Player Matchup

Cernunnos
Cernunnos
Gulo Gulo Bibax
Cernunnos
Level 128
God Stats
1W - 1L
1,687 SR
Queue Stats
364W - 371L
1,492 Elo+
Solo
Charon
Charon
MenstrualGeyser
Charon
Level 157
God Stats
21W - 11L
1,674 SR
Queue Stats
1,858W - 1,908L
1,441 Elo+
Solo
Xing Tian
Xing Tian
Rhizomorph
Xing Tian
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 37L
1,477 Elo+
Solo
Tiamat
Tiamat
RudeGirl1
Tiamat
Level 177
God Stats
3W - 5L
1,402 SR
Queue Stats
296W - 330L
1,440 Elo+
Party 1
Raijin
Raijin
Vic Vipe
Raijin
Level 129
God Stats
3W - 12L
1,288 SR
Queue Stats
318W - 332L
1,455 Elo+
Party 1
Team Averages
Level 139
1,510 SR
1,461 Elo+

VS

Team Averages
Level 99
1,509 SR
1,510 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Hover369rus
Tiamat
Level 185
God Stats
19W - 10L
1,681 SR
Queue Stats
759W - 759L
1,512 Elo+
Solo
Chiron
Chiron
Nemesis4869
Chiron
Level 87
God Stats
2W - 4L
1,366 SR
Queue Stats
309W - 331L
1,429 Elo+
Solo
Kukulkan
Kukulkan
PowderyWhite210
Kukulkan
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,693 Elo+
Solo
Cthulhu
Cthulhu
bolthozar
Cthulhu
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 69L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Gulo Gulo Bibax
Cernunnos
11
4 / 7 / 3
7,145
715
5,840
10,563
3,789
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 3 / 8
8,507
851
4,737
9,144
10,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Rhizomorph
Xing Tian
12
3 / 1 / 5
7,656
766
4,273
7,706
8,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
RudeGirl1
Tiamat
13
2 / 3 / 3
7,947
795
4,796
8,232
5,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Raijin
Vic Vipe
Raijin
13
2 / 3 / 4
7,623
762
10,223
7,225
2,625
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
16
5 / 1 / 6
9,324
932
6,767
5,817
2,749
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
2 / 1 / 10
8,830
883
6,889
5,929
3,982
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
16
5 / 2 / 6
9,284
928
11,488
6,912
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
12
2 / 5 / 7
7,826
783
5,356
6,978
2,377
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
bolthozar
Cthulhu
15
3 / 3 / 9
9,063
906
6,865
9,408
9,734
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
12
Kills
17
17
Deaths
12
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
5
1
6
8
L
Cernunnos
Gulo Gulo Bibax
Cernunnos
4
7
3
0.79
W
Tiamat
2
1
10
7
L
1
3
8
1.67
W
Chiron
5
2
6
4
W
Kukulkan
2
5
7
1.1
L
Xing Tian
Rhizomorph
Xing Tian
3
1
5
5.5
L
Tiamat
RudeGirl1
Tiamat
2
3
3
1.17
L
Raijin
Vic Vipe
Raijin
2
3
4
1.33
W
Cthulhu
bolthozar
Cthulhu
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,869
Damage
37,365
42,870
Taken
35,044
31,276
Mitigated
21,325
13,396
Healing
11,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
6,767
431
305
1,449
5,817
2,749
1,029
4,923
894
20,273
0
L
Cernunnos
Gulo Gulo Bibax
Cernunnos
5,840
2,378
389
1,367
10,563
3,789
0
6,467
4,096
0
11,386
W
Tiamat
6,889
234
825
1,834
5,929
3,982
97
3,832
2,097
16,796
653
L
4,737
380
1,950
1,469
9,144
10,861
0
5,979
3,165
16,148
0
W
Chiron
11,488
2,804
879
1,726
6,912
2,483
342
5,697
1,215
0
26,868
W
Kukulkan
5,356
38
575
1,190
6,978
2,377
1,069
3,539
3,439
9,861
389
L
Xing Tian
Rhizomorph
Xing Tian
4,273
289
1,009
2,188
7,706
8,583
0
4,241
3,465
5,848
0
L
Tiamat
RudeGirl1
Tiamat
4,796
455
816
1,954
8,232
5,418
0
4,298
3,934
10,733
493
L
Raijin
Vic Vipe
Raijin
10,223
413
1,245
1,009
7,225
2,625
0
4,592
2,633
24,904
0
W
Cthulhu
bolthozar
Cthulhu
6,865
169
339
2,363
9,408
9,734
392
5,860
3,548
15,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,878
Gold Earned
44,327
97
Minions Killed
128
0
Camps Cleared
0
784,177
Distance Traveled
1,010,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
9,324
932
23
2
0
217,492
0
L
Cernunnos
7,145
715
13
1
0
147,046
0
W
Tiamat
8,830
883
33
3
0
221,104
0
L
Charon
8,507
851
30
3
0
171,332
0
W
Chiron
9,284
928
33
3
0
193,720
0
W
Kukulkan
7,826
783
14
1
0
176,789
0
L
Xing Tian
7,656
766
1
0
0
166,036
0
L
Tiamat
7,947
795
26
3
0
163,056
0
L
Raijin
7,623
762
27
3
0
136,707
0
W
Cthulhu
9,063
906
25
3
0
201,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role