Player Matchup

Surtr
Surtr
G1njaN1nja001
Surtr
Level 89
God Stats
2W - 0L
1,303 SR
Queue Stats
35W - 34L
1,450 Elo+
Party 1
Bastet
Bastet
Greekposiedon24
Bastet
Level 117
God Stats
3W - 2L
1,422 SR
Queue Stats
79W - 75L
1,333 Elo+
Party 1
Olorun
Olorun
demonking07
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,135 Elo+
Party 1
Team Averages
Level 78
1,408 SR
1,306 Elo+

VS

Team Averages
Level 84
1,494 SR
1,416 Elo+
Skadi
Skadi
BlackDynamite625
Skadi
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Merlin
Merlin
SlinkyNebula617
Merlin
Level 128
God Stats
1W - 2L
1,504 SR
Queue Stats
23W - 35L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
Yamamoto242
Sun Wukong
Level 57
God Stats
40W - 55L
1,480 SR
Queue Stats
106W - 135L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 7
11,671
898
10,108
15,327
17,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
10 / 3 / 6
12,267
944
17,508
13,822
5,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
15
3 / 5 / 8
10,789
830
5,862
11,540
3,856
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
9,834
756
9,566
11,081
3,846
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

16
3 / 7 / 2
10,400
800
8,360
12,886
4,499
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Yamamoto242
Sun Wukong
13
3 / 7 / 2
10,096
777
7,414
13,070
11,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
7
8
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
6
0
7
9.5
W
10
3
6
4.33
L
3
7
2
0.57
L
Sun Wukong
Yamamoto242
Sun Wukong
3
7
2
0.57
W
Olorun
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,478
Damage
25,340
40,689
Taken
37,037
27,282
Mitigated
19,369
13,031
Healing
2,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,566
4,323
0
1,140
11,081
3,846
0
1,619
9,444
0
30,701
W
10,108
2,559
0
3,991
15,327
17,959
978
4,004
11,267
3,037
34,420
W
17,508
6,070
0
5,529
13,822
5,467
456
1,892
11,902
0
56,692
L
8,360
805
66
844
12,886
4,499
0
990
11,878
37,665
0
L
Sun Wukong
Yamamoto242
Sun Wukong
7,414
1,049
0
504
13,070
11,024
0
4,522
8,503
0
23,037
W
Olorun
5,862
2,372
464
3,047
11,540
3,856
1,515
2,609
8,889
33,970
698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,727
Gold Earned
30,330
174
Minions Killed
135
0
Camps Cleared
0
720,467
Distance Traveled
480,898
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,834
756
44
3
0
165,177
0
W
Surtr
11,671
898
55
4
0
261,387
0
W
Bastet
12,267
944
67
5
0
251,276
0
L
Merlin
10,400
800
63
5
0
184,075
1
L
Sun Wukong
10,096
777
28
2
0
131,646
0
W
Olorun
10,789
830
52
4
0
207,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role