Player Matchup

Skadi
Skadi
JaggedDaimond
Skadi
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Raijin
Raijin
Lotus-rouge35
Raijin
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 179L
1,389 Elo+
Solo
Fenrir
Fenrir
Sacardia
Fenrir
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,755 Elo+
Solo
Mulan
Mulan
Yuiyuriyu
Mulan
Level 61
God Stats
1W - 4L
1,369 SR
Queue Stats
15W - 11L
1,552 Elo+
Party 2
Loki
Loki
x_-SH1N0B1-_x
Loki
Level 155
God Stats
8W - 8L
1,665 SR
Queue Stats
368W - 351L
1,459 Elo+
Solo
Team Averages
Level 87
1,507 SR
1,531 Elo+

VS

Team Averages
Level 101
1,609 SR
1,467 Elo+
Merlin
Merlin
Bharriie
Merlin
Level 96
God Stats
5W - 1L
1,887 SR
Queue Stats
325W - 305L
1,502 Elo+
Solo
Cupid
Cupid
Drazzil87
Cupid
Level 107
God Stats
10W - 10L
1,464 SR
Queue Stats
54W - 53L
1,471 Elo+
Party 1
Awilix
Awilix
Gotrunks30000
Awilix
Level 106
God Stats
6W - 4L
1,459 SR
Queue Stats
402W - 418L
1,416 Elo+
Solo
Kali
Kali
SkjeivAgurk
Kali
Level 131
God Stats
12W - 10L
1,549 SR
Queue Stats
64W - 59L
1,482 Elo+
Party 1
Ymir
Ymir
davisitooo10
Ymir
Level 67
God Stats
2W - 2L
1,684 SR
Queue Stats
114W - 112L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,627
469
3,910
7,120
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

4
0 / 2 / 0
4,382
365
624
2,038
425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Sacardia
Fenrir
10
1 / 3 / 1
5,576
465
2,238
7,390
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mulan
Yuiyuriyu
Mulan
9
1 / 4 / 2
5,694
475
5,757
10,221
6,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 2 / 1
6,042
504
3,356
7,517
1,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bharriie
Merlin
14
4 / 0 / 1
8,027
669
3,376
4,230
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
Drazzil87
Cupid
10
3 / 3 / 1
6,231
519
4,215
6,777
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 1 / 4
7,780
648
3,879
4,826
1,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

13
6 / 0 / 5
7,505
625
6,724
8,847
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 7
6,352
529
3,826
10,267
7,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
15
15
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bharriie
Merlin
4
0
1
4.5
W
Cupid
Drazzil87
Cupid
3
3
1
1.17
W
2
1
4
4
L
2
4
0
0.5
L
0
2
0
0
L
Fenrir
Sacardia
Fenrir
1
3
1
0.5
W
6
0
5
8.5
L
Mulan
Yuiyuriyu
Mulan
1
4
2
0.5
W
0
0
7
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,885
Damage
22,020
34,286
Taken
34,947
12,775
Mitigated
14,810
9,581
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bharriie
Merlin
3,376
75
0
930
4,230
1,316
618
496
3,606
63,795
0
W
Cupid
Drazzil87
Cupid
4,215
2,020
0
2,092
6,777
1,861
540
0
6,777
0
31,342
W
3,879
1,126
0
455
4,826
1,690
38
0
4,826
2,081
52,930
L
3,910
1,192
0
719
7,120
1,781
0
1,622
5,498
0
22,838
L
624
75
0
655
2,038
425
0
967
1,071
6,809
0
L
Fenrir
Sacardia
Fenrir
2,238
1,121
0
1,368
7,390
2,286
0
2,076
5,314
0
25,034
W
6,724
3,661
0
4,923
8,847
2,804
434
0
8,847
0
46,167
L
Mulan
Yuiyuriyu
Mulan
5,757
614
167
2,640
10,221
6,316
0
2,562
7,659
0
19,759
W
3,826
1,188
0
2,323
10,267
7,139
196
0
10,267
15,938
0
L
3,356
780
0
4,032
7,517
1,967
0
204
7,313
0
47,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,321
Gold Earned
35,895
217
Minions Killed
379
0
Camps Cleared
0
1,005,927
Distance Traveled
1,200,588
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,027
669
126
11
0
249,870
7
W
Cupid
6,231
519
65
5
0
212,994
1
W
Awilix
7,780
648
82
7
0
237,178
5
L
Skadi
5,627
469
45
4
0
215,797
0
L
Raijin
4,382
365
11
1
0
57,244
0
L
Fenrir
5,576
465
51
4
0
248,749
0
W
Kali
7,505
625
83
7
0
292,396
5
L
Mulan
5,694
475
20
2
0
226,387
0
W
Ymir
6,352
529
23
2
0
208,150
2
L
Loki
6,042
504
90
8
0
257,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role