Player Matchup

Serqet
Serqet
Masters
GaroldKill
Serqet
Masters
Level 141
God Stats
73W - 35L
1,819 SR
Queue Stats
322W - 232L
2,558 MMR
Party 1
Hachiman
Hachiman
Masters
Vângola
Hachiman
Masters
Level 167
God Stats
49W - 37L
1,743 SR
Queue Stats
568W - 442L
2,507 MMR
Party 1
Geb
Geb
Diamond III
Акциум
Geb
Diamond III
Level 191
God Stats
5W - 5L
1,635 SR
Queue Stats
75W - 46L
2,133 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,732 SR
2,399 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,546 SR
1,675 MMR
Nox
Nox
Platinum I
 
Nox
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
JustARandomPro_
Ymir
Platinum III
Level 120
God Stats
10W - 10L
1,637 SR
Queue Stats
64W - 77L
1,984 MMR
Solo
Medusa
Medusa
Silver II
Nurlan_Ast
Medusa
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GaroldKill
Serqet
15
3 / 0 / 2
8,416
842
3,065
3,767
3,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Vângola
Hachiman
15
2 / 0 / 3
8,235
824
10,152
4,045
2,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 4
7,604
760
5,959
7,455
5,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Hou YiKuzenboAchillesJormungandrCthulhu

VS

Bans
Xing TianCharybdisHeraAnhurThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 1 / 0
6,962
696
2,014
5,288
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 1
7,055
706
2,184
9,365
7,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Nurlan_Ast
Medusa
13
1 / 3 / 0
7,221
722
2,636
6,465
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
5
Kills
1
1
Deaths
5
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
1
0
0
W
Serqet
GaroldKill
Serqet
3
0
2
4
L
0
1
1
0.5
L
Medusa
Nurlan_Ast
Medusa
1
3
0
0.33
W
Hachiman
Vângola
Hachiman
2
0
3
3.5
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,176
Damage
6,834
15,267
Taken
21,118
11,255
Mitigated
12,002
4,757
Healing
2,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,014
45
95
210
5,288
2,278
0
1,614
3,078
23,975
522
W
Serqet
GaroldKill
Serqet
3,065
369
0
1,234
3,767
3,240
354
599
3,139
0
20,553
L
2,184
490
0
1,224
9,365
7,492
0
2,855
5,544
13,949
0
L
Medusa
Nurlan_Ast
Medusa
2,636
1,137
0
814
6,465
2,232
0
895
5,004
0
18,761
W
Hachiman
Vângola
Hachiman
10,152
4,730
0
2,726
4,045
2,371
1,255
1,830
2,099
0
41,646
W
5,959
438
0
797
7,455
5,644
0
1,465
5,841
18,535
847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,255
Gold Earned
21,238
139
Minions Killed
110
0
Camps Cleared
0
566,941
Distance Traveled
547,309
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,962
696
56
6
0
186,588
0
W
Serqet
8,416
842
28
3
0
212,027
0
L
Ymir
7,055
706
28
3
0
163,338
1
L
Medusa
7,221
722
26
3
0
197,383
0
W
Hachiman
8,235
824
77
8
0
179,346
0
W
Geb
7,604
760
34
3
0
175,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role