Player Matchup

Loki
Loki
 
Loki
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CornGuyyy
Shiva
Level 101
God Stats
11W - 6L
1,671 SR
Queue Stats
251W - 232L
1,572 Elo+
Party 1
Bacchus
Bacchus
Kadadji1
Bacchus
Level 89
God Stats
37W - 41L
1,509 SR
Queue Stats
439W - 430L
1,536 Elo+
Party 2
Zeus
Zeus
Pushishek
Zeus
Level 62
God Stats
2W - 1L
1,424 SR
Queue Stats
242W - 220L
1,537 Elo+
Party 2
Team Averages
Level 110
1,521 SR
1,529 Elo+

VS

Team Averages
Level 131
1,555 SR
1,505 Elo+
Thor
Thor
 
Thor
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Jordany7412
Artio
Level 86
God Stats
1W - 2L
1,625 SR
Queue Stats
170W - 137L
1,502 Elo+
Solo
Chaac
Chaac
SimplyIsa_
Chaac
Level 128
God Stats
10W - 13L
1,546 SR
Queue Stats
393W - 390L
1,475 Elo+
Solo
Charybdis
Charybdis
yoloDog34523
Charybdis
Level 129
God Stats
22W - 21L
1,606 SR
Queue Stats
253W - 215L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
4 / 1 / 2
4,415
883
2,534
3,319
798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
 
Hou Yi
5
0 / 1 / 0
3,226
645
2,624
3,139
714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Shiva
CornGuyyy
Shiva
6
0 / 0 / 1
3,685
737
818
2,236
1,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Kadadji1
Bacchus
5
0 / 0 / 0
3,384
677
1,447
3,849
2,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
7
3 / 2 / 1
4,283
857
2,785
2,686
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
3 / 3 / 0
4,267
853
1,410
4,049
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ra
 
Ra
3
0 / 2 / 0
2,881
576
678
1,889
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
0 / 0 / 1
3,457
691
1,365
4,422
2,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
5
0 / 2 / 0
3,194
639
1,455
3,880
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
yoloDog34523
Charybdis
6
1 / 0 / 0
3,406
681
3,312
3,248
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
4
4
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
1
2
5
W
Hou Yi
 
Hou Yi
0
1
0
0
L
Thor
 
Thor
3
3
0
1
L
Ra
 
Ra
0
2
0
0
W
Shiva
CornGuyyy
Shiva
0
0
1
0.5
L
0
0
1
0.5
W
Bacchus
Kadadji1
Bacchus
0
0
0
0
W
Zeus
3
2
1
1.75
L
Chaac
0
2
0
0
L
Charybdis
yoloDog34523
Charybdis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,208
Damage
8,220
15,229
Taken
17,488
6,211
Mitigated
6,642
5,543
Healing
6,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,534
1,008
0
1,626
3,319
798
0
27
3,254
0
17,544
W
Hou Yi
 
Hou Yi
2,624
1,287
0
941
3,139
714
0
608
2,531
0
14,187
L
Thor
 
Thor
1,410
330
0
1,286
4,049
1,066
0
1,269
2,780
0
13,128
L
Ra
 
Ra
678
166
144
535
1,889
450
0
436
1,453
7,367
171
W
Shiva
CornGuyyy
Shiva
818
150
0
726
2,236
1,446
0
0
2,236
0
13,783
L
1,365
247
104
1,908
4,422
2,528
0
1,651
2,771
8,133
0
W
Bacchus
Kadadji1
Bacchus
1,447
189
0
1,780
3,849
2,632
0
757
3,092
7,692
0
W
Zeus
2,785
663
0
470
2,686
621
0
549
2,091
23,339
0
L
Chaac
1,455
150
0
917
3,880
1,829
0
0
3,880
0
9,871
L
Charybdis
yoloDog34523
Charybdis
3,312
1,395
0
1,468
3,248
769
0
876
2,372
0
17,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,993
Gold Earned
17,205
150
Minions Killed
122
0
Camps Cleared
0
561,317
Distance Traveled
447,820
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,415
883
42
8
0
129,304
0
W
Hou Yi
3,226
645
34
7
0
111,818
0
L
Thor
4,267
853
36
7
0
117,168
2
L
Ra
2,881
576
12
2
0
57,670
0
W
Shiva
3,685
737
22
4
0
94,781
0
L
Artio
3,457
691
13
3
0
113,686
0
W
Bacchus
3,384
677
8
2
0
122,258
0
W
Zeus
4,283
857
44
9
0
103,156
0
L
Chaac
3,194
639
25
5
0
58,787
0
L
Charybdis
3,406
681
36
7
0
100,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role