Player Matchup

Baron Samedi
Baron Samedi
BigBog420
Baron Samedi
Level 61
God Stats
1W - 1L
1,714 SR
Queue Stats
32W - 46L
1,403 Elo+
Party 1
Achilles
Achilles
DarkFangUwU
Achilles
Level 39
God Stats
4W - 6L
1,382 SR
Queue Stats
17W - 33L
1,326 Elo+
Solo
Arachne
Arachne
ImposterFrom63rd
Arachne
Level 28
God Stats
2W - 6L
1,309 SR
Queue Stats
8W - 21L
1,220 Elo+
Party 1
Anubis
Anubis
MrDev1LsAdvocate
Anubis
Level 152
God Stats
141W - 131L
1,464 SR
Queue Stats
191W - 201L
1,404 Elo+
Solo
Anhur
Anhur
omis_KRB7
Anhur
Level 74
God Stats
0W - 1L
1,306 SR
Queue Stats
45W - 55L
1,382 Elo+
Solo
Team Averages
Level 71
1,435 SR
1,347 Elo+

VS

Team Averages
Level 103
1,587 SR
1,465 Elo+
Ne Zha
Ne Zha
Brave4life3
Ne Zha
Level 147
God Stats
29W - 24L
1,558 SR
Queue Stats
67W - 81L
1,445 Elo+
Solo
Skadi
Skadi
Condemonio
Skadi
Level 126
God Stats
9W - 5L
1,684 SR
Queue Stats
103W - 102L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
GGN CHONG
Kuzenbo
Level 80
God Stats
3W - 0L
1,781 SR
Queue Stats
44W - 39L
1,466 Elo+
Solo
Merlin
Merlin
Mista G9321
Merlin
Level 98
God Stats
11W - 12L
1,512 SR
Queue Stats
186W - 200L
1,464 Elo+
Party 2
Chaac
Chaac
StinkyPooch
Chaac
Level 65
God Stats
7W - 7L
1,399 SR
Queue Stats
135W - 146L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigBog420
Baron Samedi
9
1 / 6 / 0
6,185
442
4,788
12,890
8,664
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
DarkFangUwU
Achilles
11
0 / 1 / 0
6,372
455
4,670
10,590
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 2 / 0
5,726
409
1,838
7,637
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
2 / 2 / 2
7,250
518
6,967
9,022
3,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
omis_KRB7
Anhur
11
1 / 6 / 0
6,463
462
4,609
10,929
3,153
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
3 / 0 / 5
7,421
530
5,702
7,134
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
13
8 / 2 / 3
8,231
588
9,657
8,503
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
GGN CHONG
Kuzenbo
11
2 / 0 / 8
7,881
563
6,371
8,628
9,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Merlin
11
2 / 3 / 2
6,884
492
4,162
7,477
1,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 0 / 0
7,824
559
6,369
9,709
7,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
5
Kills
16
17
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BigBog420
Baron Samedi
1
6
0
0.17
W
Ne Zha
3
0
5
5.5
W
Skadi
8
2
3
4.75
L
Achilles
DarkFangUwU
Achilles
0
1
0
0
W
Kuzenbo
GGN CHONG
Kuzenbo
2
0
8
6
L
1
2
0
0.5
W
Merlin
2
3
2
1
L
2
2
2
1.5
W
1
0
0
1
L
Anhur
omis_KRB7
Anhur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,872
Damage
32,261
51,068
Taken
41,451
23,432
Mitigated
23,003
16,112
Healing
8,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BigBog420
Baron Samedi
4,788
458
295
3,378
12,890
8,664
0
3,020
9,870
27,157
0
W
Ne Zha
5,702
922
0
998
7,134
2,161
405
1,114
6,020
0
46,803
W
Skadi
9,657
3,214
0
228
8,503
2,336
1,439
2,922
5,581
0
55,854
L
Achilles
DarkFangUwU
Achilles
4,670
1,547
0
5,800
10,590
5,700
0
0
10,590
0
31,982
W
Kuzenbo
GGN CHONG
Kuzenbo
6,371
3,204
0
1,664
8,628
9,583
294
2,628
6,000
21,885
314
L
1,838
1,530
0
2,173
7,637
2,452
0
1,085
6,470
0
27,520
W
Merlin
4,162
91
150
1,903
7,477
1,812
0
4,934
2,543
31,447
0
L
6,967
181
0
2,618
9,022
3,463
110
3,553
5,141
53,729
903
W
6,369
1,279
0
3,604
9,709
7,111
0
0
9,709
0
52,201
L
Anhur
omis_KRB7
Anhur
4,609
1,869
0
1,848
10,929
3,153
0
2,299
8,608
0
38,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,996
Gold Earned
38,241
286
Minions Killed
324
0
Camps Cleared
0
1,248,717
Distance Traveled
1,333,231
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,185
442
30
2
0
244,836
0
W
Ne Zha
7,421
530
86
6
0
299,811
1
W
Skadi
8,231
588
88
6
0
237,021
0
L
Achilles
6,372
455
54
4
0
215,424
0
W
Kuzenbo
7,881
563
22
2
0
276,206
0
L
Arachne
5,726
409
59
4
0
323,239
0
W
Merlin
6,884
492
53
4
0
253,828
2
L
Anubis
7,250
518
77
6
0
236,480
0
W
Chaac
7,824
559
75
5
0
266,365
4
L
Anhur
6,463
462
66
5
0
228,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role