Player Matchup

Fafnir
Fafnir
Devils Royalty
Fafnir
Level 82
God Stats
7W - 8L
1,449 SR
Queue Stats
94W - 78L
1,466 Elo+
Party 2
Hel
Hel
Rory698
Hel
Level 119
God Stats
5W - 16L
1,272 SR
Queue Stats
209W - 200L
1,468 Elo+
Party 3
Danzaburou
Danzaburou
TobyLG7935
Danzaburou
Level 69
God Stats
20W - 31L
1,264 SR
Queue Stats
247W - 243L
1,409 Elo+
Party 3
Mercury
Mercury
gfearzly
Mercury
Level 83
God Stats
22W - 20L
1,454 SR
Queue Stats
223W - 184L
1,481 Elo+
Party 3
Mulan
Mulan
nicolaspopo
Mulan
Level 88
God Stats
1W - 4L
1,220 SR
Queue Stats
95W - 87L
1,476 Elo+
Party 2
Team Averages
Level 88
1,332 SR
1,460 Elo+

VS

Team Averages
Level 80
1,576 SR
1,469 Elo+
Neith
Neith
Aaron_Chelo
Neith
Level 118
God Stats
4W - 5L
1,407 SR
Queue Stats
103W - 114L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
Iconic_JPDaniel
Ao Kuang
Level 85
God Stats
17W - 9L
1,677 SR
Queue Stats
366W - 330L
1,526 Elo+
Party 1
Odin
Odin
Kauros_GT
Odin
Level 74
God Stats
2W - 0L
1,754 SR
Queue Stats
279W - 283L
1,455 Elo+
Party 1
Cerberus
Cerberus
dsgamer11
Cerberus
Level 84
God Stats
11W - 7L
1,461 SR
Queue Stats
210W - 206L
1,478 Elo+
Solo
Xbalanque
Xbalanque
zerow_olf
Xbalanque
Level 39
God Stats
21W - 15L
1,583 SR
Queue Stats
98W - 97L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,235
452
4,012
13,618
10,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hel
13
0 / 5 / 3
7,525
470
7,507
11,521
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TobyLG7935
Danzaburou
13
5 / 3 / 0
8,226
514
7,571
8,714
2,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
gfearzly
Mercury
15
4 / 3 / 2
8,702
544
5,024
14,208
4,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 2
7,625
477
9,169
17,284
14,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,922
620
8,563
10,589
3,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
16
15 / 1 / 3
10,091
631
16,963
14,977
5,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
16
3 / 1 / 3
9,847
615
8,943
11,690
12,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cerberus
dsgamer11
Cerberus
13
1 / 1 / 5
7,143
446
4,527
8,635
7,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
zerow_olf
Xbalanque
13
1 / 4 / 3
8,407
525
7,757
8,946
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
9
Kills
21
21
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
0
3
4
0.67
W
Ao Kuang
15
1
3
16.5
W
Odin
3
1
3
4.5
L
Hel
0
5
3
0.3
L
Danzaburou
TobyLG7935
Danzaburou
5
3
0
1.67
W
Cerberus
dsgamer11
Cerberus
1
1
5
3.5
L
Mercury
gfearzly
Mercury
4
3
2
1.67
L
0
7
2
0.14
W
Xbalanque
zerow_olf
Xbalanque
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,283
Damage
46,753
65,345
Taken
54,837
35,916
Mitigated
32,316
16,158
Healing
17,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,563
2,932
0
5,948
10,589
3,721
714
4,548
6,041
0
86,661
L
4,012
1,050
131
3,454
13,618
10,890
0
6,434
7,184
21,840
0
W
Ao Kuang
16,963
4,056
0
4,812
14,977
5,689
0
4,043
10,905
60,261
0
W
Odin
8,943
2,194
0
1,484
11,690
12,827
0
278
10,579
8,752
55,740
L
Hel
7,507
362
624
2,209
11,521
3,493
0
4,181
7,340
55,891
0
L
Danzaburou
TobyLG7935
Danzaburou
7,571
3,083
0
3,075
8,714
2,341
595
4,683
4,031
0
47,479
W
Cerberus
dsgamer11
Cerberus
4,527
91
0
3,333
8,635
7,010
0
1,883
6,668
27,377
0
L
Mercury
gfearzly
Mercury
5,024
1,562
0
4,024
14,208
4,623
0
4,064
10,144
0
54,375
L
9,169
2,269
0
2,641
17,284
14,569
0
3,715
13,569
278
48,697
W
Xbalanque
zerow_olf
Xbalanque
7,757
4,018
0
1,860
8,946
3,069
390
1,045
7,901
89
62,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,313
Gold Earned
45,410
383
Minions Killed
517
0
Camps Cleared
0
1,599,571
Distance Traveled
1,497,364
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,922
620
156
10
0
284,167
2
L
Fafnir
7,235
452
30
2
0
333,141
6
W
Ao Kuang
10,091
631
69
4
0
360,670
3
W
Odin
9,847
615
122
8
0
260,356
0
L
Hel
7,525
470
103
6
0
292,827
4
L
Danzaburou
8,226
514
78
5
0
317,504
2
W
Cerberus
7,143
446
56
4
0
332,614
8
L
Mercury
8,702
544
89
6
0
391,762
0
L
Mulan
7,625
477
83
5
0
264,337
0
W
Xbalanque
8,407
525
114
7
0
259,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role