Player Matchup

Janus
Janus
Platinum II
Filthycartoo69
Janus
Platinum II
Level 196
God Stats
3W - 6L
1,505 SR
Queue Stats
115W - 111L
1,843 MMR
Party 1
Pele
Pele
Platinum I
Fr33RuNGhosTzZ
Pele
Platinum I
Level 135
God Stats
4W - 3L
1,544 SR
Queue Stats
100W - 93L
1,911 MMR
Party 1
Bastet
Bastet
Platinum IV
GenesisGoat
Bastet
Platinum IV
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 27L
1,813 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
TriggaNoMiiCkSs
Jormungandr
Platinum IV
Level 184
God Stats
5W - 5L
1,479 SR
Queue Stats
338W - 340L
1,716 MMR
Solo
Anhur
Anhur
Platinum II
VuIgarized
Anhur
Platinum II
Level 128
God Stats
3W - 1L
1,452 SR
Queue Stats
143W - 125L
1,820 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,496 SR
1,821 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,557 SR
1,703 MMR
Raijin
Raijin
Platinum III
 
Raijin
Platinum III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum II
CaptMrDrSir
Hachiman
Platinum II
Level 148
God Stats
5W - 8L
1,649 SR
Queue Stats
67W - 62L
1,829 MMR
Solo
King Arthur
King Arthur
Platinum I
FFSRandomName
King Arthur
Platinum I
Level 156
God Stats
93W - 92L
1,636 SR
Queue Stats
311W - 297L
1,972 MMR
Solo
Bacchus
Bacchus
Gold IV
Ymir44465
Bacchus
Gold IV
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 1
8,250
550
5,819
5,926
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
5 / 2 / 7
8,209
547
7,707
8,217
3,959
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
16
2 / 1 / 3
9,441
629
8,168
11,599
4,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
TriggaNoMiiCkSs
Jormungandr
14
2 / 3 / 9
8,231
549
10,199
12,281
10,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
16
5 / 1 / 3
9,470
631
7,663
8,912
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ThanatosCthulhuCharybdisAgni

VS

Bans
KumbhakarnaMulanTsukuyomiCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 6 / 3
8,505
567
10,082
12,074
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
11
4 / 4 / 4
6,885
459
3,721
10,919
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
CaptMrDrSir
Hachiman
15
1 / 4 / 1
7,729
515
4,556
9,026
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
FFSRandomName
King Arthur
10
0 / 3 / 0
6,384
426
4,829
10,348
9,684
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Ymir44465
Bacchus
11
0 / 4 / 3
6,589
439
4,926
15,084
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
21
Kills
10
10
Deaths
21
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
6
3
1.08
L
Fenrir
 
Fenrir
4
4
4
1.5
L
Hachiman
CaptMrDrSir
Hachiman
1
4
1
0.38
L
King Arthur
FFSRandomName
King Arthur
0
3
0
0
W
7
3
1
2.5
W
5
2
7
4.25
W
Bastet
2
1
3
3.5
W
Jormungandr
TriggaNoMiiCkSs
Jormungandr
2
3
9
2.17
W
Anhur
5
1
3
6.5
L
Bacchus
Ymir44465
Bacchus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,556
Damage
28,114
46,935
Taken
57,451
22,968
Mitigated
32,545
15,743
Healing
16,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
10,082
815
0
1,676
12,074
3,863
0
3,956
7,611
53,218
0
L
Fenrir
 
Fenrir
3,721
769
0
4,051
10,919
3,610
0
3,695
6,911
0
42,395
L
Hachiman
CaptMrDrSir
Hachiman
4,556
2,716
0
2,523
9,026
1,710
0
509
8,488
0
70,001
L
King Arthur
FFSRandomName
King Arthur
4,829
936
0
3,429
10,348
9,684
0
0
10,348
0
37,305
W
5,819
197
0
1,060
5,926
1,746
47
3,213
2,417
39,876
149
W
7,707
1,947
0
3,505
8,217
3,959
0
2,400
5,641
0
56,334
W
Bastet
8,168
1,439
0
4,625
11,599
4,018
1,481
1,504
10,011
0
69,670
W
Jormungandr
TriggaNoMiiCkSs
Jormungandr
10,199
2,461
0
1,673
12,281
10,020
0
5,519
6,406
50,488
1,387
W
Anhur
7,663
4,141
0
4,880
8,912
3,225
427
1,471
7,397
0
74,281
L
Bacchus
Ymir44465
Bacchus
4,926
368
0
5,134
15,084
13,678
0
6,074
8,324
20,994
1,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,601
Gold Earned
36,092
501
Minions Killed
393
0
Camps Cleared
0
1,542,893
Distance Traveled
1,449,805
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,505
567
112
7
0
287,413
3
L
Fenrir
6,885
459
64
4
0
332,366
0
L
Hachiman
7,729
515
119
8
0
293,866
2
L
King Arthur
6,384
426
68
5
0
218,352
1
W
Janus
8,250
550
79
5
0
309,159
2
W
Pele
8,209
547
74
5
0
342,478
0
W
Bastet
9,441
629
136
9
0
303,680
3
W
Jormungandr
8,231
549
87
6
0
299,157
0
W
Anhur
9,470
631
125
8
0
288,419
0
L
Bacchus
6,589
439
30
2
0
317,808
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role