Player Matchup

Lancelot
Lancelot
Forsnackin
Lancelot
Level 126
God Stats
0W - 1L
1,504 SR
Queue Stats
20W - 29L
1,425 Elo+
Solo
Anubis
Anubis
SanLuici
Anubis
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 63L
1,479 Elo+
Party 1
Aphrodite
Aphrodite
TRYFORUS
Aphrodite
Level 158
God Stats
0W - 1L
1,234 SR
Queue Stats
93W - 92L
1,503 Elo+
Party 1
Zhong Kui
Zhong Kui
Vx Regicide xV
Zhong Kui
Level 197
God Stats
5W - 3L
1,607 SR
Queue Stats
290W - 310L
1,505 Elo+
Solo
Anhur
Anhur
X S3nsai
Anhur
Level 79
God Stats
0W - 1L
1,526 SR
Queue Stats
47W - 39L
1,531 Elo+
Solo
Team Averages
Level 146
1,474 SR
1,488 Elo+

VS

Team Averages
Level 121
1,610 SR
1,440 Elo+
Aphrodite
Aphrodite
RAmember
Aphrodite
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 200L
1,472 Elo+
Party 2
Fafnir
Fafnir
Runissian
Fafnir
Level 66
God Stats
3W - 0L
1,827 SR
Queue Stats
236W - 236L
1,472 Elo+
Solo
Artemis
Artemis
TSick9888
Artemis
Level 108
God Stats
9W - 7L
1,505 SR
Queue Stats
258W - 264L
1,484 Elo+
Solo
Ne Zha
Ne Zha
sslapcityy
Ne Zha
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,203 Elo+
Party 2
Odin
Odin
taringa
Odin
Level 147
God Stats
2W - 1L
1,716 SR
Queue Stats
176W - 176L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Forsnackin
Lancelot
11
1 / 3 / 9
8,451
650
4,741
7,462
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
SanLuici
Anubis
16
6 / 5 / 6
10,605
816
9,502
12,619
6,942
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
TRYFORUS
Aphrodite
19
5 / 4 / 12
10,726
825
8,714
18,836
11,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Vx Regicide xV
Zhong Kui
17
4 / 5 / 14
10,723
825
22,019
17,962
25,422
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anhur
X S3nsai
Anhur
17
3 / 5 / 6
10,437
803
12,529
15,490
5,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
RAmember
Aphrodite
17
4 / 2 / 15
9,834
756
10,681
12,757
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
Runissian
Fafnir
16
2 / 6 / 12
9,592
738
6,345
17,298
21,634
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
TSick9888
Artemis
16
2 / 4 / 13
9,315
717
13,818
10,589
3,335
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
sslapcityy
Ne Zha
18
8 / 5 / 10
10,619
817
24,125
17,083
7,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Odin
taringa
Odin
17
6 / 3 / 8
10,011
770
9,134
11,342
11,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
80
19
Kills
22
22
Deaths
20
47
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Forsnackin
Lancelot
1
3
9
1.83
W
Aphrodite
RAmember
Aphrodite
4
2
15
5.75
W
Fafnir
Runissian
Fafnir
2
6
12
1.33
L
Anubis
SanLuici
Anubis
6
5
6
1.8
L
Aphrodite
TRYFORUS
Aphrodite
5
4
12
2.75
W
Artemis
TSick9888
Artemis
2
4
13
2.13
L
Zhong Kui
Vx Regicide xV
Zhong Kui
4
5
14
2.2
L
Anhur
X S3nsai
Anhur
3
5
6
1.2
W
Ne Zha
sslapcityy
Ne Zha
8
5
10
2.6
W
Odin
taringa
Odin
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,505
Damage
64,103
72,369
Taken
69,069
52,458
Mitigated
49,341
33,751
Healing
30,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Forsnackin
Lancelot
4,741
895
394
790
7,462
2,950
0
1,799
5,663
0
9,135
W
Aphrodite
RAmember
Aphrodite
10,681
1,090
11,462
8,145
12,757
5,946
816
7,698
5,059
22,081
0
W
Fafnir
Runissian
Fafnir
6,345
2,698
774
2,331
17,298
21,634
169
8,679
8,619
13,727
0
L
Anubis
SanLuici
Anubis
9,502
128
1,009
3,837
12,619
6,942
446
3,041
9,578
17,735
1,177
L
Aphrodite
TRYFORUS
Aphrodite
8,714
733
8,058
11,569
18,836
11,366
602
4,675
14,161
22,697
0
W
Artemis
TSick9888
Artemis
13,818
6,123
322
1,496
10,589
3,335
725
6,267
4,322
0
27,500
L
Zhong Kui
Vx Regicide xV
Zhong Kui
22,019
1,664
77
3,686
17,962
25,422
1,079
4,800
13,162
35,755
0
L
Anhur
X S3nsai
Anhur
12,529
6,181
777
3,554
15,490
5,778
1,869
2,711
12,779
0
32,987
W
Ne Zha
sslapcityy
Ne Zha
24,125
5,321
1,689
2,931
17,083
7,424
0
10,307
6,776
0
40,738
W
Odin
taringa
Odin
9,134
992
294
1,501
11,342
11,002
0
6,949
4,393
0
15,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,942
Gold Earned
49,371
144
Minions Killed
113
0
Camps Cleared
0
963,623
Distance Traveled
1,135,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,451
650
7
1
0
148,757
0
W
Aphrodite
9,834
756
28
2
0
249,774
0
W
Fafnir
9,592
738
9
1
0
203,945
0
L
Anubis
10,605
816
23
2
0
169,087
0
L
Aphrodite
10,726
825
40
3
0
236,580
0
W
Artemis
9,315
717
35
3
0
209,480
0
L
Zhong Kui
10,723
825
25
2
0
187,226
0
L
Anhur
10,437
803
49
4
0
221,973
0
W
Ne Zha
10,619
817
28
2
0
252,850
0
W
Odin
10,011
770
13
1
0
219,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role