Player Matchup

Artio
Artio
AluaOfEto
Artio
Level 143
God Stats
1W - 0L
1,121 SR
Queue Stats
41W - 43L
1,579 Elo+
Party 2
Baron Samedi
Baron Samedi
IDislikeFurries
Baron Samedi
Level 45
God Stats
5W - 4L
1,649 SR
Queue Stats
69W - 90L
1,471 Elo+
Party 2
Gilgamesh
Gilgamesh
KingLuffyx20
Gilgamesh
Level 15
God Stats
11W - 6L
1,598 SR
Queue Stats
34W - 30L
1,415 Elo+
Solo
Chang'e
Chang'e
KingMoonEagle
Chang'e
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 53L
1,454 Elo+
Solo
Merlin
Merlin
introcession
Merlin
Level 172
God Stats
2W - 0L
1,756 SR
Queue Stats
52W - 58L
1,486 Elo+
Party 2
Team Averages
Level 80
1,525 SR
1,481 Elo+

VS

Team Averages
Level 46
1,586 SR
1,450 Elo+
Thor
Thor
DaOnlyOne
Thor
Level 15
God Stats
3W - 3L
1,821 SR
Queue Stats
38W - 24L
1,670 Elo+
Solo
Ishtar
Ishtar
Kouk
Ishtar
Level 27
God Stats
1W - 3L
1,311 SR
Queue Stats
4W - 6L
1,198 Elo+
Party 1
Vulcan
Vulcan
Marcy Smoshes
Vulcan
Level 36
God Stats
25W - 14L
1,679 SR
Queue Stats
148W - 142L
1,512 Elo+
Solo
Mulan
Mulan
Zerlingkerrigan
Mulan
Level 123
God Stats
3W - 6L
1,433 SR
Queue Stats
25W - 37L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
tr3mlihjordan
Nu Wa
Level 28
God Stats
3W - 3L
1,685 SR
Queue Stats
74W - 102L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AluaOfEto
Artio
12
2 / 0 / 6
6,495
928
5,407
7,984
6,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
IDislikeFurries
Baron Samedi
11
1 / 1 / 7
6,405
915
4,481
5,653
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
KingLuffyx20
Gilgamesh
12
1 / 3 / 7
6,472
925
2,416
8,335
3,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chang'e
13
6 / 2 / 6
7,626
1,089
6,341
7,001
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
13
3 / 0 / 7
7,131
1,019
5,178
4,154
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
3 / 3 / 2
7,003
1,000
4,331
8,184
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
Kouk
Ishtar
11
1 / 4 / 2
6,144
878
4,826
6,048
1,894
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 0 / 2
5,523
789
322
60
15
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 5 / 2
6,556
937
6,009
9,044
5,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 1 / 3
6,530
933
10,427
5,205
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
13
Kills
6
6
Deaths
13
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artio
AluaOfEto
Artio
2
0
6
5
L
Thor
3
3
2
1.33
W
Baron Samedi
IDislikeFurries
Baron Samedi
1
1
7
4.5
W
Gilgamesh
KingLuffyx20
Gilgamesh
1
3
7
1.5
W
Chang'e
6
2
6
4.5
L
Ishtar
Kouk
Ishtar
1
4
2
0.5
L
0
0
2
1
L
2
5
2
0.6
W
Merlin
3
0
7
6.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,823
Damage
25,915
33,127
Taken
28,541
14,918
Mitigated
11,482
11,128
Healing
4,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
AluaOfEto
Artio
5,407
118
798
3,134
7,984
6,156
0
1,297
6,290
12,533
0
L
Thor
4,331
708
0
1,222
8,184
2,767
0
5,083
2,913
0
20,254
W
Baron Samedi
IDislikeFurries
Baron Samedi
4,481
750
875
1,360
5,653
2,577
0
2,520
2,873
16,359
1,089
W
Gilgamesh
KingLuffyx20
Gilgamesh
2,416
336
0
493
8,335
3,281
84
1,263
6,654
0
10,856
W
Chang'e
6,341
334
530
2,868
7,001
1,578
189
3,270
3,372
21,859
939
L
Ishtar
Kouk
Ishtar
4,826
2,966
0
567
6,048
1,894
129
4,496
1,481
0
11,454
L
322
38
0
0
60
15
0
0
60
640
0
L
6,009
1,445
0
1,044
9,044
5,147
166
6,542
2,318
0
10,758
W
Merlin
5,178
453
0
1,070
4,154
1,326
51
1,271
2,772
24,413
0
L
10,427
4,789
0
1,257
5,205
1,659
0
4,511
627
20,127
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,129
Gold Earned
31,756
161
Minions Killed
90
0
Camps Cleared
0
766,677
Distance Traveled
572,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,495
928
23
3
0
166,922
0
L
Thor
7,003
1,000
36
5
0
150,170
0
W
Baron Samedi
6,405
915
25
4
0
142,545
0
W
Gilgamesh
6,472
925
26
4
0
146,828
0
W
Chang'e
7,626
1,089
33
5
0
170,062
0
L
Ishtar
6,144
878
13
2
0
128,758
0
L
Vulcan
5,523
789
1
0
0
18,194
0
L
Mulan
6,556
937
10
1
0
128,667
0
W
Merlin
7,131
1,019
54
8
0
140,320
0
L
Nu Wa
6,530
933
30
4
0
146,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role