Player Matchup

Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
ApoloTheAce
Hera
Level 157
God Stats
8W - 0L
2,050 SR
Queue Stats
147W - 111L
1,539 Elo+
Party 2
King Arthur
King Arthur
Heatkrai
King Arthur
Level 84
God Stats
67W - 26L
1,745 SR
Queue Stats
193W - 119L
1,612 Elo+
Party 2
Fenrir
Fenrir
Vapøreon
Fenrir
Level 154
God Stats
1W - 1L
1,483 SR
Queue Stats
5W - 11L
1,305 Elo+
Party 2
Team Averages
Level 133
1,655 SR
1,491 Elo+

VS

Team Averages
Level 134
1,523 SR
1,524 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Deadclaw
Ymir
Level 134
God Stats
0W - 1L
1,569 SR
Queue Stats
17W - 22L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
Luchiz
Ne Zha
Level 202
God Stats
3W - 8L
1,520 SR
Queue Stats
244W - 212L
1,603 Elo+
Solo
Persephone
Persephone
Petriskål
Persephone
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
TelegaTopDodep
Arachne
Level 158
God Stats
490W - 501L
1,527 SR
Queue Stats
539W - 553L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 1 / 2
6,573
657
6,452
6,649
2,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
10
1 / 1 / 6
5,747
575
4,518
4,691
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
5 / 0 / 0
6,862
686
5,151
1,770
419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Heatkrai
King Arthur
12
1 / 0 / 2
6,503
650
5,602
6,394
3,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fenrir
Vapøreon
Fenrir
12
6 / 1 / 1
6,489
649
5,169
7,922
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 1
5,772
577
5,673
7,144
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
7
0 / 4 / 0
4,551
455
2,372
11,212
4,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Luchiz
Ne Zha
11
2 / 2 / 1
5,614
561
4,458
7,616
2,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
Petriskål
Persephone
7
0 / 5 / 0
4,254
425
271
5,418
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,617
462
2,362
8,095
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
15
Kills
3
3
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
2
3
W
Sylvanus
 
Sylvanus
1
1
6
4
L
Rama
 
Rama
1
1
1
1.5
W
5
0
0
5
L
Ymir
0
4
0
0
W
King Arthur
Heatkrai
King Arthur
1
0
2
2
L
Ne Zha
Luchiz
Ne Zha
2
2
1
1.25
L
Persephone
Petriskål
Persephone
0
5
0
0
L
0
3
0
0
W
Fenrir
Vapøreon
Fenrir
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,892
Damage
15,136
27,426
Taken
39,485
12,425
Mitigated
12,343
13,163
Healing
13,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,452
3,574
0
4,656
6,649
2,154
0
746
5,903
0
50,091
W
Sylvanus
 
Sylvanus
4,518
950
476
1,656
4,691
2,687
124
1,058
3,633
16,830
5,960
L
Rama
 
Rama
5,673
4,772
0
3,844
7,144
1,481
0
1,169
5,975
0
43,351
W
5,151
1,055
0
697
1,770
419
252
154
1,616
49,515
1,621
L
Ymir
2,372
747
300
1,806
11,212
4,850
0
4,040
7,172
12,398
0
W
King Arthur
Heatkrai
King Arthur
5,602
650
0
2,822
6,394
3,829
0
0
6,394
0
45,483
L
Ne Zha
Luchiz
Ne Zha
4,458
2,119
0
3,790
7,616
2,512
0
968
6,648
0
37,568
L
Persephone
Petriskål
Persephone
271
42
0
228
5,418
1,113
0
2,931
2,460
11,842
0
L
2,362
1,581
0
3,174
8,095
2,387
0
164
7,931
0
20,267
W
Fenrir
Vapøreon
Fenrir
5,169
1,422
0
2,856
7,922
3,336
0
685
7,237
0
52,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,174
Gold Earned
24,808
417
Minions Killed
228
0
Camps Cleared
0
1,084,550
Distance Traveled
979,127
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,573
657
100
10
0
189,721
0
W
Sylvanus
5,747
575
38
4
0
215,699
2
L
Rama
5,772
577
89
9
0
172,503
1
W
Hera
6,862
686
98
10
0
219,234
0
L
Ymir
4,551
455
15
2
0
209,107
2
W
King Arthur
6,503
650
95
10
0
206,795
0
L
Ne Zha
5,614
561
66
7
0
224,723
0
L
Persephone
4,254
425
14
1
0
168,359
1
L
Arachne
4,617
462
44
4
0
204,435
0
W
Fenrir
6,489
649
86
9
0
253,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role