Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BLUIGaming
Ne Zha
Level 121
God Stats
37W - 18L
1,685 SR
Queue Stats
368W - 362L
1,485 Elo+
Party 2
Fenrir
Fenrir
HuhXV
Fenrir
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 115L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
Sekufye
Jing Wei
Level 148
God Stats
1W - 1L
1,294 SR
Queue Stats
25W - 37L
1,480 Elo+
Party 1
Hel
Hel
TisHoly
Hel
Level 154
God Stats
3W - 2L
1,763 SR
Queue Stats
156W - 191L
1,502 Elo+
Party 1
Team Averages
Level 146
1,548 SR
1,471 Elo+

VS

Team Averages
Level 140
1,608 SR
1,520 Elo+
Geb
Geb
Alex1211564
Geb
Level 122
God Stats
1W - 1L
1,726 SR
Queue Stats
78W - 57L
1,559 Elo+
Solo
Nu Wa
Nu Wa
Alexonism
Nu Wa
Level 170
God Stats
196W - 110L
1,769 SR
Queue Stats
764W - 710L
1,567 Elo+
Solo
Skadi
Skadi
LazyLagomorph
Skadi
Level 94
God Stats
25W - 22L
1,516 SR
Queue Stats
74W - 69L
1,516 Elo+
Party 3
Mercury
Mercury
SadistSalsa
Mercury
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 60L
1,505 Elo+
Party 3
Zeus
Zeus
lawful_dolly5
Zeus
Level 155
God Stats
29W - 23L
1,531 SR
Queue Stats
236W - 239L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 2 / 8
7,083
644
7,378
16,436
13,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
BLUIGaming
Ne Zha
12
5 / 1 / 3
6,839
622
4,619
6,322
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
HuhXV
Fenrir
12
2 / 2 / 1
6,541
595
2,478
8,330
3,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Sekufye
Jing Wei
12
7 / 1 / 3
7,240
658
8,928
8,714
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
11
2 / 2 / 5
6,603
600
5,584
8,101
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,368
488
3,790
11,737
6,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Alexonism
Nu Wa
11
2 / 2 / 1
6,485
590
6,233
5,298
1,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 2
5,365
488
7,712
6,263
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
SadistSalsa
Mercury
12
6 / 5 / 2
7,175
652
6,172
11,288
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
0 / 4 / 2
6,599
600
3,540
5,296
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
8
8
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
2
8
3.5
L
0
4
2
0.25
L
Nu Wa
Alexonism
Nu Wa
2
2
1
1.25
W
Ne Zha
BLUIGaming
Ne Zha
5
1
3
6.5
W
Fenrir
HuhXV
Fenrir
2
2
1
1.25
L
0
4
2
0.25
L
Mercury
SadistSalsa
Mercury
6
5
2
1.4
W
Jing Wei
Sekufye
Jing Wei
7
1
3
8.5
W
Hel
2
2
5
2.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,987
Damage
27,447
47,903
Taken
39,882
25,520
Mitigated
14,729
24,022
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,378
2,260
3,840
6,932
16,436
13,915
228
3,590
12,748
25,201
0
L
3,790
556
0
1,720
11,737
6,516
0
4,805
6,932
14,060
0
L
Nu Wa
Alexonism
Nu Wa
6,233
2,653
0
1,301
5,298
1,257
301
699
4,432
33,321
126
W
Ne Zha
BLUIGaming
Ne Zha
4,619
1,401
0
1,324
6,322
2,550
0
1,554
4,670
0
43,135
W
Fenrir
HuhXV
Fenrir
2,478
528
0
4,459
8,330
3,309
0
2,336
5,707
0
36,884
L
7,712
2,802
0
435
6,263
1,765
0
1,990
4,273
0
38,139
L
Mercury
SadistSalsa
Mercury
6,172
3,751
0
1,709
11,288
3,850
0
3,856
7,399
0
45,718
W
Jing Wei
Sekufye
Jing Wei
8,928
6,455
0
1,827
8,714
3,144
955
1,524
7,126
0
43,955
W
Hel
5,584
459
993
4,647
8,101
2,602
0
3,802
4,194
39,998
627
L
3,540
340
0
278
5,296
1,341
0
1,612
3,684
45,285
759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,306
Gold Earned
30,992
325
Minions Killed
303
0
Camps Cleared
0
1,138,459
Distance Traveled
1,120,049
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,083
644
33
3
0
189,382
0
L
Geb
5,368
488
16
1
0
242,643
2
L
Nu Wa
6,485
590
52
5
0
202,551
1
W
Ne Zha
6,839
622
63
6
0
278,234
0
W
Fenrir
6,541
595
65
6
0
220,565
0
L
Skadi
5,365
488
71
6
0
227,401
0
L
Mercury
7,175
652
67
6
0
248,124
0
W
Jing Wei
7,240
658
81
7
0
211,554
2
W
Hel
6,603
600
83
8
0
238,724
0
L
Zeus
6,599
600
97
9
0
199,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role