Player Matchup

Medusa
Medusa
Gold I
CAR0L0
Medusa
Gold I
Level 155
God Stats
2W - 4L
1,429 SR
Queue Stats
57W - 47L
1,721 MMR
Solo
Hera
Hera
Gold II
CaPiT4N_K4MiK4Z3
Hera
Gold II
Level 148
God Stats
1W - 4L
1,448 SR
Queue Stats
234W - 236L
1,726 MMR
Solo
Osiris
Osiris
Platinum IV
DerMisanthrop
Osiris
Platinum IV
Level 161
God Stats
17W - 13L
1,597 SR
Queue Stats
51W - 42L
1,875 MMR
Party 2
Hercules
Hercules
Gold I
KIIIIIING
Hercules
Gold I
Level 142
God Stats
3W - 4L
1,378 SR
Queue Stats
60W - 54L
1,706 MMR
Solo
Cliodhna
Cliodhna
Gold IV
felix1710
Cliodhna
Gold IV
Level 149
God Stats
0W - 2L
1,213 SR
Queue Stats
26W - 24L
1,608 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,413 SR
1,727 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,534 SR
1,689 MMR
Awilix
Awilix
Gold IV
 
Awilix
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum III
CD Olimpia Hn
Horus
Platinum III
Level 141
God Stats
2W - 1L
1,768 SR
Queue Stats
89W - 77L
1,735 MMR
Solo
Atlas
Atlas
Platinum IV
DaanKo108
Atlas
Platinum IV
Level 159
God Stats
11W - 9L
1,570 SR
Queue Stats
443W - 430L
1,739 MMR
Solo
Artio
Artio
Gold I
MissZX3
Artio
Gold I
Level 67
God Stats
2W - 0L
1,584 SR
Queue Stats
29W - 26L
1,685 MMR
Solo
Jing Wei
Jing Wei
Gold III
Soulsplit
Jing Wei
Gold III
Level 173
God Stats
1W - 0L
1,247 SR
Queue Stats
22W - 10L
1,785 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CAR0L0
Medusa
15
1 / 3 / 1
8,255
590
9,155
11,222
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 4 / 0
5,541
396
2,938
4,485
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 5 / 0
7,969
569
10,991
17,273
19,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
KIIIIIING
Hercules
6
0 / 3 / 0
4,949
354
3,219
5,654
2,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
felix1710
Cliodhna
12
1 / 6 / 1
6,928
495
7,141
15,098
3,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThanatosRamaFreyaLokiJanus

VS

Bans
KuzenboSerqetNe ZhaAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 1 / 2
8,135
581
5,513
11,642
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 1 / 3
8,541
610
9,945
13,877
9,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Atlas
DaanKo108
Atlas
16
8 / 1 / 5
9,815
701
9,047
9,570
4,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
MissZX3
Artio
13
2 / 1 / 8
7,829
559
3,709
11,343
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
Soulsplit
Jing Wei
15
4 / 1 / 2
9,166
655
10,414
8,979
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
21
21
Deaths
5
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
1
2
6
L
Medusa
CAR0L0
Medusa
1
3
1
0.5
W
2
1
3
3.5
L
1
4
0
0.25
W
Atlas
DaanKo108
Atlas
8
1
5
10.5
L
2
5
0
0.4
L
Hercules
KIIIIIING
Hercules
0
3
0
0
W
Artio
MissZX3
Artio
2
1
8
6
W
Jing Wei
Soulsplit
Jing Wei
4
1
2
5
L
Cliodhna
felix1710
Cliodhna
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,444
Damage
38,628
53,732
Taken
55,411
30,318
Mitigated
29,825
17,124
Healing
26,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,513
1,876
0
6,583
11,642
4,107
0
436
11,119
0
61,925
L
Medusa
CAR0L0
Medusa
9,155
4,306
0
4,147
11,222
4,006
0
1,455
9,735
0
74,824
W
9,945
3,868
260
6,960
13,877
9,726
0
0
12,779
0
61,900
L
2,938
472
0
880
4,485
1,157
0
2,785
1,393
22,626
0
W
Atlas
DaanKo108
Atlas
9,047
2,330
0
3,845
9,570
4,448
104
2,025
7,445
61,534
4,508
L
10,991
2,824
0
6,022
17,273
19,147
0
0
16,255
0
52,318
L
Hercules
KIIIIIING
Hercules
3,219
1,204
0
1,365
5,654
2,175
0
2,376
3,158
0
8,731
W
Artio
MissZX3
Artio
3,709
458
285
3,936
11,343
8,593
0
593
10,549
19,481
0
W
Jing Wei
Soulsplit
Jing Wei
10,414
8,354
0
4,203
8,979
2,951
304
0
8,950
0
78,238
L
Cliodhna
felix1710
Cliodhna
7,141
1,102
0
4,710
15,098
3,833
0
4,628
10,012
0
46,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,642
Gold Earned
43,486
351
Minions Killed
503
0
Camps Cleared
0
1,085,681
Distance Traveled
1,531,883
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,135
581
97
7
0
343,058
0
L
Medusa
8,255
590
122
9
0
267,148
0
W
Horus
8,541
610
104
7
0
291,579
1
L
Hera
5,541
396
38
3
0
137,434
3
W
Atlas
9,815
701
123
9
0
306,045
1
L
Osiris
7,969
569
89
6
0
232,229
1
L
Hercules
4,949
354
9
1
0
148,170
0
W
Artio
7,829
559
29
2
0
299,587
7
W
Jing Wei
9,166
655
150
11
0
291,614
0
L
Cliodhna
6,928
495
93
7
0
300,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role