Player Matchup

Ullr
Ullr
BoostedMeatz
Ullr
Level 188
God Stats
3W - 6L
1,296 SR
Queue Stats
1,074W - 1,078L
1,539 Elo+
Party 1
Tiamat
Tiamat
FCR3WNIT
Tiamat
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
355W - 360L
1,468 Elo+
Solo
Guan Yu
Guan Yu
TelatubieSlayer
Guan Yu
Level 126
God Stats
2W - 1L
1,818 SR
Queue Stats
234W - 242L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
depredor21
Nu Wa
Level 159
God Stats
1W - 4L
1,366 SR
Queue Stats
154W - 147L
1,503 Elo+
Solo
Bakasura
Bakasura
steven iz sick
Bakasura
Level 171
God Stats
2W - 2L
1,559 SR
Queue Stats
252W - 281L
1,518 Elo+
Party 1
Team Averages
Level 160
1,508 SR
1,503 Elo+

VS

Team Averages
Level 107
1,549 SR
1,549 Elo+
Ah Puch
Ah Puch
Jewy725
Ah Puch
Level 143
God Stats
2W - 0L
1,697 SR
Queue Stats
88W - 90L
1,551 Elo+
Party 2
Achilles
Achilles
LadiesRoom69420
Achilles
Level 88
God Stats
2W - 3L
1,327 SR
Queue Stats
70W - 66L
1,523 Elo+
Party 2
Maui
Maui
pipepi
Maui
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 19L
1,688 Elo+
Solo
Neith
Neith
slappykyl3
Neith
Level 164
God Stats
8W - 3L
1,679 SR
Queue Stats
259W - 280L
1,461 Elo+
Solo
Terra
Terra
theEnforcementX
Terra
Level 109
God Stats
4W - 2L
1,540 SR
Queue Stats
163W - 156L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
8,840
804
10,281
11,850
4,301
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
FCR3WNIT
Tiamat
14
2 / 4 / 4
8,078
734
12,939
11,131
6,994
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 6 / 3
8,873
807
4,975
13,875
10,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
13
0 / 5 / 4
7,288
663
15,213
8,190
2,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
14
2 / 4 / 3
8,349
759
4,957
9,821
9,733
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jewy725
Ah Puch
17
8 / 2 / 12
10,040
913
18,469
10,520
4,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
15
3 / 3 / 14
8,818
802
6,121
17,912
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
pipepi
Maui
16
5 / 2 / 16
9,562
869
11,012
9,627
5,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
15
3 / 2 / 13
9,058
823
10,297
9,050
3,135
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
2 / 0 / 17
9,545
868
4,666
15,096
9,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
93
9
Kills
21
21
Deaths
9
20
Assists
72
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
L
Tiamat
FCR3WNIT
Tiamat
2
4
4
1
W
Ah Puch
Jewy725
Ah Puch
8
2
12
7
W
Achilles
3
3
14
3.33
L
4
6
3
0.92
L
Nu Wa
0
5
4
0.4
W
Maui
pipepi
Maui
5
2
16
6.5
W
Neith
3
2
13
4.75
L
Bakasura
2
4
3
0.88
W
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,365
Damage
50,565
54,867
Taken
62,205
33,995
Mitigated
33,610
18,683
Healing
33,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,281
2,010
357
3,970
11,850
4,301
0
7,734
3,757
0
22,972
L
Tiamat
FCR3WNIT
Tiamat
12,939
782
986
2,192
11,131
6,994
132
6,679
4,281
25,474
0
W
Ah Puch
Jewy725
Ah Puch
18,469
615
814
1,407
10,520
4,491
885
3,493
6,817
38,259
1,337
W
Achilles
6,121
1,199
268
3,979
17,912
11,117
640
7,893
9,572
0
14,113
L
4,975
354
4,896
2,279
13,875
10,352
0
8,346
5,457
0
9,451
L
Nu Wa
15,213
4,319
176
978
8,190
2,615
0
6,103
2,002
26,932
480
W
Maui
pipepi
Maui
11,012
1,592
818
1,165
9,627
5,094
660
3,638
5,943
19,902
0
W
Neith
10,297
4,074
384
1,631
9,050
3,135
2,664
4,831
3,802
0
39,913
L
Bakasura
4,957
2,840
203
2,646
9,821
9,733
43
4,939
4,766
0
5,380
W
4,666
613
14,541
8,639
15,096
9,773
340
8,155
6,526
10,928
1,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
47,023
128
Minions Killed
174
0
Camps Cleared
0
1,000,793
Distance Traveled
1,007,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,840
804
42
4
0
223,288
0
L
Tiamat
8,078
734
27
2
0
189,221
0
W
Ah Puch
10,040
913
40
4
0
198,567
0
W
Achilles
8,818
802
19
2
0
208,583
0
L
Guan Yu
8,873
807
5
0
0
188,912
0
L
Nu Wa
7,288
663
29
3
0
188,624
0
W
Maui
9,562
869
26
2
0
222,422
0
W
Neith
9,058
823
72
7
0
157,702
0
L
Bakasura
8,349
759
25
2
0
210,748
0
W
Terra
9,545
868
17
2
0
220,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role