Player Matchup

He Bo
He Bo
BRIGHTxRAVEN
He Bo
Level 149
God Stats
5W - 6L
1,458 SR
Queue Stats
340W - 343L
1,491 Elo+
Solo
Chang'e
Chang'e
DaKushaholic420
Chang'e
Level 125
God Stats
1W - 0L
1,380 SR
Queue Stats
40W - 55L
1,436 Elo+
Solo
Medusa
Medusa
DeafKage420
Medusa
Level 156
God Stats
2W - 0L
1,750 SR
Queue Stats
171W - 171L
1,454 Elo+
Solo
King Arthur
King Arthur
GodOdraboel
King Arthur
Level 120
God Stats
3W - 0L
1,588 SR
Queue Stats
40W - 43L
1,502 Elo+
Solo
Hercules
Hercules
GodsReaper13
Hercules
Level 103
God Stats
6W - 1L
1,494 SR
Queue Stats
198W - 211L
1,477 Elo+
Solo
Team Averages
Level 131
1,534 SR
1,472 Elo+

VS

Team Averages
Level 96
1,522 SR
1,454 Elo+
Pele
Pele
GilgameshORtroll
Pele
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 34L
1,306 Elo+
Solo
Cerberus
Cerberus
Hu1k-5mash210
Cerberus
Level 29
God Stats
1W - 1L
1,725 SR
Queue Stats
120W - 129L
1,454 Elo+
Solo
Izanami
Izanami
Th3HoNeYBad6eR
Izanami
Level 156
God Stats
2W - 4L
1,468 SR
Queue Stats
127W - 123L
1,513 Elo+
Solo
Chronos
Chronos
TheShaka22
Chronos
Level 148
God Stats
5W - 5L
1,417 SR
Queue Stats
233W - 249L
1,518 Elo+
Solo
Ix Chel
Ix Chel
kilateMax
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 39L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 11
10,523
877
13,740
10,541
3,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 3 / 8
10,271
856
9,786
13,433
4,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
17
6 / 5 / 13
10,799
900
13,410
15,558
6,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
GodOdraboel
King Arthur
17
3 / 4 / 6
10,150
846
8,526
19,209
17,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
GodsReaper13
Hercules
16
3 / 4 / 10
9,530
794
8,242
14,137
11,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
6,786
566
0
183
39
Cerberus
Hu1k-5mash210
Cerberus
15
1 / 5 / 12
8,953
746
10,477
24,251
28,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
3 / 5 / 10
9,823
819
11,202
12,174
5,145
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
TheShaka22
Chronos
16
9 / 8 / 5
10,095
841
13,927
17,973
8,406
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ix Chel
kilateMax
Ix Chel
18
6 / 4 / 11
10,608
884
15,127
12,684
6,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
58
22
Kills
19
19
Deaths
22
48
Assists
39
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
W
7
3
8
3.67
W
Medusa
6
5
13
2.5
L
0
0
1
0.5
W
King Arthur
GodOdraboel
King Arthur
3
4
6
1.5
W
Hercules
GodsReaper13
Hercules
3
4
10
2
L
Cerberus
Hu1k-5mash210
Cerberus
1
5
12
1.4
L
3
5
10
1.6
L
Chronos
TheShaka22
Chronos
9
8
5
1.44
L
Ix Chel
kilateMax
Ix Chel
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,704
Damage
50,733
72,878
Taken
67,265
43,921
Mitigated
48,321
33,554
Healing
23,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,740
1,423
358
561
10,541
3,708
1,304
6,392
4,149
37,217
0
W
9,786
826
12,513
5,918
13,433
4,797
846
7,047
6,386
18,347
360
W
Medusa
13,410
6,340
909
2,930
15,558
6,003
4,123
9,478
6,080
0
22,664
L
0
0
0
0
183
39
0
0
183
0
0
W
King Arthur
GodOdraboel
King Arthur
8,526
351
273
3,728
19,209
17,691
304
8,748
10,461
0
20,468
W
Hercules
GodsReaper13
Hercules
8,242
2,424
534
5,830
14,137
11,722
529
6,638
7,499
0
18,253
L
Cerberus
Hu1k-5mash210
Cerberus
10,477
259
454
8,603
24,251
28,685
108
9,566
14,235
20,474
0
L
11,202
6,759
393
2,148
12,174
5,145
865
4,383
7,680
0
27,295
L
Chronos
TheShaka22
Chronos
13,927
5,272
268
2,116
17,973
8,406
549
5,635
12,217
25,309
601
L
Ix Chel
kilateMax
Ix Chel
15,127
2,290
3,965
5,200
12,684
6,046
94
3,670
8,898
27,971
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,273
Gold Earned
46,265
141
Minions Killed
115
0
Camps Cleared
0
1,046,362
Distance Traveled
1,028,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,523
877
57
5
0
193,787
0
W
Chang'e
10,271
856
20
2
0
215,676
0
W
Medusa
10,799
900
17
1
0
190,644
0
L
Pele
6,786
566
0
0
0
267,629
0
W
King Arthur
10,150
846
20
2
0
233,767
0
W
Hercules
9,530
794
27
2
0
212,488
0
L
Cerberus
8,953
746
25
2
0
220,289
0
L
Izanami
9,823
819
30
3
0
174,823
0
L
Chronos
10,095
841
34
3
0
147,453
0
L
Ix Chel
10,608
884
26
2
0
218,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role