Player Matchup

Artemis
Artemis
 
Artemis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
EcthulhuN1
Ares
Level 134
God Stats
4W - 4L
1,454 SR
Queue Stats
397W - 389L
1,451 Elo+
Solo
Da Ji
Da Ji
HadesuIMTY
Da Ji
Level 91
God Stats
3W - 2L
1,501 SR
Queue Stats
219W - 214L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
Oggy86
Kuzenbo
Level 109
God Stats
11W - 9L
1,432 SR
Queue Stats
138W - 133L
1,446 Elo+
Party 1
Nu Wa
Nu Wa
bezimen1
Nu Wa
Level 100
God Stats
22W - 10L
1,494 SR
Queue Stats
100W - 90L
1,457 Elo+
Party 1
Team Averages
Level 100
1,476 SR
1,472 Elo+

VS

Team Averages
Level 98
1,501 SR
1,458 Elo+
Danzaburou
Danzaburou
AD_Pupuce_Show
Danzaburou
Level 75
God Stats
84W - 67L
1,597 SR
Queue Stats
149W - 147L
1,493 Elo+
Solo
Gilgamesh
Gilgamesh
Dylan_D-Calderon
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,406 Elo+
Solo
Guan Yu
Guan Yu
FoTH-_-KoBA
Guan Yu
Level 124
God Stats
28W - 19L
1,627 SR
Queue Stats
372W - 341L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
Gotrunks30000
Kuzenbo
Level 106
God Stats
7W - 23L
1,237 SR
Queue Stats
405W - 418L
1,425 Elo+
Solo
Sol
Sol
xS1M5E
Sol
Level 118
God Stats
7W - 7L
1,543 SR
Queue Stats
142W - 157L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 3 / 2
7,239
483
4,515
8,558
2,719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 8
7,940
529
4,924
10,852
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
16
7 / 1 / 3
8,965
598
11,667
12,362
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
Oggy86
Kuzenbo
13
3 / 3 / 3
7,902
527
10,193
11,366
11,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
bezimen1
Nu Wa
15
3 / 0 / 4
7,808
521
8,801
3,908
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AD_Pupuce_Show
Danzaburou
13
2 / 2 / 1
7,736
516
5,230
9,634
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
12
3 / 5 / 0
7,782
519
6,043
15,676
9,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
FoTH-_-KoBA
Guan Yu
13
1 / 4 / 2
7,243
483
5,550
16,710
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kuzenbo
12
1 / 1 / 3
6,795
453
7,511
8,596
4,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sol
xS1M5E
Sol
14
0 / 3 / 0
7,980
532
5,111
9,036
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
7
7
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
0
3
2
0.33
L
Danzaburou
AD_Pupuce_Show
Danzaburou
2
2
1
1.25
L
Gilgamesh
3
5
0
0.6
W
2
0
8
6
L
Guan Yu
FoTH-_-KoBA
Guan Yu
1
4
2
0.5
L
Kuzenbo
1
1
3
2.5
W
Da Ji
7
1
3
8.5
W
Kuzenbo
Oggy86
Kuzenbo
3
3
3
1.5
W
Nu Wa
bezimen1
Nu Wa
3
0
4
5
L
Sol
xS1M5E
Sol
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,100
Damage
29,445
47,046
Taken
59,652
29,014
Mitigated
27,760
14,405
Healing
12,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,515
694
0
3,636
8,558
2,719
611
2,496
5,804
0
54,613
L
Danzaburou
AD_Pupuce_Show
Danzaburou
5,230
1,216
0
4,414
9,634
3,417
677
2,465
6,959
0
51,008
L
Gilgamesh
6,043
1,342
0
1,241
15,676
9,640
11
8,506
6,347
0
41,738
W
4,924
442
0
1,873
10,852
8,566
0
4,316
6,190
20,824
0
L
Guan Yu
FoTH-_-KoBA
Guan Yu
5,550
1,237
259
2,113
16,710
7,874
0
4,321
12,116
0
68,574
L
Kuzenbo
7,511
2,264
0
518
8,596
4,651
343
2,804
5,539
30,794
0
W
Da Ji
11,667
1,950
0
5,538
12,362
4,892
0
2,337
9,836
0
66,088
W
Kuzenbo
Oggy86
Kuzenbo
10,193
2,097
0
2,440
11,366
11,590
57
1,413
9,307
36,330
1,311
W
Nu Wa
bezimen1
Nu Wa
8,801
1,372
0
918
3,908
1,247
0
1,136
2,772
49,172
865
L
Sol
xS1M5E
Sol
5,111
1,157
0
3,740
9,036
2,178
644
3,669
4,988
59,114
13,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,854
Gold Earned
37,536
387
Minions Killed
439
0
Camps Cleared
0
1,426,726
Distance Traveled
1,486,829
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,239
483
101
7
0
262,511
0
L
Danzaburou
7,736
516
86
6
0
280,483
0
L
Gilgamesh
7,782
519
86
6
0
255,220
2
W
Ares
7,940
529
34
2
0
321,914
4
L
Guan Yu
7,243
483
99
7
0
364,891
3
L
Kuzenbo
6,795
453
42
3
0
320,163
9
W
Da Ji
8,965
598
97
6
0
320,462
0
W
Kuzenbo
7,902
527
59
4
0
241,057
0
W
Nu Wa
7,808
521
96
6
0
280,782
0
L
Sol
7,980
532
126
8
0
266,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role