Player Matchup

Fenrir
Fenrir
A-killer-nugget
Fenrir
Level 107
God Stats
7W - 11L
1,374 SR
Queue Stats
538W - 540L
1,475 Elo+
Party 1
Hel
Hel
ElenaMakovka
Hel
Level 109
God Stats
2W - 3L
1,316 SR
Queue Stats
100W - 109L
1,436 Elo+
Solo
Chaac
Chaac
Larzen_91
Chaac
Level 200
God Stats
170W - 124L
1,576 SR
Queue Stats
611W - 619L
1,468 Elo+
Party 1
Sobek
Sobek
Not_VaQu
Sobek
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 105L
1,488 Elo+
Solo
Agni
Agni
ZiBlock
Agni
Level 141
God Stats
1W - 0L
1,571 SR
Queue Stats
5W - 3L
1,527 Elo+
Solo
Team Averages
Level 125
1,468 SR
1,479 Elo+

VS

Team Averages
Level 102
1,498 SR
1,458 Elo+
King Arthur
King Arthur
III HUG0 III
King Arthur
Level 89
God Stats
1W - 2L
1,502 SR
Queue Stats
3W - 3L
1,444 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OpBlacklightning
Morgan Le Fay
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,531 Elo+
Solo
Kali
Kali
Skrizzz
Kali
Level 175
God Stats
9W - 8L
1,568 SR
Queue Stats
464W - 449L
1,459 Elo+
Solo
Anhur
Anhur
XxDaniS592xX
Anhur
Level 127
God Stats
47W - 64L
1,381 SR
Queue Stats
692W - 747L
1,418 Elo+
Solo
Bacchus
Bacchus
tactical_silya
Bacchus
Level 65
God Stats
9W - 13L
1,542 SR
Queue Stats
96W - 101L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
7,578
583
5,904
12,399
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 3 / 6
6,999
538
3,579
8,075
2,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Larzen_91
Chaac
14
1 / 0 / 2
8,701
669
9,307
9,070
9,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Not_VaQu
Sobek
11
5 / 1 / 6
7,747
596
6,280
14,542
13,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
ZiBlock
Agni
11
3 / 2 / 8
7,053
543
7,605
7,118
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
III HUG0 III
King Arthur
12
0 / 1 / 0
6,566
505
4,116
13,552
8,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
OpBlacklightning
Morgan Le Fay
12
1 / 4 / 3
6,517
501
6,206
7,684
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kali
Skrizzz
Kali
12
6 / 3 / 3
7,176
552
9,443
12,195
4,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

9
1 / 3 / 2
5,244
403
3,275
6,056
1,869
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 2
5,676
437
5,819
11,006
7,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
14
Kills
9
9
Deaths
15
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
1
3
6
1.33
L
King Arthur
III HUG0 III
King Arthur
0
1
0
0
W
Chaac
Larzen_91
Chaac
1
0
2
2
W
Sobek
Not_VaQu
Sobek
5
1
6
8
L
Morgan Le Fay
OpBlacklightning
Morgan Le Fay
1
4
3
0.63
L
Kali
Skrizzz
Kali
6
3
3
2.5
L
1
3
2
0.67
W
Agni
ZiBlock
Agni
3
2
8
3.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,675
Damage
28,859
51,204
Taken
50,493
32,305
Mitigated
25,704
21,324
Healing
13,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,904
1,365
0
6,468
12,399
4,594
0
3,127
9,272
0
53,053
W
3,579
326
632
3,768
8,075
2,189
697
2,322
5,753
38,715
912
L
King Arthur
III HUG0 III
King Arthur
4,116
622
0
3,364
13,552
8,795
0
3,123
10,429
0
51,112
W
Chaac
Larzen_91
Chaac
9,307
742
0
3,319
9,070
9,715
80
1,002
8,068
8,109
67,267
W
Sobek
Not_VaQu
Sobek
6,280
997
0
5,149
14,542
13,682
206
4,323
10,219
23,483
0
L
Morgan Le Fay
OpBlacklightning
Morgan Le Fay
6,206
1,262
0
1,698
7,684
2,575
0
3,153
4,531
47,637
1,235
L
Kali
Skrizzz
Kali
9,443
5,224
0
5,136
12,195
4,569
0
3,268
8,927
0
42,834
L
3,275
2,167
0
1,064
6,056
1,869
0
3,921
2,135
0
25,477
W
Agni
ZiBlock
Agni
7,605
999
145
1,843
7,118
2,125
1,776
1,099
6,019
33,435
0
L
5,819
391
0
2,593
11,006
7,896
0
6,226
4,780
18,789
822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,078
Gold Earned
31,179
391
Minions Killed
327
0
Camps Cleared
0
1,299,566
Distance Traveled
1,204,750
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,578
583
85
7
0
292,508
0
W
Hel
6,999
538
67
5
0
256,844
5
L
King Arthur
6,566
505
111
9
0
242,273
0
W
Chaac
8,701
669
149
11
0
245,823
0
W
Sobek
7,747
596
28
2
0
258,050
3
L
Morgan Le Fay
6,517
501
79
6
0
237,843
2
L
Kali
7,176
552
68
5
0
274,072
5
L
Anhur
5,244
403
46
4
0
187,510
0
W
Agni
7,053
543
62
5
0
246,341
0
L
Bacchus
5,676
437
23
2
0
263,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role