Player Matchup

Charybdis
Charybdis
CynicalProwler
Charybdis
Level 158
God Stats
1W - 3L
1,212 SR
Queue Stats
737W - 714L
1,582 Elo+
Solo
Yu Huang
Yu Huang
Deece Mode
Yu Huang
Level 125
God Stats
1W - 4L
1,537 SR
Queue Stats
9W - 24L
1,380 Elo+
Solo
Fenrir
Fenrir
Sebavicc
Fenrir
Level 124
God Stats
1W - 0L
1,353 SR
Queue Stats
35W - 19L
1,636 Elo+
Solo
Chaac
Chaac
XanderBTVS
Chaac
Level 153
God Stats
1W - 0L
1,702 SR
Queue Stats
41W - 19L
1,692 Elo+
Solo
Nox
Nox
pHScale
Nox
Level 153
God Stats
11W - 7L
1,478 SR
Queue Stats
114W - 105L
1,561 Elo+
Solo
Team Averages
Level 143
1,456 SR
1,570 Elo+

VS

Team Averages
Level 142
1,495 SR
1,438 Elo+
Medusa
Medusa
 
Medusa
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BLACKMUNCHIES
Chaac
Level 101
God Stats
29W - 47L
1,332 SR
Queue Stats
29W - 47L
1,338 Elo+
Party 1
Loki
Loki
Millster Dawg
Loki
Level 147
God Stats
13W - 12L
1,532 SR
Queue Stats
63W - 77L
1,423 Elo+
Party 1
Sobek
Sobek
YourEntireTeam0
Sobek
Level 126
God Stats
4W - 1L
1,819 SR
Queue Stats
39W - 52L
1,388 Elo+
Party 1
Scylla
Scylla
visiontyr
Scylla
Level 154
God Stats
0W - 2L
1,290 SR
Queue Stats
255W - 245L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CynicalProwler
Charybdis
12
1 / 0 / 5
6,730
1,122
3,521
1,628
547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Deece Mode
Yu Huang
12
1 / 1 / 3
6,705
1,118
3,316
3,924
1,313
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Sebavicc
Fenrir
12
4 / 3 / 3
6,984
1,164
5,115
6,109
2,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
12
3 / 2 / 4
6,947
1,158
4,897
6,662
4,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
12
1 / 1 / 4
6,473
1,079
1,976
2,622
1,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
0 / 0 / 0
3,780
630
0
0
0
12
1 / 3 / 2
6,407
1,068
4,494
8,356
4,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 1 / 0
7,083
1,181
2,904
4,518
1,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 2 / 2
6,229
1,038
1,757
5,313
4,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
visiontyr
Scylla
12
0 / 4 / 3
6,744
1,124
2,626
5,135
1,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
10
Kills
7
7
Deaths
10
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
1
3
2
0.67
W
Charybdis
CynicalProwler
Charybdis
1
0
5
3.5
W
Yu Huang
Deece Mode
Yu Huang
1
1
3
2.5
L
5
1
0
5
W
Fenrir
Sebavicc
Fenrir
4
3
3
1.83
W
Chaac
3
2
4
2.5
L
1
2
2
1
W
Nox
1
1
4
3
L
Scylla
visiontyr
Scylla
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,825
Damage
11,781
20,945
Taken
23,322
10,605
Mitigated
11,576
4,141
Healing
1,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
4,494
704
11
967
8,356
4,992
0
2,007
6,187
0
18,592
W
Charybdis
CynicalProwler
Charybdis
3,521
1,585
0
959
1,628
547
150
0
1,628
0
17,517
W
Yu Huang
Deece Mode
Yu Huang
3,316
189
0
1,000
3,924
1,313
549
544
3,380
20,318
751
L
2,904
546
0
0
4,518
1,355
0
1,318
3,158
0
9,355
W
Fenrir
Sebavicc
Fenrir
5,115
1,326
0
723
6,109
2,882
879
1,663
4,446
0
10,164
W
Chaac
4,897
789
0
1,145
6,662
4,603
0
1,127
5,535
0
17,749
L
1,757
36
0
500
5,313
4,014
0
1,004
4,269
5,183
898
W
Nox
1,976
327
0
314
2,622
1,260
444
779
1,843
18,583
498
L
Scylla
visiontyr
Scylla
2,626
414
0
0
5,135
1,215
0
839
4,196
20,658
282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
30,243
165
Minions Killed
109
0
Camps Cleared
0
664,815
Distance Traveled
507,136
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,780
630
0
0
0
0
0
L
Chaac
6,407
1,068
36
6
0
147,669
0
W
Charybdis
6,730
1,122
44
7
0
134,310
0
W
Yu Huang
6,705
1,118
44
7
0
120,496
0
L
Loki
7,083
1,181
14
2
0
115,187
0
W
Fenrir
6,984
1,164
7
1
0
144,796
0
W
Chaac
6,947
1,158
32
5
0
124,055
0
L
Sobek
6,229
1,038
6
1
0
110,466
4
W
Nox
6,473
1,079
38
6
0
141,158
1
L
Scylla
6,744
1,124
53
9
0
133,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role