Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BK7183611
Ah Muzen Cab
Level 156
God Stats
21W - 16L
1,537 SR
Queue Stats
668W - 635L
1,476 Elo+
Solo
Eset
Eset
GELO408
Eset
Level 122
God Stats
5W - 3L
1,741 SR
Queue Stats
514W - 512L
1,511 Elo+
Solo
Nu Wa
Nu Wa
JPJP777
Nu Wa
Level 110
God Stats
48W - 50L
1,462 SR
Queue Stats
300W - 313L
1,487 Elo+
Solo
Izanami
Izanami
LightHarvester
Izanami
Level 111
God Stats
9W - 10L
1,738 SR
Queue Stats
189W - 177L
1,440 Elo+
Solo
Team Averages
Level 127
1,596 SR
1,483 Elo+

VS

Team Averages
Level 113
1,511 SR
1,462 Elo+
Kuzenbo
Kuzenbo
Clairebear92884
Kuzenbo
Level 154
God Stats
22W - 20L
1,509 SR
Queue Stats
740W - 782L
1,439 Elo+
Party 1
Chaac
Chaac
StinkyPooch
Chaac
Level 65
God Stats
7W - 8L
1,437 SR
Queue Stats
148W - 165L
1,479 Elo+
Party 1
Zeus
Zeus
TheVatiHendo
Zeus
Level 144
God Stats
226W - 224L
1,546 SR
Queue Stats
401W - 445L
1,508 Elo+
Party 1
Chernobog
Chernobog
eraasi
Chernobog
Level 87
God Stats
18W - 16L
1,457 SR
Queue Stats
89W - 77L
1,407 Elo+
Solo
Da Ji
Da Ji
gamerhalo21
Da Ji
Level 114
God Stats
3W - 3L
1,607 SR
Queue Stats
145W - 128L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
4
0 / 0 / 0
3,927
393
1,066
1,929
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
BK7183611
Ah Muzen Cab
10
0 / 0 / 0
4,908
491
454
4,850
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eset
GELO408
Eset
9
1 / 2 / 0
5,135
514
3,650
4,419
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
JPJP777
Nu Wa
9
2 / 4 / 0
5,746
575
5,401
5,851
1,558
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 2 / 0
4,797
480
2,565
5,344
1,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,278
528
973
5,432
3,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 1 / 2
5,396
540
3,416
7,922
4,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
2 / 1 / 0
6,261
626
2,192
5,318
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chernobog
eraasi
Chernobog
9
1 / 1 / 2
5,091
509
2,648
5,339
1,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
4 / 1 / 1
5,741
574
3,085
5,362
1,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
14
4
Kills
8
8
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
Ah Muzen Cab
BK7183611
Ah Muzen Cab
0
0
0
0
W
0
0
1
0.5
L
Eset
GELO408
Eset
1
2
0
0.5
L
Nu Wa
JPJP777
Nu Wa
2
4
0
0.5
L
1
2
0
0.5
W
1
1
2
2
W
2
1
0
2
W
Chernobog
eraasi
Chernobog
1
1
2
2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,136
Damage
12,314
22,393
Taken
29,373
7,250
Mitigated
13,120
5,484
Healing
8,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,066
148
27
845
1,929
1,167
0
237
1,692
4,448
0
L
Ah Muzen Cab
BK7183611
Ah Muzen Cab
454
84
0
790
4,850
1,734
0
0
4,850
0
36,116
W
973
438
1,216
1,414
5,432
3,788
104
559
4,873
13,812
1,483
L
Eset
GELO408
Eset
3,650
294
0
1,016
4,419
1,353
0
1,857
2,382
25,049
0
L
Nu Wa
JPJP777
Nu Wa
5,401
2,146
0
1,564
5,851
1,558
297
169
5,678
35,090
0
L
2,565
1,837
0
1,242
5,344
1,438
0
647
4,697
0
30,537
W
3,416
306
0
2,889
7,922
4,777
312
3,685
4,237
0
29,723
W
2,192
348
80
1,008
5,318
1,329
468
2,962
1,996
40,751
951
W
Chernobog
eraasi
Chernobog
2,648
1,335
0
1,583
5,339
1,407
529
912
4,427
0
33,562
W
3,085
280
0
572
5,362
1,819
0
1,578
3,723
0
32,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,513
Gold Earned
27,767
223
Minions Killed
259
0
Camps Cleared
0
845,404
Distance Traveled
959,566
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,927
393
5
1
0
147,649
0
L
Ah Muzen Cab
4,908
491
67
7
0
200,015
0
W
Kuzenbo
5,278
528
21
2
0
200,990
6
L
Eset
5,135
514
47
5
0
190,550
0
L
Nu Wa
5,746
575
51
5
0
151,476
0
L
Izanami
4,797
480
53
5
0
155,714
0
W
Chaac
5,396
540
41
4
0
202,090
5
W
Zeus
6,261
626
88
9
0
149,734
0
W
Chernobog
5,091
509
54
5
0
169,667
0
W
Da Ji
5,741
574
55
6
0
237,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role