Player Matchup

Chiron
Chiron
 
Chiron
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
eeze3125nueve
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,266 Elo+
Solo
Odin
Odin
endestro520
Odin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,451 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,406 Elo+

VS

Team Averages
Level 132
1,562 SR
1,503 Elo+
Hera
Hera
 
Hera
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
MelloConnor
Discordia
Level 148
God Stats
164W - 162L
1,543 SR
Queue Stats
230W - 257L
1,515 Elo+
Solo
Chaac
Chaac
Whitedeath3441
Chaac
Level 132
God Stats
3W - 2L
1,643 SR
Queue Stats
62W - 46L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 1 / 3
6,131
766
3,140
4,834
1,478
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 2
6,325
791
2,732
5,133
1,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 0
7,085
886
3,302
5,581
4,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
3 / 1 / 4
7,953
994
5,542
3,743
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Discordia
MelloConnor
Discordia
13
4 / 1 / 2
7,971
996
3,355
3,618
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 6
6,834
854
3,940
5,811
4,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
7
7
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
1
3
1.5
W
Hera
 
Hera
3
1
4
5
W
Discordia
MelloConnor
Discordia
4
1
2
5
W
0
2
6
1.5
L
0
4
2
0.25
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,174
Damage
12,837
15,548
Taken
13,172
7,886
Mitigated
6,449
3,891
Healing
3,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
3,140
977
38
3,012
4,834
1,478
0
2,733
1,876
0
14,436
W
Hera
 
Hera
5,542
912
0
635
3,743
1,091
553
492
3,237
30,213
0
W
Discordia
MelloConnor
Discordia
3,355
0
0
1,040
3,618
932
445
1,450
2,126
18,082
0
W
3,940
711
0
1,644
5,811
4,426
0
770
5,041
0
13,340
L
2,732
106
0
0
5,133
1,534
0
3,435
1,443
16,980
0
L
3,302
1,495
0
841
5,581
4,874
0
2,188
3,010
0
17,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,541
Gold Earned
22,758
96
Minions Killed
119
0
Camps Cleared
0
392,791
Distance Traveled
468,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,131
766
25
3
0
104,977
0
W
Hera
7,953
994
59
7
0
158,503
0
W
Discordia
7,971
996
38
5
0
159,748
0
W
Chaac
6,834
854
22
3
0
150,544
0
L
Merlin
6,325
791
41
5
0
133,593
0
L
Odin
7,085
886
30
4
0
154,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role