Player Matchup

Merlin
Merlin
 
Merlin
Level 292
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DarkLordRav3n
Nemesis
Level 237
God Stats
7W - 2L
1,814 SR
Queue Stats
175W - 177L
1,569 Elo+
Party 1
Horus
Horus
GGRose__
Horus
Level 23
God Stats
1W - 0L
1,294 SR
Queue Stats
47W - 48L
1,520 Elo+
Party 1
Anhur
Anhur
Khorne224
Anhur
Level 27
God Stats
6W - 13L
1,342 SR
Queue Stats
19W - 26L
1,358 Elo+
Solo
Sobek
Sobek
NeoMonsterr
Sobek
Level 176
God Stats
6W - 2L
1,513 SR
Queue Stats
54W - 38L
1,530 Elo+
Solo
Team Averages
Level 151
1,493 SR
1,495 Elo+

VS

Team Averages
Level 131
1,523 SR
1,484 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Dissecting_Ants
Kali
Level 122
God Stats
205W - 135L
1,657 SR
Queue Stats
571W - 576L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LegendEvolved
Morgan Le Fay
Level 118
God Stats
16W - 17L
1,557 SR
Queue Stats
28W - 35L
1,487 Elo+
Solo
Neith
Neith
Pancakeloven
Neith
Level 88
God Stats
1W - 4L
1,401 SR
Queue Stats
158W - 140L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 1 / 0
5,113
1,023
2,994
3,063
792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
10
1 / 1 / 2
5,268
1,054
4,543
4,782
1,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
GGRose__
Horus
9
0 / 1 / 3
4,878
976
712
4,521
2,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Khorne224
Anhur
10
1 / 0 / 2
5,399
1,080
1,559
3,134
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 0 / 1
5,148
1,030
2,272
4,858
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 1 / 1
4,915
983
2,502
5,479
3,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
 
Sol
8
0 / 0 / 0
4,535
907
685
353
89
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 2 / 1
5,285
1,057
3,160
4,196
1,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
LegendEvolved
Morgan Le Fay
11
1 / 0 / 1
5,378
1,076
6,724
2,553
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
1 / 0 / 1
5,775
1,155
3,482
2,410
796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
3
Kills
3
3
Deaths
3
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
L
Sobek
 
Sobek
0
1
1
0.5
L
Sol
 
Sol
0
0
0
0
W
Nemesis
1
1
2
2
L
1
2
1
0.75
W
Horus
GGRose__
Horus
0
1
3
1.5
W
Anhur
Khorne224
Anhur
1
0
2
2
L
Morgan Le Fay
LegendEvolved
Morgan Le Fay
1
0
1
1.5
W
1
0
1
1.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,080
Damage
16,553
20,358
Taken
14,991
9,651
Mitigated
6,323
6,538
Healing
3,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,994
113
0
627
3,063
792
0
1,103
1,832
16,500
0
L
Sobek
 
Sobek
2,502
6
0
1,408
5,479
3,233
0
1,465
3,737
5,428
815
L
Sol
 
Sol
685
302
0
35
353
89
0
153
200
1,477
245
W
Nemesis
4,543
1,120
0
1,092
4,782
1,763
0
1,995
2,599
0
11,566
L
3,160
1,209
0
385
4,196
1,411
0
1,051
3,106
0
9,696
W
Horus
GGRose__
Horus
712
370
808
1,675
4,521
2,464
0
2,178
2,101
0
5,154
W
Anhur
Khorne224
Anhur
1,559
884
0
135
3,134
866
0
731
2,261
0
8,410
L
Morgan Le Fay
LegendEvolved
Morgan Le Fay
6,724
221
0
367
2,553
794
0
1,281
1,174
16,324
0
W
2,272
206
0
2,201
4,858
3,766
0
2,391
2,241
8,096
831
L
3,482
727
0
950
2,410
796
100
887
1,453
0
21,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,806
Gold Earned
25,888
108
Minions Killed
96
0
Camps Cleared
0
606,773
Distance Traveled
475,359
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,113
1,023
35
7
0
107,986
0
L
Sobek
4,915
983
13
3
0
124,838
3
L
Sol
4,535
907
3
1
0
19,690
0
W
Nemesis
5,268
1,054
20
4
0
138,975
0
L
Kali
5,285
1,057
10
2
0
104,475
3
W
Horus
4,878
976
9
2
0
128,476
0
W
Anhur
5,399
1,080
23
5
0
100,353
0
L
Morgan Le Fay
5,378
1,076
22
4
0
115,301
0
W
Sobek
5,148
1,030
21
4
0
130,983
0
L
Neith
5,775
1,155
48
10
0
111,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role