Player Matchup

Merlin
Merlin
 
Merlin
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Galileis
Ao Kuang
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,452 Elo+
Solo
Xing Tian
Xing Tian
Majin-Heenok
Xing Tian
Level 111
God Stats
0W - 3L
1,165 SR
Queue Stats
100W - 103L
1,477 Elo+
Solo
Nu Wa
Nu Wa
makesurtg
Nu Wa
Level 79
God Stats
4W - 3L
1,642 SR
Queue Stats
255W - 244L
1,428 Elo+
Solo
Team Averages
Level 106
1,461 SR
1,471 Elo+

VS

Team Averages
Level 98
1,410 SR
1,499 Elo+
Fenrir
Fenrir
 
Fenrir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
StaMazing17
Kuzenbo
Level 126
God Stats
3W - 1L
1,638 SR
Queue Stats
144W - 152L
1,496 Elo+
Solo
Zeus
Zeus
chope1
Zeus
Level 80
God Stats
1W - 1L
1,201 SR
Queue Stats
43W - 54L
1,499 Elo+
Party 1
Osiris
Osiris
tauross12
Osiris
Level 118
God Stats
1W - 1L
1,211 SR
Queue Stats
91W - 83L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
4,835
967
1,112
1,813
485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
5
0 / 1 / 0
4,369
874
639
1,289
637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Galileis
Ao Kuang
9
1 / 1 / 0
4,847
969
3,012
3,821
1,597
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Majin-Heenok
Xing Tian
6
0 / 2 / 0
4,431
886
556
3,657
1,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nu Wa
makesurtg
Nu Wa
8
0 / 0 / 0
4,764
953
2,449
1,301
339
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
6,428
1,286
3,686
2,641
1,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
 
Atlas
11
1 / 0 / 1
6,426
1,285
1,552
3,041
1,940
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kuzenbo
StaMazing17
Kuzenbo
9
0 / 1 / 4
5,979
1,196
646
2,822
2,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
chope1
Zeus
10
0 / 1 / 5
5,917
1,183
2,463
2,585
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
tauross12
Osiris
10
1 / 0 / 3
6,138
1,228
2,627
5,068
3,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
5
5
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Fenrir
 
Fenrir
0
1
0
0
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Atlas
 
Atlas
1
0
1
1.5
L
Ao Kuang
Galileis
Ao Kuang
1
1
0
1
L
Xing Tian
Majin-Heenok
Xing Tian
0
2
0
0
W
Kuzenbo
StaMazing17
Kuzenbo
0
1
4
2
W
Zeus
chope1
Zeus
0
1
5
2.5
L
Nu Wa
makesurtg
Nu Wa
0
0
0
0
W
Osiris
tauross12
Osiris
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,768
Damage
10,974
11,881
Taken
16,157
4,820
Mitigated
10,075
3,148
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,112
142
0
493
1,813
485
0
617
1,033
6,558
60
L
Fenrir
 
Fenrir
639
152
0
219
1,289
637
0
299
916
0
700
W
Fenrir
 
Fenrir
3,686
430
1,330
1,263
2,641
1,073
1,430
1,597
1,044
0
7,424
W
Atlas
 
Atlas
1,552
537
502
1,285
3,041
1,940
763
1,051
1,990
5,528
0
L
Ao Kuang
Galileis
Ao Kuang
3,012
667
271
1,128
3,821
1,597
0
1,197
2,283
3,912
0
L
Xing Tian
Majin-Heenok
Xing Tian
556
126
0
527
3,657
1,762
0
1,381
1,954
1,281
106
W
Kuzenbo
StaMazing17
Kuzenbo
646
212
1,061
612
2,822
2,295
1,000
674
2,148
5,916
0
W
Zeus
chope1
Zeus
2,463
102
0
410
2,585
938
1,209
1,579
1,006
9,526
0
L
Nu Wa
makesurtg
Nu Wa
2,449
410
243
267
1,301
339
0
619
662
6,189
0
W
Osiris
tauross12
Osiris
2,627
387
355
1,425
5,068
3,829
1,372
2,191
2,844
0
8,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,246
Gold Earned
30,888
25
Minions Killed
59
0
Camps Cleared
0
358,726
Distance Traveled
512,881
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,835
967
13
3
0
81,936
0
L
Fenrir
4,369
874
0
0
0
36,735
0
W
Fenrir
6,428
1,286
9
2
0
117,264
0
W
Atlas
6,426
1,285
8
2
0
100,590
0
L
Ao Kuang
4,847
969
2
0
0
118,597
0
L
Xing Tian
4,431
886
0
0
0
42,356
0
W
Kuzenbo
5,979
1,196
10
2
0
76,739
0
W
Zeus
5,917
1,183
14
3
0
101,308
0
L
Nu Wa
4,764
953
10
2
0
79,102
0
W
Osiris
6,138
1,228
18
4
0
116,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role