Player Matchup

Ne Zha
Ne Zha
Diamond I
 
Ne Zha
Diamond I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond III
Aretsof
Bastet
Diamond III
Level 159
God Stats
7W - 6L
1,655 SR
Queue Stats
224W - 199L
2,215 MMR
Solo
Odin
Odin
Diamond IV
Lofsnes
Odin
Diamond IV
Level 174
God Stats
2W - 3L
1,459 SR
Queue Stats
289W - 274L
2,113 MMR
Party 1
Chang'e
Chang'e
Diamond V
RokuTheMage
Chang'e
Diamond V
Level 106
God Stats
3W - 0L
1,679 SR
Queue Stats
184W - 181L
1,958 MMR
Solo
Xbalanque
Xbalanque
Platinum I
Yo bur
Xbalanque
Platinum I
Level 158
God Stats
22W - 15L
1,469 SR
Queue Stats
259W - 254L
1,950 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 155
1,553 SR
1,947 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 186
1,506 SR
1,924 MMR
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond III
 
Vamana
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
Auronos
Sol
Masters
Level 326
God Stats
3W - 5L
1,421 SR
Queue Stats
421W - 400L
2,448 MMR
Solo
Ganesha
Ganesha
Platinum I
BoomerBeads
Ganesha
Platinum I
Level 144
God Stats
2W - 4L
1,529 SR
Queue Stats
162W - 162L
1,996 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Shrll
Sun Wukong
Diamond III
Level 158
God Stats
11W - 14L
1,578 SR
Queue Stats
246W - 219L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
4 / 1 / 4
4,786
798
3,227
6,167
2,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Aretsof
Bastet
8
4 / 1 / 3
4,785
798
3,572
5,222
1,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Odin
Lofsnes
Odin
8
0 / 0 / 0
4,292
715
2,176
5,800
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chang'e
RokuTheMage
Chang'e
8
2 / 0 / 3
4,705
784
3,667
2,869
744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Yo bur
Xbalanque
8
0 / 0 / 2
4,342
724
4,128
3,918
1,037
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
AnhurCthulhuGebAwilix

VS

Bans
AresAgniYu HuangAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 3 / 1
4,076
679
2,514
4,957
1,233
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vamana
 
Vamana
7
1 / 2 / 0
3,996
666
1,246
5,314
1,526
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sol
6
0 / 3 / 0
3,844
641
2,861
4,677
1,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ganesha
BoomerBeads
Ganesha
5
0 / 3 / 2
3,791
632
1,507
6,127
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Shrll
Sun Wukong
8
0 / 0 / 0
4,597
766
3,942
4,557
1,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
2
2
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
4
6
L
Rama
 
Rama
1
3
1
0.5
L
Vamana
 
Vamana
1
2
0
0.5
W
Bastet
Aretsof
Bastet
4
1
3
5.5
L
Sol
0
3
0
0
L
Ganesha
BoomerBeads
Ganesha
0
3
2
0.33
W
Odin
Lofsnes
Odin
0
0
0
0
W
Chang'e
RokuTheMage
Chang'e
2
0
3
3.5
L
Sun Wukong
Shrll
Sun Wukong
0
0
0
0
W
Xbalanque
Yo bur
Xbalanque
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,770
Damage
12,070
23,976
Taken
25,632
7,688
Mitigated
8,289
10,947
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,227
1,075
0
2,184
6,167
2,398
0
1,701
4,466
0
14,765
L
Rama
 
Rama
2,514
2,191
0
1,475
4,957
1,233
0
0
4,957
0
21,459
L
Vamana
 
Vamana
1,246
606
0
1,620
5,314
1,526
0
197
5,117
0
23,845
W
Bastet
Aretsof
Bastet
3,572
1,360
0
2,517
5,222
1,248
0
833
4,389
0
17,947
L
Sol
2,861
1,371
0
1,840
4,677
1,123
0
1,923
2,754
22,404
0
L
Ganesha
BoomerBeads
Ganesha
1,507
275
0
1,642
6,127
2,563
0
1,282
4,845
9,080
0
W
Odin
Lofsnes
Odin
2,176
781
0
2,002
5,800
2,261
0
0
5,800
0
26,067
W
Chang'e
RokuTheMage
Chang'e
3,667
460
347
1,762
2,869
744
0
1,565
1,304
23,350
1,912
L
Sun Wukong
Shrll
Sun Wukong
3,942
1,191
0
1,290
4,557
1,844
0
0
4,557
0
29,120
W
Xbalanque
Yo bur
Xbalanque
4,128
1,953
0
2,135
3,918
1,037
64
269
3,649
0
33,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,910
Gold Earned
20,304
215
Minions Killed
196
0
Camps Cleared
0
704,736
Distance Traveled
623,204
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,786
798
16
3
0
152,825
2
L
Rama
4,076
679
48
8
0
139,980
0
L
Vamana
3,996
666
40
7
0
159,271
0
W
Bastet
4,785
798
39
7
0
167,428
0
L
Sol
3,844
641
45
8
0
94,267
0
L
Ganesha
3,791
632
3
1
0
107,130
0
W
Odin
4,292
715
55
9
0
121,915
0
W
Chang'e
4,705
784
53
9
0
138,217
0
L
Sun Wukong
4,597
766
60
10
0
122,556
0
W
Xbalanque
4,342
724
52
9
0
124,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role