Player Matchup

Thor
Thor
Amlo125
Thor
Level 116
God Stats
18W - 12L
1,497 SR
Queue Stats
1,131W - 1,164L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Cheshirе
Cthulhu
Level 145
God Stats
0W - 1L
1,370 SR
Queue Stats
50W - 42L
1,535 Elo+
Solo
Ymir
Ymir
Evissandes
Ymir
Level 28
God Stats
0W - 3L
1,223 SR
Queue Stats
7W - 40L
1,234 Elo+
Party 1
Chang'e
Chang'e
Himmelhval
Chang'e
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 40L
1,234 Elo+
Party 1
Agni
Agni
se8ek
Agni
Level 115
God Stats
4W - 4L
1,623 SR
Queue Stats
251W - 334L
1,479 Elo+
Solo
Team Averages
Level 87
1,443 SR
1,392 Elo+

VS

Team Averages
Level 102
1,510 SR
1,504 Elo+
Vulcan
Vulcan
 
Vulcan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DimKa3322
Nu Wa
Level 79
God Stats
3W - 1L
1,672 SR
Queue Stats
161W - 166L
1,529 Elo+
Solo
Bacchus
Bacchus
Konfetich
Bacchus
Level 124
God Stats
11W - 7L
1,585 SR
Queue Stats
385W - 348L
1,439 Elo+
Party 2
Xing Tian
Xing Tian
Obdomundo
Xing Tian
Level 110
God Stats
7W - 6L
1,508 SR
Queue Stats
430W - 419L
1,548 Elo+
Party 2
Chang'e
Chang'e
darkxgamer2ooo
Chang'e
Level 74
God Stats
1W - 1L
1,283 SR
Queue Stats
29W - 19L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Amlo125
Thor
7
1 / 3 / 3
6,476
589
5,215
6,008
2,043
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Cheshirе
Cthulhu
15
2 / 3 / 4
8,074
734
14,299
11,829
16,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 4 / 6
8,618
783
6,051
16,320
17,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Himmelhval
Chang'e
13
1 / 5 / 5
7,482
680
6,003
12,806
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
se8ek
Agni
16
4 / 3 / 4
8,468
770
10,551
12,195
5,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
3 / 1 / 9
9,325
848
16,594
8,369
3,474
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
DimKa3322
Nu Wa
15
3 / 3 / 10
8,459
769
14,423
9,014
3,855
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Konfetich
Bacchus
14
4 / 2 / 6
8,635
785
6,038
11,512
14,885
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Obdomundo
Xing Tian
15
1 / 1 / 14
8,965
815
5,690
16,986
15,519
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 2 / 10
9,644
877
11,665
10,572
4,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
9
Kills
18
18
Deaths
9
22
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
1
9
7.5
L
Thor
Amlo125
Thor
1
3
3
0.83
L
Cthulhu
Cheshirе
Cthulhu
2
3
4
1.33
W
Nu Wa
DimKa3322
Nu Wa
3
3
10
2.67
L
1
4
6
1
L
Chang'e
Himmelhval
Chang'e
1
5
5
0.7
W
Bacchus
Konfetich
Bacchus
4
2
6
3.5
W
Xing Tian
Obdomundo
Xing Tian
1
1
14
8
W
7
2
10
6
L
Agni
se8ek
Agni
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,119
Damage
54,410
59,158
Taken
56,453
47,588
Mitigated
41,834
22,096
Healing
31,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
16,594
1,266
775
487
8,369
3,474
20
6,355
2,014
38,603
0
L
Thor
Amlo125
Thor
5,215
235
174
1,183
6,008
2,043
0
4,923
1,085
0
7,294
L
Cthulhu
Cheshirе
Cthulhu
14,299
368
1,288
1,595
11,829
16,805
0
10,506
1,312
32,489
0
W
Nu Wa
DimKa3322
Nu Wa
14,423
3,694
2,080
1,082
9,014
3,855
1,073
6,042
2,972
24,306
752
L
6,051
347
543
1,946
16,320
17,475
0
14,812
1,468
12,085
551
L
Chang'e
Himmelhval
Chang'e
6,003
164
6,273
4,291
12,806
5,742
0
12,085
704
21,773
0
W
Bacchus
Konfetich
Bacchus
6,038
255
197
1,940
11,512
14,885
244
8,116
3,396
12,516
0
W
Xing Tian
Obdomundo
Xing Tian
5,690
223
3,150
5,728
16,986
15,519
104
8,861
8,125
9,414
0
W
11,665
1,628
10,005
5,897
10,572
4,101
0
7,068
3,504
22,655
0
L
Agni
se8ek
Agni
10,551
300
1,093
3,710
12,195
5,523
0
11,610
564
35,428
1,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,118
Gold Earned
45,028
140
Minions Killed
116
0
Camps Cleared
0
889,544
Distance Traveled
1,101,844
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,325
848
49
4
0
223,041
0
L
Thor
6,476
589
3
0
0
84,214
0
L
Cthulhu
8,074
734
40
4
0
222,607
0
W
Nu Wa
8,459
769
13
1
0
197,988
0
L
Ymir
8,618
783
16
1
0
178,990
0
L
Chang'e
7,482
680
32
3
0
209,143
0
W
Bacchus
8,635
785
15
1
0
225,077
0
W
Xing Tian
8,965
815
9
1
0
222,763
0
W
Chang'e
9,644
877
30
3
0
232,975
0
L
Agni
8,468
770
49
4
0
194,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role