Player Matchup

Yu Huang
Yu Huang
Charlieramos7
Yu Huang
Level 128
God Stats
2W - 2L
1,617 SR
Queue Stats
59W - 59L
1,480 Elo+
Solo
Bacchus
Bacchus
DTA_Daddy13
Bacchus
Level 157
God Stats
85W - 85L
1,481 SR
Queue Stats
226W - 236L
1,445 Elo+
Solo
Chaac
Chaac
FrostyG96
Chaac
Level 169
God Stats
24W - 23L
1,497 SR
Queue Stats
327W - 318L
1,488 Elo+
Solo
Vamana
Vamana
LordMojoBaby
Vamana
Level 155
God Stats
1W - 4L
1,394 SR
Queue Stats
128W - 137L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RJFDU
Ah Muzen Cab
Level 178
God Stats
0W - 1L
1,519 SR
Queue Stats
12W - 10L
1,583 Elo+
Solo
Team Averages
Level 157
1,502 SR
1,489 Elo+

VS

Team Averages
Level 115
1,490 SR
1,476 Elo+
Morgan Le Fay
Morgan Le Fay
TPB LEGIT4170
Morgan Le Fay
Level 164
God Stats
33W - 28L
1,562 SR
Queue Stats
529W - 523L
1,472 Elo+
Solo
Da Ji
Da Ji
The_Taco50
Da Ji
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 60L
1,509 Elo+
Solo
Izanami
Izanami
Thu_Real_AdrianX
Izanami
Level 102
God Stats
65W - 47L
1,539 SR
Queue Stats
66W - 48L
1,488 Elo+
Party 1
Fafnir
Fafnir
Thu_Real_LuillyT
Fafnir
Level 112
God Stats
66W - 56L
1,520 SR
Queue Stats
161W - 155L
1,449 Elo+
Party 1
Horus
Horus
Thu_Real_Velete
Horus
Level 77
God Stats
4W - 9L
1,327 SR
Queue Stats
113W - 114L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Charlieramos7
Yu Huang
8
0 / 4 / 0
4,737
526
2,011
4,732
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
DTA_Daddy13
Bacchus
2
0 / 1 / 0
3,399
378
216
1,570
912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
FrostyG96
Chaac
10
3 / 1 / 1
6,251
695
4,719
6,324
3,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Vamana
9
2 / 1 / 0
4,973
553
2,522
5,615
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
RJFDU
Ah Muzen Cab
9
0 / 0 / 0
4,336
482
1,349
3,486
874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
TPB LEGIT4170
Morgan Le Fay
12
4 / 1 / 1
6,258
695
4,440
4,039
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
10
1 / 0 / 3
5,216
580
1,036
4,494
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 1
5,719
635
922
1,775
486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 0
5,847
650
2,186
6,012
5,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 4 / 0
4,994
555
2,095
7,477
3,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
7
7
Deaths
5
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Charlieramos7
Yu Huang
0
4
0
0
L
Bacchus
DTA_Daddy13
Bacchus
0
1
0
0
L
Chaac
FrostyG96
Chaac
3
1
1
3.5
L
Vamana
2
1
0
2
L
Ah Muzen Cab
RJFDU
Ah Muzen Cab
0
0
0
0
W
Morgan Le Fay
TPB LEGIT4170
Morgan Le Fay
4
1
1
4.5
W
Da Ji
1
0
3
2.5
W
0
0
1
0.5
W
1
0
0
1
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,817
Damage
10,679
21,727
Taken
23,797
9,066
Mitigated
12,219
5,339
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Charlieramos7
Yu Huang
2,011
0
0
654
4,732
1,411
0
3,374
1,358
26,616
0
L
Bacchus
DTA_Daddy13
Bacchus
216
29
0
370
1,570
912
0
181
1,389
3,164
0
L
Chaac
FrostyG96
Chaac
4,719
547
0
2,413
6,324
3,462
0
1,305
4,776
0
37,947
L
Vamana
2,522
1,341
0
765
5,615
2,407
0
1,374
4,241
0
26,536
L
Ah Muzen Cab
RJFDU
Ah Muzen Cab
1,349
421
92
1,045
3,486
874
0
384
3,102
0
24,719
W
Morgan Le Fay
TPB LEGIT4170
Morgan Le Fay
4,440
409
0
1,014
4,039
1,239
540
1,231
2,608
41,078
2,045
W
Da Ji
1,036
260
0
500
4,494
1,533
404
515
3,914
0
26,124
W
922
469
78
358
1,775
486
663
46
1,729
0
49,376
W
2,186
353
194
2,308
6,012
5,322
350
170
5,842
13,853
0
W
2,095
1,064
0
614
7,477
3,639
0
0
7,477
0
23,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,696
Gold Earned
28,034
207
Minions Killed
289
0
Camps Cleared
0
706,460
Distance Traveled
860,339
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
4,737
526
54
6
0
150,688
3
L
Bacchus
3,399
378
4
0
0
33,122
0
L
Chaac
6,251
695
68
8
0
166,217
6
L
Vamana
4,973
553
48
5
0
186,836
0
L
Ah Muzen Cab
4,336
482
33
4
0
169,597
6
W
Morgan Le Fay
6,258
695
79
9
0
178,912
2
W
Da Ji
5,216
580
41
5
0
206,061
0
W
Izanami
5,719
635
95
11
0
161,207
0
W
Fafnir
5,847
650
26
3
0
173,393
4
W
Horus
4,994
555
48
5
0
140,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role