Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GoombsSMITEGamer
Hun Batz
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 9L
1,916 Elo+
Party 1
Nut
Nut
Klompendanser
Nut
Level 156
God Stats
3W - 2L
1,891 SR
Queue Stats
72W - 19L
1,838 Elo+
Party 1
Team Averages
Level 170
1,578 SR
1,651 Elo+

VS

Team Averages
Level 144
1,597 SR
1,510 Elo+
Cu Chulainn
Cu Chulainn
Boulevard
Cu Chulainn
Level 129
God Stats
6W - 3L
1,746 SR
Queue Stats
104W - 88L
1,563 Elo+
Solo
Ra
Ra
Camelot777
Ra
Level 146
God Stats
6W - 3L
1,548 SR
Queue Stats
182W - 174L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
GIGI FR
Baron Samedi
Level 221
God Stats
39W - 27L
1,606 SR
Queue Stats
588W - 597L
1,431 Elo+
Solo
Neith
Neith
Lych01
Neith
Level 147
God Stats
2W - 1L
1,604 SR
Queue Stats
70W - 57L
1,565 Elo+
Solo
Mercury
Mercury
Testo1001
Mercury
Level 79
God Stats
3W - 1L
1,483 SR
Queue Stats
402W - 386L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 0 / 0
4,137
827
2,347
3,524
1,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
 
Tiamat
7
0 / 1 / 0
3,658
732
1,483
2,471
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mercury
 
Mercury
1
0 / 0 / 0
999
200
0
0
0
7
2 / 2 / 0
3,651
730
1,952
4,861
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
0 / 1 / 2
3,567
713
632
1,887
436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Boulevard
Cu Chulainn
7
0 / 2 / 0
3,614
723
1,134
4,178
1,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
2 / 0 / 1
4,036
807
2,070
1,709
413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
GIGI FR
Baron Samedi
6
1 / 1 / 0
3,576
715
790
2,519
1,206
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Lych01
Neith
6
0 / 1 / 1
3,801
760
589
2,144
569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Testo1001
Mercury
7
1 / 0 / 2
3,703
741
1,999
3,416
916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
4
4
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Tiamat
 
Tiamat
0
1
0
0
L
Mercury
 
Mercury
0
0
0
0
W
Cu Chulainn
Boulevard
Cu Chulainn
0
2
0
0
W
2
0
1
2.5
W
Baron Samedi
GIGI FR
Baron Samedi
1
1
0
1
L
2
2
0
1
L
0
1
2
1
W
Neith
Lych01
Neith
0
1
1
0.5
W
Mercury
Testo1001
Mercury
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,414
Damage
6,582
12,743
Taken
13,966
3,888
Mitigated
4,659
5,162
Healing
4,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,347
393
0
1,276
3,524
1,292
0
0
3,524
0
23,284
L
Tiamat
 
Tiamat
1,483
127
0
1,008
2,471
882
0
1,111
1,116
17,412
0
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
Boulevard
Cu Chulainn
1,134
246
0
1,329
4,178
1,555
0
0
4,178
0
19,976
W
2,070
247
329
485
1,709
413
0
519
1,078
17,920
0
W
Baron Samedi
GIGI FR
Baron Samedi
790
68
30
934
2,519
1,206
0
0
2,519
12,612
0
L
1,952
803
0
2,413
4,861
1,278
0
787
3,984
0
17,562
L
632
524
0
465
1,887
436
0
628
1,259
0
15,595
W
Neith
Lych01
Neith
589
183
0
354
2,144
569
0
0
2,144
0
22,383
W
Mercury
Testo1001
Mercury
1,999
1,012
0
926
3,416
916
0
702
2,564
0
15,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,012
Gold Earned
18,730
163
Minions Killed
179
0
Camps Cleared
0
428,620
Distance Traveled
538,934
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,137
827
49
10
0
100,533
0
L
Tiamat
3,658
732
46
9
0
99,302
0
L
Mercury
999
200
0
0
0
0
0
W
Cu Chulainn
3,614
723
35
7
0
99,538
0
W
Ra
4,036
807
45
9
0
106,984
0
W
Baron Samedi
3,576
715
12
2
0
108,804
3
L
Hun Batz
3,651
730
37
7
0
109,410
0
L
Nut
3,567
713
31
6
0
119,375
1
W
Neith
3,801
760
55
11
0
94,028
0
W
Mercury
3,703
741
32
6
0
129,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role