Player Matchup

Neith
Neith
BohoBruja
Neith
Level 119
God Stats
7W - 10L
1,489 SR
Queue Stats
142W - 134L
1,428 Elo+
Party 3
Lancelot
Lancelot
Hairymilkies23
Lancelot
Level 48
God Stats
2W - 4L
1,431 SR
Queue Stats
140W - 118L
1,526 Elo+
Solo
Surtr
Surtr
Tragic_Melodys
Surtr
Level 129
God Stats
46W - 23L
1,666 SR
Queue Stats
98W - 109L
1,435 Elo+
Party 3
Baron Samedi
Baron Samedi
bucki3again007
Baron Samedi
Level 18
God Stats
1W - 3L
1,497 SR
Queue Stats
11W - 15L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
pandaslayer1304
Nu Wa
Level 185
God Stats
9W - 12L
1,586 SR
Queue Stats
222W - 209L
1,472 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,459 Elo+

VS

Team Averages
Level 93
1,571 SR
1,451 Elo+
Bacchus
Bacchus
Caiceedo
Bacchus
Level 122
God Stats
16W - 12L
1,535 SR
Queue Stats
83W - 97L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
Dancito
Danzaburou
Level 62
God Stats
75W - 47L
1,643 SR
Queue Stats
320W - 321L
1,489 Elo+
Party 2
King Arthur
King Arthur
SolrackZitrev
King Arthur
Level 130
God Stats
10W - 5L
1,582 SR
Queue Stats
119W - 135L
1,427 Elo+
Party 1
Anubis
Anubis
Superduperpwr20
Anubis
Level 118
God Stats
92W - 95L
1,487 SR
Queue Stats
92W - 95L
1,444 Elo+
Party 1
Thanatos
Thanatos
TheGari47K
Thanatos
Level 31
God Stats
17W - 12L
1,608 SR
Queue Stats
159W - 161L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BohoBruja
Neith
10
0 / 6 / 2
6,411
427
7,859
11,022
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
10
1 / 2 / 0
7,380
492
5,178
7,560
2,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
3 / 4 / 1
7,852
523
10,956
12,093
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bucki3again007
Baron Samedi
9
1 / 7 / 1
6,870
458
9,037
14,778
12,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 5 / 2
8,425
562
9,698
7,476
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Caiceedo
Bacchus
12
1 / 2 / 17
7,963
531
7,875
14,517
15,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Dancito
Danzaburou
15
6 / 0 / 6
9,595
640
9,438
12,591
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
SolrackZitrev
King Arthur
13
4 / 0 / 1
7,799
520
6,141
12,840
12,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 2 / 5
8,952
597
9,468
12,194
4,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TheGari47K
Thanatos
13
7 / 2 / 7
7,794
520
7,453
13,383
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
60
6
Kills
24
24
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Neith
BohoBruja
Neith
0
6
2
0.17
W
Bacchus
Caiceedo
Bacchus
1
2
17
4.75
W
Danzaburou
Dancito
Danzaburou
6
0
6
9
L
Lancelot
1
2
0
0.5
W
King Arthur
SolrackZitrev
King Arthur
4
0
1
4.5
W
6
2
5
4.25
W
Thanatos
TheGari47K
Thanatos
7
2
7
5.25
L
3
4
1
0.88
L
Baron Samedi
bucki3again007
Baron Samedi
1
7
1
0.21
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,728
Damage
40,375
52,929
Taken
65,525
25,054
Mitigated
42,459
13,862
Healing
31,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BohoBruja
Neith
7,859
3,968
89
3,779
11,022
3,248
666
3,637
7,385
0
36,232
W
Bacchus
Caiceedo
Bacchus
7,875
916
725
6,014
14,517
15,153
99
4,719
9,798
23,343
0
W
Danzaburou
Dancito
Danzaburou
9,438
2,597
0
5,678
12,591
4,834
158
3,661
8,930
0
81,947
L
Lancelot
5,178
646
0
1,842
7,560
2,680
0
0
7,560
0
42,077
W
King Arthur
SolrackZitrev
King Arthur
6,141
941
0
3,470
12,840
12,916
157
1,547
11,293
0
44,744
W
9,468
412
0
6,239
12,194
4,340
1,047
6,734
5,460
76,929
1,578
W
Thanatos
TheGari47K
Thanatos
7,453
1,796
0
9,265
13,383
5,216
208
3,243
10,140
0
39,118
L
10,956
5,035
53
3,925
12,093
4,927
108
2,174
9,919
1,097
43,520
L
Baron Samedi
bucki3again007
Baron Samedi
9,037
463
551
3,200
14,778
12,492
0
5,051
9,727
27,842
544
L
9,698
2,074
0
423
7,476
1,707
0
6,586
890
61,617
835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,938
Gold Earned
42,103
328
Minions Killed
401
0
Camps Cleared
0
1,313,898
Distance Traveled
1,479,327
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,411
427
47
3
0
268,462
0
W
Bacchus
7,963
531
20
1
0
278,460
4
W
Danzaburou
9,595
640
122
8
0
281,150
3
L
Lancelot
7,380
492
84
6
0
192,977
4
W
King Arthur
7,799
520
60
4
0
290,446
0
W
Anubis
8,952
597
139
9
0
271,101
2
W
Thanatos
7,794
520
60
4
0
358,170
3
L
Surtr
7,852
523
57
4
0
334,614
0
L
Baron Samedi
6,870
458
27
2
0
260,613
0
L
Nu Wa
8,425
562
113
8
0
257,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role