Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Carlyfunsox
Cerberus
Level 103
God Stats
3W - 1L
1,808 SR
Queue Stats
8W - 5L
1,547 Elo+
Party 1
Chiron
Chiron
Keyven
Chiron
Level 140
God Stats
3W - 1L
1,611 SR
Queue Stats
8W - 4L
1,602 Elo+
Party 1
Team Averages
Level 127
1,584 SR
1,530 Elo+

VS

Team Averages
Level 167
1,641 SR
1,486 Elo+
Ymir
Ymir
ArisToldMe
Ymir
Level 113
God Stats
2W - 2L
1,683 SR
Queue Stats
50W - 59L
1,424 Elo+
Party 2
Jing Wei
Jing Wei
BlueGhostSurik
Jing Wei
Level 151
God Stats
4W - 2L
1,748 SR
Queue Stats
428W - 453L
1,514 Elo+
Solo
Cerberus
Cerberus
Nyx Zenko
Cerberus
Level 148
God Stats
4W - 0L
1,693 SR
Queue Stats
83W - 74L
1,474 Elo+
Party 2
Arachne
Arachne
Prissymissliesl
Arachne
Level 186
God Stats
26W - 19L
1,572 SR
Queue Stats
191W - 187L
1,519 Elo+
Solo
Baba Yaga
Baba Yaga
shortdogg707
Baba Yaga
Level 238
God Stats
1W - 1L
1,509 SR
Queue Stats
488W - 531L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 0 / 4
6,645
1,108
4,373
1,382
408
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
 
Medusa
11
0 / 4 / 4
6,232
1,039
6,640
8,422
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thor
 
Thor
10
0 / 0 / 0
5,460
910
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
Carlyfunsox
Cerberus
11
1 / 3 / 2
6,486
1,081
3,698
7,499
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Keyven
Chiron
11
3 / 0 / 1
6,882
1,147
6,917
3,644
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Team 1 Tickets

352

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
6,565
1,094
3,270
3,707
2,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
12
4 / 1 / 3
7,149
1,192
4,463
4,418
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Nyx Zenko
Cerberus
11
0 / 2 / 6
6,824
1,137
3,022
8,308
5,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 1 / 5
6,666
1,111
3,067
4,944
2,035
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
shortdogg707
Baba Yaga
11
1 / 0 / 4
6,262
1,044
4,140
3,654
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
4
Kills
7
7
Deaths
4
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
4
2
L
Medusa
 
Medusa
0
4
4
0.5
L
Thor
 
Thor
0
0
0
0
W
1
0
5
3.5
W
Jing Wei
4
1
3
5.5
L
Cerberus
Carlyfunsox
Cerberus
1
3
2
0.67
L
Chiron
Keyven
Chiron
3
0
1
3.5
W
Cerberus
Nyx Zenko
Cerberus
0
2
6
1.5
W
1
1
5
3.5
W
Baba Yaga
shortdogg707
Baba Yaga
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
17,962
20,947
Taken
25,031
9,941
Mitigated
12,501
4,278
Healing
6,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,373
1,979
0
631
1,382
408
0
325
977
24,633
0
L
Medusa
 
Medusa
6,640
3,173
0
1,117
8,422
2,867
0
3,755
4,315
0
14,122
L
Thor
 
Thor
0
0
0
0
0
0
0
0
0
0
0
W
3,270
1,011
0
1,401
3,707
2,851
0
929
2,675
14,889
3,466
W
Jing Wei
4,463
3,491
0
465
4,418
1,029
0
1,557
2,790
0
14,366
L
Cerberus
Carlyfunsox
Cerberus
3,698
74
0
1,265
7,499
5,493
0
3,230
4,217
11,262
0
L
Chiron
Keyven
Chiron
6,917
2,333
194
1,071
3,644
1,173
0
2,042
1,482
0
15,835
W
Cerberus
Nyx Zenko
Cerberus
3,022
29
0
2,588
8,308
5,581
0
2,623
5,501
7,793
0
W
3,067
2,634
248
703
4,944
2,035
0
1,111
3,833
0
13,859
W
Baba Yaga
shortdogg707
Baba Yaga
4,140
66
0
831
3,654
1,005
0
1,411
2,161
10,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,705
Gold Earned
33,466
102
Minions Killed
125
5
Camps Cleared
5
469,175
Distance Traveled
592,201
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,645
1,108
42
7
3
109,811
4
L
Medusa
6,232
1,039
19
3
2
126,908
0
L
Thor
5,460
910
0
0
0
0
0
W
Ymir
6,565
1,094
34
6
0
107,854
3
W
Jing Wei
7,149
1,192
26
4
1
126,797
0
L
Cerberus
6,486
1,081
26
4
0
114,124
0
L
Chiron
6,882
1,147
15
3
0
118,332
0
W
Cerberus
6,824
1,137
21
4
1
106,651
0
W
Arachne
6,666
1,111
22
4
2
134,493
3
W
Baba Yaga
6,262
1,044
22
4
1
116,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role