Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Hu1k-5mash210
Raijin
Level 29
God Stats
2W - 1L
1,806 SR
Queue Stats
294W - 298L
1,418 Elo+
Solo
Surtr
Surtr
KXNGsantiago
Surtr
Level 65
God Stats
0W - 1L
1,326 SR
Queue Stats
22W - 22L
1,496 Elo+
Party 1
Kuzenbo
Kuzenbo
Phinocks
Kuzenbo
Level 49
God Stats
1W - 2L
1,416 SR
Queue Stats
15W - 18L
1,466 Elo+
Party 1
Hachiman
Hachiman
ShAkA_7
Hachiman
Level 159
God Stats
0W - 1L
1,365 SR
Queue Stats
21W - 22L
1,446 Elo+
Party 1
Team Averages
Level 78
1,483 SR
1,465 Elo+

VS

Team Averages
Level 97
1,486 SR
1,466 Elo+
Cthulhu
Cthulhu
Bizarre Vibes
Cthulhu
Level 123
God Stats
7W - 5L
1,600 SR
Queue Stats
290W - 285L
1,481 Elo+
Party 2
Artemis
Artemis
G0 For It Ben
Artemis
Level 106
God Stats
3W - 7L
1,456 SR
Queue Stats
299W - 297L
1,481 Elo+
Party 2
Agni
Agni
Voxi58
Agni
Level 42
God Stats
3W - 2L
1,482 SR
Queue Stats
197W - 204L
1,505 Elo+
Solo
Arachne
Arachne
sruill
Arachne
Level 87
God Stats
1W - 2L
1,390 SR
Queue Stats
164W - 184L
1,419 Elo+
Solo
Danzaburou
Danzaburou
x CANADA EH x
Danzaburou
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 23L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 7 / 5
7,942
722
6,943
10,712
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 7 / 6
7,307
664
4,736
10,703
3,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 3
7,880
716
8,008
14,180
14,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Kuzenbo
Phinocks
Kuzenbo
15
3 / 4 / 4
8,725
793
5,356
19,249
20,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
ShAkA_7
Hachiman
14
2 / 5 / 2
7,767
706
4,471
8,582
3,293
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
5 / 4 / 18
9,951
905
14,485
13,364
13,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artemis
16
9 / 2 / 15
10,070
915
16,923
8,064
3,445
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Voxi58
Agni
16
6 / 3 / 15
9,589
872
13,679
7,624
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
sruill
Arachne
16
4 / 1 / 20
9,339
849
9,060
9,754
7,125
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
x CANADA EH x
Danzaburou
16
4 / 1 / 16
9,402
855
6,578
5,275
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
112
10
Kills
28
28
Deaths
11
20
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
7
5
0.5
W
Cthulhu
5
4
18
3.5
W
Artemis
9
2
15
8.25
L
0
7
6
0.43
L
4
5
3
1.1
L
Kuzenbo
Phinocks
Kuzenbo
3
4
4
1.25
L
Hachiman
ShAkA_7
Hachiman
2
5
2
0.6
W
Agni
Voxi58
Agni
6
3
15
4.5
W
Arachne
sruill
Arachne
4
1
20
14
W
Danzaburou
x CANADA EH x
Danzaburou
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
60,725
63,426
Taken
44,081
45,433
Mitigated
29,014
14,969
Healing
15,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,943
3,914
110
562
10,712
3,965
0
4,971
5,741
0
25,625
W
Cthulhu
14,485
184
956
2,160
13,364
13,255
329
2,279
10,092
26,295
1,086
W
Artemis
16,923
4,725
794
1,270
8,064
3,445
2,640
2,653
5,158
0
29,298
L
4,736
514
551
1,701
10,703
3,584
0
4,347
6,356
17,598
0
L
8,008
1,926
721
2,520
14,180
14,211
0
6,406
7,774
366
14,960
L
Kuzenbo
Phinocks
Kuzenbo
5,356
2,092
711
6,494
19,249
20,380
0
7,303
11,946
14,490
0
L
Hachiman
ShAkA_7
Hachiman
4,471
2,099
690
909
8,582
3,293
0
4,731
3,851
0
12,893
W
Agni
Voxi58
Agni
13,679
1,082
1,063
1,954
7,624
2,775
792
1,873
5,605
36,546
0
W
Arachne
sruill
Arachne
9,060
7,592
1,904
3,111
9,754
7,125
1,509
2,873
6,742
0
15,282
W
Danzaburou
x CANADA EH x
Danzaburou
6,578
1,729
396
1,526
5,275
2,414
1,780
703
4,535
0
20,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,621
Gold Earned
48,351
127
Minions Killed
162
0
Camps Cleared
0
749,671
Distance Traveled
1,063,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,942
722
44
4
0
151,674
0
W
Cthulhu
9,951
905
36
3
0
218,219
0
W
Artemis
10,070
915
31
3
0
196,839
0
L
Raijin
7,307
664
36
3
0
135,386
0
L
Surtr
7,880
716
11
1
0
163,770
0
L
Kuzenbo
8,725
793
18
2
0
163,754
0
L
Hachiman
7,767
706
18
2
0
135,087
0
W
Agni
9,589
872
55
5
0
210,174
0
W
Arachne
9,339
849
7
1
0
241,818
0
W
Danzaburou
9,402
855
33
3
0
196,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role