Player Matchup

Mulan
Mulan
GracedByLove
Mulan
Level 72
God Stats
8W - 5L
1,614 SR
Queue Stats
126W - 113L
1,450 Elo+
Solo
Janus
Janus
PotatoPerverted
Janus
Level 60
God Stats
2W - 2L
1,291 SR
Queue Stats
14W - 22L
1,404 Elo+
Party 3
Yemoja
Yemoja
TheHighSithLord
Yemoja
Level 156
God Stats
2W - 1L
1,281 SR
Queue Stats
284W - 261L
1,568 Elo+
Party 1
Nut
Nut
YaBoiDrizzt
Nut
Level 218
God Stats
23W - 16L
1,606 SR
Queue Stats
227W - 219L
1,435 Elo+
Party 1
Thanatos
Thanatos
sergioseagle9
Thanatos
Level 8
God Stats
7W - 2L
1,716 SR
Queue Stats
30W - 26L
1,247 Elo+
Party 3
Team Averages
Level 103
1,502 SR
1,421 Elo+

VS

Team Averages
Level 141
1,627 SR
1,476 Elo+
Thor
Thor
IEmptySea
Thor
Level 55
God Stats
11W - 9L
1,610 SR
Queue Stats
169W - 160L
1,439 Elo+
Party 2
Athena
Athena
So1oGhostRider
Athena
Level 158
God Stats
12W - 6L
1,760 SR
Queue Stats
451W - 424L
1,506 Elo+
Solo
Cernunnos
Cernunnos
bellmar
Cernunnos
Level 107
God Stats
46W - 47L
1,515 SR
Queue Stats
113W - 114L
1,561 Elo+
Solo
Vulcan
Vulcan
ldextra
Vulcan
Level 173
God Stats
36W - 22L
1,649 SR
Queue Stats
615W - 531L
1,449 Elo+
Party 2
Guan Yu
Guan Yu
thundercrow8a
Guan Yu
Level 214
God Stats
3W - 4L
1,599 SR
Queue Stats
794W - 744L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 6
8,197
546
9,096
13,497
5,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
7 / 1 / 5
9,336
622
8,053
5,835
1,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 3 / 13
8,013
534
4,886
15,393
8,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
9 / 3 / 5
9,574
638
15,618
14,432
6,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
sergioseagle9
Thanatos
15
6 / 2 / 5
8,741
583
8,223
13,917
5,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
2 / 5 / 1
7,111
474
6,029
14,160
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
2 / 6 / 4
7,221
481
7,752
16,609
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
bellmar
Cernunnos
14
3 / 6 / 1
8,324
555
8,749
12,554
4,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
ldextra
Vulcan
13
3 / 4 / 2
7,953
530
6,956
7,693
2,314
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
14
3 / 2 / 2
8,611
574
9,719
14,647
13,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
23
Kills
13
13
Deaths
23
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
L
Thor
2
5
1
0.5
W
7
1
5
9.5
L
2
6
4
0.67
W
0
3
13
2.17
W
9
3
5
3.83
L
Cernunnos
bellmar
Cernunnos
3
6
1
0.58
L
Vulcan
ldextra
Vulcan
3
4
2
1
W
Thanatos
sergioseagle9
Thanatos
6
2
5
4.25
L
Guan Yu
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,876
Damage
39,205
63,074
Taken
65,663
27,764
Mitigated
38,741
28,635
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,096
2,483
0
4,196
13,497
5,726
27
1,291
12,164
0
47,428
L
Thor
6,029
1,351
0
375
14,160
4,432
0
2,262
11,818
0
48,050
W
8,053
496
0
750
5,835
1,586
221
2,486
3,315
51,041
948
L
7,752
1,868
0
2,577
16,609
13,857
0
3,334
13,246
36,638
0
W
4,886
1,579
4,686
4,241
15,393
8,853
348
3,966
11,067
25,402
0
W
15,618
12,205
0
4,663
14,432
6,102
2,077
3,666
10,488
0
72,869
L
Cernunnos
bellmar
Cernunnos
8,749
5,030
0
4,401
12,554
4,348
798
2,091
10,443
0
55,980
L
Vulcan
ldextra
Vulcan
6,956
140
64
2,625
7,693
2,314
0
2,146
5,289
40,497
1,245
W
Thanatos
sergioseagle9
Thanatos
8,223
2,141
0
10,099
13,917
5,497
0
3,209
10,642
0
72,401
L
Guan Yu
9,719
1,376
80
5,046
14,647
13,790
0
2,560
11,948
0
58,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,861
Gold Earned
39,220
431
Minions Killed
355
0
Camps Cleared
0
1,391,642
Distance Traveled
1,382,468
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,197
546
93
6
0
263,965
0
L
Thor
7,111
474
73
5
0
286,981
1
W
Janus
9,336
622
115
8
0
319,241
0
L
Athena
7,221
481
36
2
0
287,105
2
W
Yemoja
8,013
534
33
2
0
247,343
5
W
Nut
9,574
638
93
6
0
254,930
3
L
Cernunnos
8,324
555
88
6
0
243,958
0
L
Vulcan
7,953
530
61
4
0
270,521
1
W
Thanatos
8,741
583
97
6
0
306,163
3
L
Guan Yu
8,611
574
97
6
0
293,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role