Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
Clipsahoii
Cupid
Gold V
Level 148
God Stats
49W - 34L
1,577 SR
Queue Stats
268W - 296L
1,368 MMR
Solo
Charon
Charon
Gold V
SkaleGamer
Charon
Gold V
Level 126
God Stats
4W - 4L
1,671 SR
Queue Stats
189W - 186L
1,366 MMR
Solo
Poseidon
Poseidon
Gold IV
sinfwul
Poseidon
Gold IV
Level 108
God Stats
8W - 8L
1,599 SR
Queue Stats
134W - 133L
1,406 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,569 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 161
1,545 SR
1,411 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Dylan1046
Danzaburou
Gold V
Level 135
God Stats
3W - 5L
1,340 SR
Queue Stats
185W - 197L
1,353 MMR
Solo
Horus
Horus
Gold IV
GrizzDK
Horus
Gold IV
Level 114
God Stats
6W - 4L
1,645 SR
Queue Stats
46W - 45L
1,459 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Pivo_Felipin-BR
Cthulhu
Gold IV
Level 146
God Stats
49W - 26L
1,640 SR
Queue Stats
288W - 295L
1,334 MMR
Solo
Vulcan
Vulcan
Gold IV
liveedi
Vulcan
Gold IV
Level 224
God Stats
15W - 11L
1,600 SR
Queue Stats
340W - 352L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 1 / 1
7,109
547
4,214
7,240
3,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Fenrir
 
Fenrir
12
2 / 4 / 0
6,543
503
5,409
10,892
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
11
1 / 6 / 0
6,561
505
2,367
7,911
1,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charon
SkaleGamer
Charon
7
0 / 2 / 1
5,667
436
2,829
6,498
3,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
sinfwul
Poseidon
12
1 / 4 / 2
7,292
561
7,407
8,855
2,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
KumbhakarnaSurtrBacchusAo Kuang

VS

Bans
Nu WaAwilixNe ZhaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
3 / 1 / 6
7,540
580
5,723
6,883
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Dylan1046
Danzaburou
14
8 / 2 / 3
9,809
755
7,597
9,450
3,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
GrizzDK
Horus
11
4 / 1 / 10
7,983
614
6,404
10,312
5,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 0 / 2
8,693
669
4,551
8,695
5,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
liveedi
Vulcan
13
1 / 0 / 3
7,779
598
4,577
3,858
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
17
17
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
Fenrir
 
Fenrir
2
4
0
0.5
W
Ravana
 
Ravana
3
1
6
6
L
Cupid
1
6
0
0.17
W
Danzaburou
Dylan1046
Danzaburou
8
2
3
4.75
W
Horus
GrizzDK
Horus
4
1
10
9
W
1
0
2
2
L
Charon
SkaleGamer
Charon
0
2
1
0.25
W
Vulcan
liveedi
Vulcan
1
0
3
2.5
L
Poseidon
sinfwul
Poseidon
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,226
Damage
28,852
41,396
Taken
39,198
15,489
Mitigated
17,785
10,770
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,214
883
0
2,380
7,240
3,635
0
2,383
4,280
0
53,125
L
Fenrir
 
Fenrir
5,409
1,399
0
1,559
10,892
4,156
0
1,700
9,034
0
51,656
W
Ravana
 
Ravana
5,723
1,365
0
3,645
6,883
2,216
0
1,795
5,057
0
54,420
L
Cupid
2,367
1,208
0
915
7,911
1,978
0
0
7,911
0
29,659
W
Danzaburou
Dylan1046
Danzaburou
7,597
3,081
0
3,066
9,450
3,295
3,470
2,719
6,731
0
62,989
W
Horus
GrizzDK
Horus
6,404
2,896
1,877
3,344
10,312
5,029
0
3,619
6,653
250
19,047
W
4,551
305
75
3,137
8,695
5,992
104
52
8,152
49,085
2,243
L
Charon
SkaleGamer
Charon
2,829
666
0
1,872
6,498
3,642
0
675
5,686
11,077
795
W
Vulcan
liveedi
Vulcan
4,577
176
0
1,996
3,858
1,253
336
2,256
1,602
50,751
1,098
L
Poseidon
sinfwul
Poseidon
7,407
1,478
0
4,044
8,855
2,078
0
2,983
5,562
54,301
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,172
Gold Earned
41,804
394
Minions Killed
427
0
Camps Cleared
0
1,258,044
Distance Traveled
1,323,581
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,109
547
117
9
0
285,398
1
L
Fenrir
6,543
503
91
7
0
264,721
0
W
Ravana
7,540
580
93
7
0
309,732
2
L
Cupid
6,561
505
62
5
0
247,507
0
W
Danzaburou
9,809
755
109
8
0
226,836
0
W
Horus
7,983
614
20
2
0
271,255
0
W
Cthulhu
8,693
669
115
9
0
261,557
2
L
Charon
5,667
436
13
1
0
209,440
4
W
Vulcan
7,779
598
90
7
0
254,201
0
L
Poseidon
7,292
561
111
9
0
250,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role