Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
AmbiguousViking1
Anhur
Platinum III
Level 107
God Stats
5W - 3L
1,513 SR
Queue Stats
92W - 90L
1,730 MMR
Solo
Chang'e
Chang'e
Platinum III
Eragonxx
Chang'e
Platinum III
Level 128
God Stats
10W - 9L
1,563 SR
Queue Stats
286W - 284L
1,756 MMR
Solo
Sobek
Sobek
Platinum V
KarateBoyfriend
Sobek
Platinum V
Level 153
God Stats
27W - 26L
1,561 SR
Queue Stats
302W - 300L
1,685 MMR
Solo
Fenrir
Fenrir
Platinum IV
VOODOOCRUSHER
Fenrir
Platinum IV
Level 103
God Stats
1W - 1L
1,231 SR
Queue Stats
40W - 36L
1,852 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,474 SR
1,704 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,577 SR
1,815 MMR
Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
Aldreim07
Scylla
Platinum II
Level 157
God Stats
1W - 3L
1,513 SR
Queue Stats
253W - 235L
1,982 MMR
Solo
Sylvanus
Sylvanus
Platinum V
BunnyFengMin06
Sylvanus
Platinum V
Level 109
God Stats
24W - 22L
1,627 SR
Queue Stats
454W - 450L
1,703 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
Guille1104
Cu Chulainn
Diamond IV
Level 126
God Stats
7W - 6L
1,618 SR
Queue Stats
83W - 67L
2,150 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
TaitanPRO
Ne Zha
Platinum IV
Level 159
God Stats
3W - 7L
1,626 SR
Queue Stats
32W - 40L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 0 / 0
3,827
765
3,498
4,217
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 0
3,382
676
1,578
2,652
587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chang'e
Eragonxx
Chang'e
6
0 / 1 / 0
3,431
686
462
2,897
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
0 / 0 / 1
3,483
697
1,796
4,397
2,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 1 / 0
3,434
687
912
3,756
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CthulhuSkadiArachneAthena

VS

Bans
CabrakanNu WaAo KuangJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
5
0 / 0 / 0
2,999
600
1,202
528
111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
Aldreim07
Scylla
7
1 / 0 / 1
3,691
738
1,874
1,038
252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sylvanus
6
0 / 0 / 0
3,110
622
1,373
4,843
1,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
Guille1104
Cu Chulainn
6
0 / 1 / 0
3,476
695
1,883
5,064
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
TaitanPRO
Ne Zha
6
1 / 1 / 1
3,560
712
2,321
2,970
732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
0
1
L
Izanami
 
Izanami
0
0
0
0
L
Scylla
Aldreim07
Scylla
1
0
1
1.5
W
0
0
0
0
L
Sylvanus
0
0
0
0
W
Chang'e
Eragonxx
Chang'e
0
1
0
0
L
Cu Chulainn
Guille1104
Cu Chulainn
0
1
0
0
W
0
0
1
0.5
L
Ne Zha
TaitanPRO
Ne Zha
1
1
1
1.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,246
Damage
8,653
17,919
Taken
14,443
6,808
Mitigated
4,686
9,098
Healing
5,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,498
1,243
0
2,741
4,217
1,754
0
174
4,043
0
20,817
L
Izanami
 
Izanami
1,202
1,004
0
163
528
111
0
0
528
0
11,297
L
Scylla
Aldreim07
Scylla
1,874
85
0
375
1,038
252
0
496
542
14,129
295
W
1,578
1,390
0
1,613
2,652
587
0
920
1,732
0
20,106
L
Sylvanus
1,373
594
289
1,638
4,843
1,473
0
805
4,038
12,328
0
W
Chang'e
Eragonxx
Chang'e
462
86
280
1,699
2,897
755
0
741
2,046
16,393
0
L
Cu Chulainn
Guille1104
Cu Chulainn
1,883
278
0
1,133
5,064
2,118
0
0
4,723
1,290
16,235
W
1,796
365
0
2,207
4,397
2,591
0
741
3,642
7,417
0
L
Ne Zha
TaitanPRO
Ne Zha
2,321
445
0
1,473
2,970
732
0
957
2,013
0
13,097
W
912
354
0
558
3,756
1,121
0
612
3,080
0
17,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,557
Gold Earned
16,836
169
Minions Killed
131
0
Camps Cleared
0
526,749
Distance Traveled
493,846
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,827
765
38
8
0
112,269
0
L
Izanami
2,999
600
19
4
0
62,156
0
L
Scylla
3,691
738
33
7
0
106,723
0
W
Anhur
3,382
676
46
9
0
89,007
0
L
Sylvanus
3,110
622
20
4
0
95,477
1
W
Chang'e
3,431
686
45
9
0
102,896
0
L
Cu Chulainn
3,476
695
32
6
0
108,033
0
W
Sobek
3,483
697
6
1
0
102,308
0
L
Ne Zha
3,560
712
27
5
0
121,457
0
W
Fenrir
3,434
687
34
7
0
120,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role