Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Debolowlife
Hun Batz
Level 175
God Stats
10W - 5L
1,651 SR
Queue Stats
627W - 618L
1,487 Elo+
Solo
Poseidon
Poseidon
GizmoCats
Poseidon
Level 121
God Stats
3W - 0L
1,753 SR
Queue Stats
76W - 66L
1,615 Elo+
Solo
Atlas
Atlas
MrScofield1
Atlas
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 29L
1,569 Elo+
Solo
Nu Wa
Nu Wa
ZonaCat833
Nu Wa
Level 202
God Stats
26W - 18L
1,532 SR
Queue Stats
901W - 897L
1,460 Elo+
Solo
Team Averages
Level 155
1,587 SR
1,526 Elo+

VS

Team Averages
Level 144
1,494 SR
1,550 Elo+
Bacchus
Bacchus
AngryTanuki
Bacchus
Level 144
God Stats
1W - 2L
1,554 SR
Queue Stats
132W - 123L
1,562 Elo+
Party 1
Geb
Geb
HollowExoWolf69
Geb
Level 122
God Stats
7W - 5L
1,417 SR
Queue Stats
175W - 186L
1,536 Elo+
Party 2
Tiamat
Tiamat
IRage4NoReason
Tiamat
Level 156
God Stats
3W - 3L
1,568 SR
Queue Stats
371W - 367L
1,577 Elo+
Party 1
Thanatos
Thanatos
chief53
Thanatos
Level 141
God Stats
4W - 7L
1,517 SR
Queue Stats
180W - 192L
1,527 Elo+
Party 2
Chiron
Chiron
fabiannv_b
Chiron
Level 155
God Stats
0W - 2L
1,413 SR
Queue Stats
114W - 122L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 1 / 7
8,833
883
5,682
9,889
5,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Debolowlife
Hun Batz
15
3 / 1 / 8
9,227
923
7,354
5,338
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poseidon
GizmoCats
Poseidon
16
6 / 1 / 6
9,629
963
9,032
5,402
2,371
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 8
9,614
961
6,536
9,460
9,397
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
13
0 / 2 / 8
8,226
823
8,992
4,460
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AngryTanuki
Bacchus
15
2 / 3 / 3
7,400
740
7,178
10,726
12,367
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 5 / 1
7,466
747
8,007
12,546
11,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 0
6,175
618
1,842
3,028
1,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
chief53
Thanatos
14
2 / 3 / 3
7,489
749
4,067
8,582
8,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chiron
fabiannv_b
Chiron
13
0 / 3 / 1
6,875
688
3,264
6,899
2,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
14
Kills
6
7
Deaths
14
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
7
6.5
L
Bacchus
AngryTanuki
Bacchus
2
3
3
1.17
W
Hun Batz
Debolowlife
Hun Batz
3
1
8
7
W
Poseidon
GizmoCats
Poseidon
6
1
6
9
L
2
5
1
0.5
L
0
0
0
0
W
2
2
8
3
W
Nu Wa
0
2
8
2
L
Thanatos
chief53
Thanatos
2
3
3
1.17
L
Chiron
fabiannv_b
Chiron
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,596
Damage
24,358
34,549
Taken
41,781
21,780
Mitigated
35,852
9,578
Healing
11,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,682
954
764
3,447
9,889
5,261
211
4,340
5,132
0
8,544
L
Bacchus
AngryTanuki
Bacchus
7,178
289
0
2,906
10,726
12,367
0
5,252
5,296
14,193
0
W
Hun Batz
Debolowlife
Hun Batz
7,354
71
221
192
5,338
3,039
1,340
3,126
2,135
0
16,779
W
Poseidon
GizmoCats
Poseidon
9,032
1,686
178
466
5,402
2,371
2,107
3,163
2,155
31,567
0
L
8,007
30
287
1,563
12,546
11,904
0
6,180
5,901
13,954
0
L
1,842
141
0
507
3,028
1,161
0
1,809
1,164
12,593
0
W
6,536
1,204
677
2,335
9,460
9,397
87
3,481
5,910
11,132
1,042
W
Nu Wa
8,992
3,676
1,031
267
4,460
1,712
2,735
2,270
2,190
17,980
29
L
Thanatos
chief53
Thanatos
4,067
39
534
3,359
8,582
8,314
0
4,955
3,441
0
8,604
L
Chiron
fabiannv_b
Chiron
3,264
766
1,201
875
6,899
2,106
0
4,689
2,074
0
21,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,529
Gold Earned
35,405
146
Minions Killed
97
0
Camps Cleared
0
984,374
Distance Traveled
846,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,833
883
17
2
0
216,384
0
L
Bacchus
7,400
740
10
1
0
191,690
0
W
Hun Batz
9,227
923
37
4
0
198,128
0
W
Poseidon
9,629
963
48
5
0
198,753
0
L
Geb
7,466
747
6
1
0
163,828
0
L
Tiamat
6,175
618
31
3
0
144,614
0
W
Atlas
9,614
961
17
2
0
200,765
0
W
Nu Wa
8,226
823
27
3
0
170,344
0
L
Thanatos
7,489
749
6
1
0
165,008
0
L
Chiron
6,875
688
44
4
0
181,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role