Player Matchup

Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
A Nifty Dump
Zeus
Level 142
God Stats
3W - 3L
1,363 SR
Queue Stats
118W - 130L
1,442 Elo+
Party 1
Horus
Horus
KingFeeney
Horus
Level 57
God Stats
3W - 3L
1,406 SR
Queue Stats
285W - 295L
1,447 Elo+
Solo
Hera
Hera
Traindaman711
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,466 Elo+
Solo
Fenrir
Fenrir
aceer1223
Fenrir
Level 158
God Stats
4W - 4L
1,477 SR
Queue Stats
539W - 536L
1,451 Elo+
Party 1
Team Averages
Level 122
1,449 SR
1,461 Elo+

VS

Team Averages
Level 105
1,372 SR
1,440 Elo+
Anhur
Anhur
 
Anhur
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AlchemyWytch
Kukulkan
Level 80
God Stats
3W - 2L
1,455 SR
Queue Stats
430W - 454L
1,418 Elo+
Solo
Janus
Janus
HuskyLounge
Janus
Level 137
God Stats
0W - 3L
1,180 SR
Queue Stats
51W - 62L
1,422 Elo+
Party 2
Baba Yaga
Baba Yaga
Orsar
Baba Yaga
Level 127
God Stats
0W - 2L
1,301 SR
Queue Stats
50W - 62L
1,422 Elo+
Party 2
Terra
Terra
broadling21
Terra
Level 85
God Stats
2W - 2L
1,427 SR
Queue Stats
150W - 174L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 0 / 3
7,657
851
4,079
4,066
1,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
7 / 1 / 2
9,188
1,021
8,534
5,352
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
13
0 / 2 / 6
7,927
881
1,134
8,740
8,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
1 / 3 / 3
7,305
812
3,011
5,176
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
aceer1223
Fenrir
14
2 / 2 / 5
7,892
877
5,041
10,070
9,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 4 / 4
7,159
795
6,374
10,016
7,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
AlchemyWytch
Kukulkan
13
1 / 1 / 4
6,866
763
5,065
3,554
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 3 / 4
7,358
818
7,045
5,556
1,791
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
Orsar
Baba Yaga
14
3 / 3 / 3
7,325
814
7,232
7,330
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,280
253
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
11
Kills
7
8
Deaths
11
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
3
2.5
L
Anhur
 
Anhur
2
4
4
1
W
7
1
2
8
L
Kukulkan
AlchemyWytch
Kukulkan
1
1
4
3
L
1
3
4
1
W
Horus
0
2
6
1.5
L
Baba Yaga
Orsar
Baba Yaga
3
3
3
1.5
W
1
3
3
0.83
W
Fenrir
aceer1223
Fenrir
2
2
5
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,799
Damage
25,716
33,404
Taken
26,456
23,483
Mitigated
12,768
14,234
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,079
203
72
882
4,066
1,695
765
2,544
1,522
15,568
734
L
Anhur
 
Anhur
6,374
3,076
1,148
2,133
10,016
7,349
0
4,920
5,096
0
14,436
W
8,534
664
2,581
1,529
5,352
1,963
1,255
3,066
2,286
22,553
788
L
Kukulkan
AlchemyWytch
Kukulkan
5,065
397
64
430
3,554
1,117
0
2,224
1,330
15,013
0
L
7,045
502
898
728
5,556
1,791
0
3,612
1,944
23,159
173
W
Horus
1,134
669
2,498
2,734
8,740
8,157
479
4,631
4,109
0
4,531
L
Baba Yaga
Orsar
Baba Yaga
7,232
113
507
2,201
7,330
2,511
0
4,422
2,908
11,371
0
W
3,011
529
696
233
5,176
2,206
864
4,319
857
11,327
310
W
Fenrir
aceer1223
Fenrir
5,041
725
516
2,493
10,070
9,462
316
4,762
5,308
0
7,138
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,969
Gold Earned
30,988
96
Minions Killed
78
0
Camps Cleared
0
861,501
Distance Traveled
664,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,657
851
21
2
0
182,494
0
L
Anhur
7,159
795
11
1
0
151,774
0
W
Zeus
9,188
1,021
45
5
0
164,015
0
L
Kukulkan
6,866
763
25
3
0
164,662
0
L
Janus
7,358
818
39
4
0
172,691
0
W
Horus
7,927
881
10
1
0
179,242
0
L
Baba Yaga
7,325
814
3
0
0
175,479
0
W
Hera
7,305
812
15
2
0
156,555
0
W
Fenrir
7,892
877
5
1
0
179,195
0
L
Terra
2,280
253
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role