Player Matchup

Thor
Thor
Dodger81316
Thor
Level 22
God Stats
10W - 30L
1,159 SR
Queue Stats
13W - 33L
1,200 Elo+
Party 1
Baron Samedi
Baron Samedi
GreenSmoke352
Baron Samedi
Level 46
God Stats
68W - 66L
1,561 SR
Queue Stats
115W - 129L
1,477 Elo+
Solo
Olorun
Olorun
GuiCaires98
Olorun
Level 114
God Stats
23W - 23L
1,469 SR
Queue Stats
749W - 770L
1,356 Elo+
Solo
Surtr
Surtr
HexagonalPlace
Surtr
Level 62
God Stats
98W - 89L
1,529 SR
Queue Stats
377W - 374L
1,472 Elo+
Solo
Chernobog
Chernobog
JollyVixen
Chernobog
Level 102
God Stats
0W - 1L
1,327 SR
Queue Stats
269W - 299L
1,374 Elo+
Party 1
Team Averages
Level 69
1,409 SR
1,376 Elo+

VS

Team Averages
Level 84
1,475 SR
1,418 Elo+
Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Combatachuds
Nu Wa
Level 118
God Stats
149W - 160L
1,445 SR
Queue Stats
156W - 168L
1,428 Elo+
Solo
Sylvanus
Sylvanus
MrTurDoe
Sylvanus
Level 44
God Stats
2W - 7L
1,203 SR
Queue Stats
112W - 135L
1,360 Elo+
Solo
Neith
Neith
WaterSpout11
Neith
Level 56
God Stats
3W - 1L
1,681 SR
Queue Stats
155W - 147L
1,404 Elo+
Solo
Arachne
Arachne
ZemMcCallen
Arachne
Level 100
God Stats
20W - 14L
1,544 SR
Queue Stats
317W - 342L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
7,820
1,117
4,687
8,674
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
GreenSmoke352
Baron Samedi
13
0 / 3 / 1
7,800
1,114
4,340
7,050
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
13
0 / 8 / 1
7,561
1,080
3,645
10,223
2,629
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 1
7,508
1,073
4,462
6,480
4,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Chernobog
JollyVixen
Chernobog
13
0 / 5 / 3
7,747
1,107
4,011
8,672
2,115
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

175

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
0 / 2 / 15
7,966
1,138
4,362
6,737
8,725
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
3 / 0 / 11
9,066
1,295
8,972
1,583
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MrTurDoe
Sylvanus
15
1 / 0 / 18
9,202
1,315
3,087
3,893
4,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
7 / 0 / 12
9,659
1,380
9,884
4,196
1,656
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arachne
ZemMcCallen
Arachne
15
11 / 1 / 9
10,315
1,474
10,084
7,312
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
87
3
Kills
22
23
Deaths
3
6
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
2
15
3.75
W
3
0
11
8.5
L
2
5
0
0.4
L
Baron Samedi
GreenSmoke352
Baron Samedi
0
3
1
0.17
L
Olorun
0
8
1
0.06
L
1
2
1
0.75
L
Chernobog
JollyVixen
Chernobog
0
5
3
0.3
W
Sylvanus
MrTurDoe
Sylvanus
1
0
18
10
W
7
0
12
13
W
Arachne
ZemMcCallen
Arachne
11
1
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
36,389
41,099
Taken
23,721
15,313
Mitigated
18,475
4,127
Healing
10,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,362
865
0
690
6,737
8,725
0
2,970
3,767
0
11,765
W
8,972
4,856
0
182
1,583
506
0
487
1,096
38,580
658
L
4,687
528
0
0
8,674
2,695
0
1,462
7,212
0
6,812
L
Baron Samedi
GreenSmoke352
Baron Samedi
4,340
188
715
830
7,050
3,116
0
2,329
4,721
26,062
0
L
Olorun
3,645
1,379
132
721
10,223
2,629
0
3,470
6,753
19,984
439
L
4,462
1,788
0
995
6,480
4,758
0
2,421
4,059
4,159
9,996
L
Chernobog
JollyVixen
Chernobog
4,011
2,271
0
734
8,672
2,115
0
2,764
5,908
0
25,186
W
Sylvanus
MrTurDoe
Sylvanus
3,087
1,177
4,610
1,939
3,893
4,045
0
1,647
2,246
7,704
0
W
9,884
3,777
0
1,254
4,196
1,656
0
2,052
2,144
481
17,129
W
Arachne
ZemMcCallen
Arachne
10,084
7,448
0
1,418
7,312
3,543
0
1,864
5,448
0
18,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,436
Gold Earned
46,208
165
Minions Killed
150
4
Camps Cleared
6
618,603
Distance Traveled
708,345
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,966
1,138
15
2
0
124,074
0
W
Nu Wa
9,066
1,295
59
8
3
150,589
0
L
Thor
7,820
1,117
3
0
0
146,590
0
L
Baron Samedi
7,800
1,114
59
8
0
138,526
0
L
Olorun
7,561
1,080
24
3
2
83,809
0
L
Surtr
7,508
1,073
23
3
0
120,554
0
L
Chernobog
7,747
1,107
56
8
2
129,124
0
W
Sylvanus
9,202
1,315
16
2
1
131,637
0
W
Neith
9,659
1,380
20
3
1
143,429
0
W
Arachne
10,315
1,474
40
6
1
158,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role