Player Matchup

Merlin
Merlin
Bruhmoment64670
Merlin
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,636 Elo+
Party 1
Achilles
Achilles
KohaiNaughty
Achilles
Level 156
God Stats
11W - 8L
1,508 SR
Queue Stats
325W - 379L
1,509 Elo+
Party 1
Arachne
Arachne
Stormiblues
Arachne
Level 141
God Stats
29W - 40L
1,502 SR
Queue Stats
252W - 340L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
TheSonOfSpawn
Zhong Kui
Level 156
God Stats
16W - 18L
1,505 SR
Queue Stats
157W - 243L
1,440 Elo+
Party 1
Ullr
Ullr
xxArima
Ullr
Level 157
God Stats
5W - 7L
1,420 SR
Queue Stats
175W - 267L
1,422 Elo+
Party 1
Team Averages
Level 123
1,487 SR
1,503 Elo+

VS

Team Averages
Level 149
1,662 SR
1,531 Elo+
Fenrir
Fenrir
AverageBell4969
Fenrir
Level 108
God Stats
91W - 80L
1,594 SR
Queue Stats
319W - 308L
1,498 Elo+
Party 3
Sylvanus
Sylvanus
JMRBallack
Sylvanus
Level 125
God Stats
47W - 33L
1,616 SR
Queue Stats
375W - 347L
1,539 Elo+
Party 3
Apollo
Apollo
MassiveMelody
Apollo
Level 184
God Stats
2W - 5L
1,519 SR
Queue Stats
77W - 73L
1,559 Elo+
Solo
Ix Chel
Ix Chel
caboozeco
Ix Chel
Level 175
God Stats
43W - 30L
1,660 SR
Queue Stats
306W - 284L
1,523 Elo+
Party 2
Nemesis
Nemesis
oOcudsOo
Nemesis
Level 154
God Stats
6W - 5L
1,923 SR
Queue Stats
324W - 300L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,109
611
3,690
5,024
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Achilles
KohaiNaughty
Achilles
12
3 / 2 / 1
7,054
705
5,265
8,145
5,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Stormiblues
Arachne
11
3 / 1 / 0
6,221
622
3,424
7,096
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
TheSonOfSpawn
Zhong Kui
9
1 / 1 / 2
5,801
580
3,364
6,304
4,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
xxArima
Ullr
12
0 / 1 / 1
6,191
619
1,907
4,484
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
5,902
590
3,319
7,760
2,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
JMRBallack
Sylvanus
4
1 / 0 / 1
4,357
436
781
1,911
862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 0 / 1
6,148
615
3,649
3,694
1,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
caboozeco
Ix Chel
9
0 / 3 / 2
5,341
534
3,096
6,406
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
oOcudsOo
Nemesis
11
3 / 3 / 1
5,836
584
5,178
9,027
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
7
Kills
8
8
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
0
3
3
0.5
L
Sylvanus
JMRBallack
Sylvanus
1
0
1
1.5
W
Achilles
KohaiNaughty
Achilles
3
2
1
1.75
L
1
0
1
1.5
W
Arachne
Stormiblues
Arachne
3
1
0
3
W
Zhong Kui
TheSonOfSpawn
Zhong Kui
1
1
2
2
L
Ix Chel
caboozeco
Ix Chel
0
3
2
0.33
L
Nemesis
oOcudsOo
Nemesis
3
3
1
1.17
W
Ullr
xxArima
Ullr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,650
Damage
16,023
31,053
Taken
28,798
15,257
Mitigated
10,044
10,823
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,319
831
0
3,200
7,760
2,721
0
1,569
6,191
0
35,343
W
3,690
84
0
614
5,024
1,367
0
0
5,024
35,179
1,431
L
Sylvanus
JMRBallack
Sylvanus
781
205
773
689
1,911
862
0
657
1,254
4,204
0
W
Achilles
KohaiNaughty
Achilles
5,265
1,871
0
4,004
8,145
5,385
0
3,062
5,083
5,318
42,740
L
3,649
2,604
0
2,235
3,694
1,327
0
392
3,302
0
47,022
W
Arachne
Stormiblues
Arachne
3,424
2,996
0
2,520
7,096
2,652
0
248
6,848
0
41,662
W
Zhong Kui
TheSonOfSpawn
Zhong Kui
3,364
454
0
1,838
6,304
4,500
0
512
5,792
18,883
0
L
Ix Chel
caboozeco
Ix Chel
3,096
679
100
1,562
6,406
1,721
0
734
5,672
27,298
0
L
Nemesis
oOcudsOo
Nemesis
5,178
1,772
0
3,487
9,027
3,413
0
3,730
5,297
0
34,358
W
Ullr
xxArima
Ullr
1,907
741
0
1,847
4,484
1,353
570
175
4,309
0
47,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
27,584
314
Minions Killed
282
0
Camps Cleared
0
989,699
Distance Traveled
888,760
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,902
590
63
6
0
223,419
2
W
Merlin
6,109
611
66
7
0
185,108
0
L
Sylvanus
4,357
436
6
1
0
73,224
2
W
Achilles
7,054
705
71
7
0
181,176
2
L
Apollo
6,148
615
96
10
0
181,943
0
W
Arachne
6,221
622
74
7
0
243,559
0
W
Zhong Kui
5,801
580
25
3
0
180,771
0
L
Ix Chel
5,341
534
54
5
0
186,074
1
L
Nemesis
5,836
584
63
6
0
224,100
0
W
Ullr
6,191
619
78
8
0
199,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role