Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AbFahed
Bacchus
Level 118
God Stats
21W - 22L
1,479 SR
Queue Stats
666W - 610L
1,499 Elo+
Party 2
Janus
Janus
GayTorAidx
Janus
Level 47
God Stats
2W - 0L
1,682 SR
Queue Stats
83W - 105L
1,527 Elo+
Solo
Lancelot
Lancelot
RedneckWombat
Lancelot
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 35L
1,557 Elo+
Party 1
Team Averages
Level 122
1,532 SR
1,516 Elo+

VS

Team Averages
Level 110
1,549 SR
1,519 Elo+
Geb
Geb
CoRnHoLeMuNcH96
Geb
Level 145
God Stats
0W - 2L
1,650 SR
Queue Stats
291W - 291L
1,499 Elo+
Solo
Guan Yu
Guan Yu
Luv4tokee
Guan Yu
Level 121
God Stats
6W - 6L
1,575 SR
Queue Stats
408W - 381L
1,530 Elo+
Solo
He Bo
He Bo
TheHighSithLord
He Bo
Level 156
God Stats
8W - 11L
1,522 SR
Queue Stats
278W - 257L
1,549 Elo+
Solo
Pele
Pele
ZagomButtos
Pele
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 87L
1,486 Elo+
Solo
Olorun
Olorun
failtacular444
Olorun
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 86L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
2 / 0 / 0
4,244
849
2,692
5,138
2,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
 
Danzaburou
5
1 / 0 / 1
3,474
695
2,271
1,921
518
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
AbFahed
Bacchus
6
1 / 0 / 1
3,592
718
1,627
2,983
1,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
8
1 / 0 / 0
4,372
874
914
1,284
272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
RedneckWombat
Lancelot
6
0 / 0 / 2
3,488
698
767
2,675
870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,343
669
738
2,972
1,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
Luv4tokee
Guan Yu
6
0 / 2 / 0
3,068
614
3,134
5,624
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 1 / 0
3,639
728
764
2,546
577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,474
495
0
0
0
5
0 / 2 / 0
3,231
646
2,315
3,458
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
0
2
W
Danzaburou
 
Danzaburou
1
0
1
1.5
W
Bacchus
AbFahed
Bacchus
1
0
1
1.5
L
0
0
0
0
W
Janus
1
0
0
1
L
Guan Yu
Luv4tokee
Guan Yu
0
2
0
0
W
Lancelot
RedneckWombat
Lancelot
0
0
2
1
L
0
1
0
0
L
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,271
Damage
6,951
14,001
Taken
14,600
6,308
Mitigated
4,758
5,429
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,692
955
0
1,855
5,138
2,851
0
0
5,138
22,431
2,295
W
Danzaburou
 
Danzaburou
2,271
974
0
1,141
1,921
518
0
1,174
747
0
14,228
W
Bacchus
AbFahed
Bacchus
1,627
328
0
1,223
2,983
1,797
0
1,710
1,273
8,962
0
L
738
115
729
1,109
2,972
1,172
0
652
2,280
5,941
0
W
Janus
914
0
0
750
1,284
272
0
624
660
20,211
1,021
L
Guan Yu
Luv4tokee
Guan Yu
3,134
296
0
1,702
5,624
2,105
0
2,403
3,221
0
13,995
W
Lancelot
RedneckWombat
Lancelot
767
92
0
460
2,675
870
0
281
2,394
0
14,845
L
764
104
0
250
2,546
577
0
531
1,933
18,890
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,315
1,061
60
624
3,458
904
0
1,236
2,222
16,781
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,170
Gold Earned
15,755
162
Minions Killed
110
0
Camps Cleared
0
567,180
Distance Traveled
409,976
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,244
849
48
10
0
100,144
0
W
Danzaburou
3,474
695
23
5
0
96,708
0
W
Bacchus
3,592
718
19
4
0
113,825
2
L
Geb
3,343
669
3
1
0
106,464
0
W
Janus
4,372
874
46
9
0
115,206
0
L
Guan Yu
3,068
614
19
4
0
112,992
1
W
Lancelot
3,488
698
26
5
0
141,297
0
L
He Bo
3,639
728
45
9
0
94,977
0
L
Pele
2,474
495
0
0
0
0
0
L
Olorun
3,231
646
43
9
0
95,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role