Player Matchup

Fenrir
Fenrir
MZTQ54
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Kuzenbo
Kuzenbo
PostalFuzzball
Kuzenbo
Level 128
God Stats
6W - 5L
1,632 SR
Queue Stats
520W - 312L
1,634 Elo+
Solo
Medusa
Medusa
WeynerWV
Medusa
Level 102
God Stats
124W - 103L
1,518 SR
Queue Stats
207W - 214L
1,472 Elo+
Solo
Agni
Agni
noteip
Agni
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 37L
1,457 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
zizo---777
Ah Muzen Cab
Level 154
God Stats
77W - 84L
1,470 SR
Queue Stats
155W - 176L
1,461 Elo+
Solo
Team Averages
Level 79
1,524 SR
1,537 Elo+

VS

Team Averages
Level 22
1,612 SR
1,576 Elo+
Janus
Janus
 
Janus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AGAMEMNΩN
Gilgamesh
Level 18
God Stats
4W - 3L
1,826 SR
Queue Stats
33W - 19L
1,777 Elo+
Party 1
Hou Yi
Hou Yi
T3MP3R10
Hou Yi
Level 16
God Stats
2W - 0L
1,735 SR
Queue Stats
12W - 7L
1,604 Elo+
Party 1
Nu Wa
Nu Wa
TheSkull95
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MZTQ54
Fenrir
11
0 / 5 / 0
6,751
844
1,139
6,541
1,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 2 / 0
7,533
942
5,719
9,627
11,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
WeynerWV
Medusa
15
3 / 3 / 2
9,026
1,128
4,889
7,208
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
noteip
Agni
13
1 / 3 / 3
7,752
969
5,287
6,532
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
zizo---777
Ah Muzen Cab
12
1 / 6 / 0
7,086
886
1,740
7,779
2,045
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
9 / 2 / 4
9,536
1,192
6,972
4,166
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
 
Serqet
14
2 / 1 / 13
8,405
1,051
3,572
6,034
3,823
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
AGAMEMNΩN
Gilgamesh
14
2 / 0 / 9
8,468
1,059
10,194
10,250
9,005
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
T3MP3R10
Hou Yi
15
6 / 1 / 3
9,187
1,148
6,035
6,008
2,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
13
0 / 2 / 7
7,616
952
6,213
6,309
1,894
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
6
Kills
19
19
Deaths
6
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
2
4
5.5
W
Serqet
 
Serqet
2
1
13
8.5
W
Gilgamesh
AGAMEMNΩN
Gilgamesh
2
0
9
6.5
L
Fenrir
MZTQ54
Fenrir
0
5
0
0
L
1
2
0
0.5
W
Hou Yi
T3MP3R10
Hou Yi
6
1
3
7.5
W
Nu Wa
0
2
7
1.75
L
Medusa
WeynerWV
Medusa
3
3
2
1.33
L
Agni
noteip
Agni
1
3
3
0.83
L
Ah Muzen Cab
zizo---777
Ah Muzen Cab
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,774
Damage
32,986
37,687
Taken
32,767
19,665
Mitigated
18,713
3,578
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,972
742
0
526
4,166
1,465
898
2,566
1,600
28,563
0
W
Serqet
 
Serqet
3,572
416
0
842
6,034
3,823
754
800
5,234
0
11,241
W
Gilgamesh
AGAMEMNΩN
Gilgamesh
10,194
3,378
0
3,254
10,250
9,005
200
3,016
7,234
417
24,373
L
Fenrir
MZTQ54
Fenrir
1,139
492
0
786
6,541
1,991
0
2,694
3,613
0
5,283
L
5,719
2,041
0
1,132
9,627
11,871
0
3,866
5,424
20,526
0
W
Hou Yi
T3MP3R10
Hou Yi
6,035
3,709
0
2,770
6,008
2,526
5,262
1,540
4,468
0
32,083
W
Nu Wa
6,213
2,843
0
1,115
6,309
1,894
2,319
3,084
3,225
11,377
375
L
Medusa
WeynerWV
Medusa
4,889
1,404
0
760
7,208
1,964
0
2,864
4,078
0
17,781
L
Agni
noteip
Agni
5,287
476
0
889
6,532
1,794
0
2,049
4,205
15,592
0
L
Ah Muzen Cab
zizo---777
Ah Muzen Cab
1,740
461
0
11
7,779
2,045
0
1,571
5,857
0
13,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,148
Gold Earned
43,212
128
Minions Killed
226
0
Camps Cleared
0
705,570
Distance Traveled
897,592
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,536
1,192
58
7
0
175,633
0
W
Serqet
8,405
1,051
21
3
0
211,839
0
W
Gilgamesh
8,468
1,059
51
6
0
199,313
1
L
Fenrir
6,751
844
12
2
0
107,400
0
L
Kuzenbo
7,533
942
30
4
0
175,134
0
W
Hou Yi
9,187
1,148
81
10
0
168,259
0
W
Nu Wa
7,616
952
15
2
0
142,548
0
L
Medusa
9,026
1,128
44
6
0
150,402
0
L
Agni
7,752
969
24
3
0
125,958
0
L
Ah Muzen Cab
7,086
886
18
2
0
146,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role