Player Matchup

Rama
Rama
BunzORbiscuits
Rama
Level 149
God Stats
1W - 3L
1,273 SR
Queue Stats
60W - 52L
1,542 Elo+
Solo
Artemis
Artemis
Daddyxox
Artemis
Level 147
God Stats
10W - 3L
1,791 SR
Queue Stats
476W - 408L
1,545 Elo+
Solo
Janus
Janus
FenrirCavill
Janus
Level 32
God Stats
0W - 1L
1,434 SR
Queue Stats
3W - 6L
1,386 Elo+
Solo
Cthulhu
Cthulhu
Rawrararow
Cthulhu
Level 128
God Stats
16W - 17L
1,502 SR
Queue Stats
196W - 177L
1,536 Elo+
Solo
Terra
Terra
birdmaniii_93
Terra
Level 187
God Stats
6W - 5L
1,652 SR
Queue Stats
225W - 229L
1,486 Elo+
Solo
Team Averages
Level 129
1,530 SR
1,499 Elo+

VS

Team Averages
Level 107
1,592 SR
1,508 Elo+
Ah Puch
Ah Puch
FeraMx3452
Ah Puch
Level 187
God Stats
5W - 5L
1,550 SR
Queue Stats
130W - 183L
1,443 Elo+
Party 1
Neith
Neith
Ilynav
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,611 Elo+
Party 1
Ymir
Ymir
Jeager36
Ymir
Level 46
God Stats
4W - 1L
1,728 SR
Queue Stats
71W - 90L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
Senju JS
Hun Batz
Level 122
God Stats
5W - 6L
1,452 SR
Queue Stats
165W - 253L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
saulpino
Cthulhu
Level 152
God Stats
3W - 0L
1,728 SR
Queue Stats
176W - 196L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,032
431
5,515
10,708
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artemis
Daddyxox
Artemis
15
8 / 2 / 4
8,747
625
13,280
11,254
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 6 / 3
7,450
532
3,636
7,256
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Rawrararow
Cthulhu
11
1 / 4 / 2
6,107
436
5,605
11,549
9,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
1 / 3 / 6
6,732
481
5,424
13,959
8,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FeraMx3452
Ah Puch
15
7 / 1 / 2
9,817
701
7,333
6,000
1,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
Ilynav
Neith
16
9 / 3 / 6
9,718
694
14,862
12,801
4,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
10
1 / 4 / 8
7,239
517
3,722
12,164
8,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
Senju JS
Hun Batz
16
3 / 3 / 7
8,643
617
7,417
12,113
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
saulpino
Cthulhu
15
1 / 2 / 3
9,017
644
7,569
11,541
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
13
Kills
21
21
Deaths
13
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
Artemis
Daddyxox
Artemis
8
2
4
5
L
2
6
3
0.58
W
Ah Puch
FeraMx3452
Ah Puch
7
1
2
8
W
Neith
Ilynav
Neith
9
3
6
4
W
Ymir
1
4
8
1.25
L
Cthulhu
Rawrararow
Cthulhu
1
4
2
0.5
W
Hun Batz
Senju JS
Hun Batz
3
3
7
2.17
L
1
3
6
1.33
W
Cthulhu
saulpino
Cthulhu
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,460
Damage
40,903
54,726
Taken
54,619
27,600
Mitigated
23,928
9,962
Healing
18,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,515
3,743
0
2,046
10,708
2,825
0
817
9,891
0
35,995
L
Artemis
Daddyxox
Artemis
13,280
6,229
0
400
11,254
4,134
0
3,899
7,299
0
67,007
L
3,636
0
0
392
7,256
2,215
0
3,469
3,771
49,233
39
W
Ah Puch
FeraMx3452
Ah Puch
7,333
91
0
2,774
6,000
1,541
0
1,493
4,333
63,209
0
W
Neith
Ilynav
Neith
14,862
6,412
0
4,982
12,801
4,504
1,684
2,657
10,108
0
73,003
W
Ymir
3,722
1,027
0
1,802
12,164
8,584
294
1,742
10,382
17,535
873
L
Cthulhu
Rawrararow
Cthulhu
5,605
1,100
0
2,705
11,549
9,556
0
6,457
4,284
32,304
0
W
Hun Batz
Senju JS
Hun Batz
7,417
1,951
0
4,952
12,113
4,160
0
1,813
10,184
0
74,005
L
5,424
416
1,870
2,549
13,959
8,870
0
3,603
10,356
20,829
2,512
W
Cthulhu
saulpino
Cthulhu
7,569
1,074
0
3,887
11,541
5,139
369
5,223
5,703
56,343
892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,068
Gold Earned
44,434
354
Minions Killed
499
0
Camps Cleared
0
1,385,206
Distance Traveled
1,516,783
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,032
431
53
4
0
241,292
1
L
Artemis
8,747
625
103
7
0
300,105
0
L
Janus
7,450
532
118
8
0
294,714
3
W
Ah Puch
9,817
701
132
9
0
312,963
6
W
Neith
9,718
694
109
8
0
271,490
0
W
Ymir
7,239
517
24
2
0
311,072
3
L
Cthulhu
6,107
436
45
3
0
281,025
2
W
Hun Batz
8,643
617
115
8
0
337,951
0
L
Terra
6,732
481
35
3
0
268,070
5
W
Cthulhu
9,017
644
119
9
0
283,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role