 SR
Queue Stats
8W - 16L
1,289 Elo+
Party 1
Tiamat
Tiamat
Malphas I
Tiamat
Level 108
God Stats
1W - 0L
1,305 SR
Queue Stats
17W - 22L
1,431 Elo+
Party 1
Sylvanus
Sylvanus
Xhymn
Sylvanus
Level 141
God Stats
37W - 17L
1,603 SR
Queue Stats
189W - 174L
1,519 Elo+
Solo
Rama
Rama
lovedontkill
Rama
Level 146
God Stats
7W - 4L
1,548 SR
Queue Stats
139W - 136L
1,563 Elo+
Solo
Team Averages
Level 129
1,531 SR
1,461 Elo+

VS

Team Averages
Level 139
1,632 SR
1,493 Elo+
Bastet
Bastet
 
Bastet
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Brazik0070
Baron Samedi
Level 98
God Stats
0W - 1L
1,872 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Maui
Maui
Raczus6877
Maui
Level 89
God Stats
3W - 1L
1,556 SR
Queue Stats
331W - 314L
1,467 Elo+
Solo
Neith
Neith
kak3z
Neith
Level 89
God Stats
10W - 8L
1,733 SR
Queue Stats
240W - 214L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
4 / 2 / 0
6,277
571
5,500
8,989
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
DrPeavesey
Gilgamesh
12
2 / 1 / 0
7,222
657
2,013
5,892
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Malphas I
Tiamat
10
0 / 4 / 2
5,937
540
2,650
6,552
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Xhymn
Sylvanus
9
3 / 1 / 1
6,098
554
4,355
10,646
6,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 0 / 4
6,328
575
6,943
5,024
1,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 3 / 1
5,452
496
3,540
10,264
3,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Rama
 
Rama
8
0 / 0 / 0
4,399
400
3,316
5,105
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Brazik0070
Baron Samedi
9
2 / 2 / 1
5,465
497
2,837
5,096
1,590
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 3 / 2
5,299
482
2,413
9,444
4,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
kak3z
Neith
12
3 / 1 / 1
6,422
584
5,422
4,971
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
8
8
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
0
2
L
Bastet
 
Bastet
2
3
1
0.83
L
Rama
 
Rama
0
0
0
0
L
Baron Samedi
Brazik0070
Baron Samedi
2
2
1
1.25
W
Gilgamesh
DrPeavesey
Gilgamesh
2
1
0
2
W
Tiamat
Malphas I
Tiamat
0
4
2
0.25
L
1
3
2
0.67
W
Sylvanus
Xhymn
Sylvanus
3
1
1
3.5
L
Neith
kak3z
Neith
3
1
1
3.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,461
Damage
17,528
37,103
Taken
34,880
17,399
Mitigated
12,884
16,722
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,500
1,607
0
4,415
8,989
3,789
0
715
8,274
0
45,642
L
Bastet
 
Bastet
3,540
406
0
2,809
10,264
3,690
0
1,233
9,031
0
37,915
L
Rama
 
Rama
3,316
2,598
0
2,105
5,105
1,261
0
1,777
3,328
0
24,259
L
Baron Samedi
Brazik0070
Baron Samedi
2,837
213
43
1,471
5,096
1,590
0
144
4,952
18,854
0
W
Gilgamesh
DrPeavesey
Gilgamesh
2,013
527
0
2,115
5,892
1,950
156
1,374
4,518
0
46,503
W
Tiamat
Malphas I
Tiamat
2,650
232
0
1,292
6,552
3,083
0
645
5,907
33,251
0
L
2,413
890
136
1,531
9,444
4,754
0
2,468
6,976
10,503
0
W
Sylvanus
Xhymn
Sylvanus
4,355
929
2,868
4,705
10,646
6,870
0
2,039
8,607
18,385
2,205
L
Neith
kak3z
Neith
5,422
1,371
0
2,013
4,971
1,589
0
1,264
3,707
0
49,816
W
6,943
5,657
0
1,327
5,024
1,707
600
477
4,547
0
50,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,862
Gold Earned
27,037
351
Minions Killed
228
0
Camps Cleared
0
1,019,565
Distance Traveled
936,940
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,277
571
65
6
0
238,015
0
L
Bastet
5,452
496
69
6
0
248,716
0
L
Rama
4,399
400
39
4
0
152,090
0
L
Baron Samedi
5,465
497
30
3
0
110,911
0
W
Gilgamesh
7,222
657
95
9
0
215,604
0
W
Tiamat
5,937
540
74
7
0
209,663
0
L
Maui
5,299
482
14
1
0
202,437
4
W
Sylvanus
6,098
554
35
3
0
200,523
6
L
Neith
6,422
584
76
7
0
222,786
3
W
Rama
6,328
575
82
7
0
155,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role