Player Matchup

Bacchus
Bacchus
HVAK87
Bacchus
Level 156
God Stats
3W - 1L
1,799 SR
Queue Stats
247W - 270L
1,494 Elo+
Solo
Thanatos
Thanatos
Liam4332
Thanatos
Level 137
God Stats
2W - 7L
1,511 SR
Queue Stats
285W - 276L
1,544 Elo+
Solo
Sylvanus
Sylvanus
MestreMaicao
Sylvanus
Level 58
God Stats
0W - 3L
1,195 SR
Queue Stats
88W - 82L
1,478 Elo+
Solo
Nu Wa
Nu Wa
UsedSocks--
Nu Wa
Level 137
God Stats
7W - 3L
1,622 SR
Queue Stats
290W - 286L
1,454 Elo+
Solo
Medusa
Medusa
ZonaCat833
Medusa
Level 202
God Stats
2W - 6L
1,276 SR
Queue Stats
832W - 833L
1,473 Elo+
Solo
Team Averages
Level 138
1,481 SR
1,489 Elo+

VS

Team Averages
Level 115
1,577 SR
1,491 Elo+
Charybdis
Charybdis
HazMatty8901
Charybdis
Level 100
God Stats
4W - 1L
1,728 SR
Queue Stats
111W - 107L
1,440 Elo+
Solo
Jing Wei
Jing Wei
Racheall
Jing Wei
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 70L
1,526 Elo+
Solo
Horus
Horus
Tatemag4
Horus
Level 149
God Stats
2W - 2L
1,680 SR
Queue Stats
49W - 52L
1,518 Elo+
Solo
Hera
Hera
TheeDarkestSoul
Hera
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 209L
1,516 Elo+
Solo
Ares
Ares
humble_pride19
Ares
Level 149
God Stats
6W - 4L
1,478 SR
Queue Stats
363W - 357L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HVAK87
Bacchus
12
0 / 4 / 1
7,192
719
6,909
12,997
12,528
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Liam4332
Thanatos
12
2 / 4 / 1
6,950
695
6,774
8,033
2,800
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Sylvanus
MestreMaicao
Sylvanus
13
1 / 3 / 1
7,269
727
3,813
11,009
10,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 2 / 1
7,097
710
11,308
4,058
1,336
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
ZonaCat833
Medusa
13
1 / 7 / 0
7,154
715
13,466
14,058
9,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HazMatty8901
Charybdis
14
4 / 1 / 11
8,617
862
10,453
8,113
4,264
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
Racheall
Jing Wei
16
9 / 0 / 9
9,942
994
12,476
10,191
4,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Horus
Tatemag4
Horus
14
2 / 1 / 18
9,275
928
6,905
18,668
14,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
3 / 1 / 16
8,488
849
10,145
6,576
2,943
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 1 / 17
8,243
824
7,483
14,364
19,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
91
4
Kills
20
20
Deaths
4
4
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Bacchus
HVAK87
Bacchus
0
4
1
0.13
W
Charybdis
HazMatty8901
Charybdis
4
1
11
9.5
L
Thanatos
Liam4332
Thanatos
2
4
1
0.63
L
Sylvanus
MestreMaicao
Sylvanus
1
3
1
0.5
W
Jing Wei
Racheall
Jing Wei
9
0
9
13.5
W
Horus
Tatemag4
Horus
2
1
18
11
W
3
1
16
11
L
0
2
1
0.25
L
Medusa
ZonaCat833
Medusa
1
7
0
0.14
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,270
Damage
47,462
50,155
Taken
57,912
36,760
Mitigated
45,395
15,443
Healing
35,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
HVAK87
Bacchus
6,909
179
1,417
3,102
12,997
12,528
0
3,731
9,201
12,172
0
W
Charybdis
HazMatty8901
Charybdis
10,453
4,725
573
1,557
8,113
4,264
1,031
3,744
4,369
0
32,558
L
Thanatos
Liam4332
Thanatos
6,774
106
0
3,363
8,033
2,800
0
3,354
4,639
0
8,966
L
Sylvanus
MestreMaicao
Sylvanus
3,813
235
2,215
4,193
11,009
10,768
0
4,245
6,764
6,702
0
W
Jing Wei
Racheall
Jing Wei
12,476
9,721
1,339
1,779
10,191
4,738
859
4,185
6,006
0
30,339
W
Horus
Tatemag4
Horus
6,905
3,242
13,746
11,773
18,668
14,169
337
6,910
11,758
0
11,833
W
10,145
2,036
933
690
6,576
2,943
888
2,522
4,054
24,195
0
L
11,308
2,954
420
87
4,058
1,336
0
1,854
2,164
33,032
0
L
Medusa
ZonaCat833
Medusa
13,466
2,569
298
348
14,058
9,328
0
3,700
10,358
1,874
25,445
W
7,483
827
1,236
2,277
14,364
19,281
939
6,100
8,264
11,001
2,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
44,565
99
Minions Killed
163
0
Camps Cleared
0
825,657
Distance Traveled
976,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,192
719
15
2
0
177,890
0
W
Charybdis
8,617
862
67
7
0
191,009
0
L
Thanatos
6,950
695
1
0
0
198,600
0
L
Sylvanus
7,269
727
12
1
0
140,483
0
W
Jing Wei
9,942
994
42
4
0
213,431
0
W
Horus
9,275
928
7
1
0
206,810
0
W
Hera
8,488
849
39
4
0
171,844
0
L
Nu Wa
7,097
710
45
5
0
161,232
0
L
Medusa
7,154
715
26
3
0
147,452
0
W
Ares
8,243
824
8
1
0
193,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role