Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 277
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
TotallyNotFrank
Thor
Level 45
God Stats
0W - 2L
1,145 SR
Queue Stats
38W - 21L
1,640 Elo+
Party 1
Izanami
Izanami
UltimaL33T
Izanami
Level 154
God Stats
4W - 1L
1,623 SR
Queue Stats
60W - 62L
1,554 Elo+
Party 3
Charon
Charon
agodlypeanut
Charon
Level 167
God Stats
6W - 4L
1,749 SR
Queue Stats
230W - 207L
1,595 Elo+
Party 3
Team Averages
Level 160
1,504 SR
1,558 Elo+

VS

Team Averages
Level 139
1,679 SR
1,619 Elo+
Hou Yi
Hou Yi
PainBaguette99
Hou Yi
Level 121
God Stats
3W - 3L
1,657 SR
Queue Stats
81W - 72L
1,600 Elo+
Solo
Bastet
Bastet
QandAngus
Bastet
Level 147
God Stats
2W - 5L
1,434 SR
Queue Stats
66W - 61L
1,538 Elo+
Solo
Awilix
Awilix
RukoRenegade
Awilix
Level 157
God Stats
1W - 0L
1,785 SR
Queue Stats
56W - 35L
1,635 Elo+
Party 2
Ra
Ra
SurghicaL
Ra
Level 163
God Stats
7W - 5L
1,682 SR
Queue Stats
112W - 62L
1,687 Elo+
Party 2
Sobek
Sobek
ThicccMommy
Sobek
Level 107
God Stats
3W - 0L
1,834 SR
Queue Stats
43W - 28L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 1 / 0
6,261
626
2,308
4,359
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
 
Bellona
11
1 / 3 / 1
6,045
605
8,123
11,463
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 5 / 1
5,380
538
3,495
9,708
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
UltimaL33T
Izanami
9
0 / 3 / 1
5,416
542
3,229
6,431
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
7
0 / 3 / 1
4,748
475
3,256
5,961
3,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
6,255
626
4,331
5,603
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
QandAngus
Bastet
12
1 / 2 / 1
6,663
666
7,532
11,429
3,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Awilix
9
1 / 2 / 7
5,394
539
5,982
8,222
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
7 / 0 / 4
7,058
706
5,861
3,208
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 0 / 7
5,560
556
1,830
4,622
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
15
15
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
1
0
1
L
Bellona
 
Bellona
1
3
1
0.5
W
5
0
1
5.5
W
Bastet
QandAngus
Bastet
1
2
1
0.75
W
Awilix
1
2
7
2.25
W
7
0
4
9
W
1
0
7
4.5
L
2
5
1
0.5
L
Izanami
UltimaL33T
Izanami
0
3
1
0.17
L
Charon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,411
Damage
25,536
37,922
Taken
33,084
17,378
Mitigated
11,870
11,887
Healing
13,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,308
126
0
248
4,359
1,249
0
1,008
3,351
49,431
673
L
Bellona
 
Bellona
8,123
2,661
0
5,242
11,463
7,398
0
602
10,861
0
38,826
W
4,331
2,238
0
3,639
5,603
1,682
0
611
4,992
0
42,286
W
Bastet
QandAngus
Bastet
7,532
831
0
3,234
11,429
3,795
0
0
10,922
0
47,310
W
Awilix
5,982
2,834
0
2,841
8,222
2,342
0
1,459
6,696
0
34,302
W
5,861
978
641
1,529
3,208
1,082
0
1,567
1,641
45,105
319
W
1,830
174
0
1,979
4,622
2,969
0
1,744
2,878
9,069
0
L
3,495
1,518
0
3,438
9,708
3,025
0
2,341
7,367
0
33,585
L
Izanami
UltimaL33T
Izanami
3,229
2,481
0
1,694
6,431
1,849
0
1,030
5,401
0
44,933
L
Charon
3,256
774
0
1,265
5,961
3,857
0
2,486
3,475
9,672
364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,850
Gold Earned
30,930
357
Minions Killed
314
0
Camps Cleared
0
973,723
Distance Traveled
1,161,663
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,261
626
106
11
0
209,456
0
L
Bellona
6,045
605
87
9
0
193,521
0
W
Hou Yi
6,255
626
69
7
0
195,518
0
W
Bastet
6,663
666
91
9
0
217,984
2
W
Awilix
5,394
539
61
6
0
269,215
1
W
Ra
7,058
706
83
8
0
247,682
2
W
Sobek
5,560
556
10
1
0
231,264
4
L
Thor
5,380
538
67
7
0
203,449
0
L
Izanami
5,416
542
87
9
0
186,617
0
L
Charon
4,748
475
10
1
0
180,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role